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<code>{ "bar": X, "beat": X, "y": X, "type": "ShakeScreenCustom", "rooms": [0], "shakeType": "Smooth", "duration": 5, "amplitude": 5, "frequency": 1, "fadeOut": true, "useBeats": false }</code> | <code>{ "bar": X, "beat": X, "y": X, "type": "ShakeScreenCustom", "rooms": [0], "shakeType": "Smooth", "duration": 5, "amplitude": 5, "frequency": 1, "fadeOut": true, "useBeats": false }</code> | ||
'''rooms''' (Integer) | |||
<br>Rooms to apply to. | |||
'''shakeType''' (Enum) | |||
<br> Shake type used (see above). | |||
'''duration''' (float) | |||
<br> Goes from 0 to 99999. | |||
'''amplitude''' (float) | |||
<br> Goes from 0 to 50. | |||
'''frequency''' (float) | |||
<br> Goes from 0 to 50. Not used by Normal shake type. | |||
'''fadeOut''' (Bool) | |||
<br> Controls if the amplitude should reduce over time. Not used by Normal or Bass Drop. | |||
'''useBeats''' (Bool) | |||
<br> Controls whether seconds or beats are used for the duration. | |||
== History == | == History == | ||
== Trivia == | == Trivia == | ||
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