Blast Beats: Difference between revisions

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(→‎Cueing: Update explanation to include quirks about cueing these [expletive]s since I think it was lacking.)
 
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Blast Beats are a type of Beat introduced in Act 5 of Rhythm Doctor, on the Boss Stage.
==Description==


They work like Attacks in Act 2, making the next few beats much faster, but unlike attacks, it makes the player tap every beat instead of simply doubling the tempo. A Coach Whistle is overlayed in the Nurse's cue, and the speed of the Whistle is how fast you need to press.
It is equivalent to the real [https://en.wikipedia.org/wiki/Blast_beat blast beat rhythmic pattern] (specifically a bomb blast or a hammer blast). The taps will line up with the latest oneshot pattern's "Get" ''and'' "Set" periods.
 
==Levels==
* 5-X [[Dreams Don't Stop]] (tutorialized)
* 7-X2 [[Miracle Defibrillator (Cole's Song)]]
 
==Cueing==
 
The blast beat is cued similarly to a regular oneshot, except the Nurse cues begin 1.5 ticks earlier and include an additional "Rea-dy" before "Get, Set, Go!" This causes the "Dy" cues to align with every beat rather than every offbeat.
 
Additionally, referee whistle cues play alongside the rhythm of the hits. Before the oneshot begins, the whistles play "Short, Low, Short, Low," with the first "Low" occurring 0.5 ticks before the first Nurse cue. After the start, four "High" whistle cues are played.
 
If the blast beat transitions into another "Get, Set, Go!", the referee whistles accompanying the Nurse cues must follow the pattern "High, High, Low." This is not required if the blast beat ends with "And stop!"
 
==History==
 
==Trivia==
 
{{MechanicsNavBox}}

Latest revision as of 19:50, 1 June 2026

Description

It is equivalent to the real blast beat rhythmic pattern (specifically a bomb blast or a hammer blast). The taps will line up with the latest oneshot pattern's "Get" and "Set" periods.

Levels

Cueing

The blast beat is cued similarly to a regular oneshot, except the Nurse cues begin 1.5 ticks earlier and include an additional "Rea-dy" before "Get, Set, Go!" This causes the "Dy" cues to align with every beat rather than every offbeat.

Additionally, referee whistle cues play alongside the rhythm of the hits. Before the oneshot begins, the whistles play "Short, Low, Short, Low," with the first "Low" occurring 0.5 ticks before the first Nurse cue. After the start, four "High" whistle cues are played.

If the blast beat transitions into another "Get, Set, Go!", the referee whistles accompanying the Nurse cues must follow the pattern "High, High, Low." This is not required if the blast beat ends with "And stop!"

History

Trivia