Set Game Sound: Difference between revisions
(Created page with "{{Event | event = Set Game Sound | image = File:EditorSetGameSound.png | tablocation = Sounds | eventtype = SetGameSound | versionorigin = r<code>Version</code> | shortcut = G }} '''Set Game Sound''' is an event in the '''Sounds Tab''' that can change a default game sound. == Usage == {| class="wikitable" |+ Properties |- ! Setting !! Type !! Description |- | Game Sound || Dropdown (Enum) || Game Sound to change. |- | Sound || Text Box || Sound to play for the ch...") |
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Latest revision as of 20:37, 9 February 2025
Set Game Sound | |
---|---|
Tab | Sounds |
Type | SetGameSound |
Origin | rVersion |
Shortcut | G |
Set Game Sound is an event in the Sounds Tab that can change a default game sound.
Usage
Setting | Type | Description |
---|---|---|
Game Sound | Dropdown (Enum) | Game Sound to change. |
Sound | Text Box | Sound to play for the chosen 'Game Sound. Can be either the default sound (empty box), an internal file, or a custom file. If the Game Sound consists of multiple sounds, each one can be edited individually. |
Sound settings | Popup | Settings of the sound(s). Includes volume, pitch, pan, and offset. |
Sound settings
Setting | Type | Description |
---|---|---|
Volume | Slider with Text Box (Number) | Volume of the sound. Ranges from 0% to 300%. |
Pitch | Slider with Text Box (Number) | Pitch of the sound. Ranges from 0% to 300%. |
Pan | Slider with Text Box (Number) | Panning of the sound. Ranges from -100% to 100%. |
Surgery
soundType (enum)
Game Sound to change. Possible sounds include:
{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "SmallMistake", "filename": "" }
filename (string)
Filename of the sound. Must either be a local file and include file extension, or an internal sound. Only appears if the Game Sound contains a single sound.
{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "PulseSoundHold", "soundSubtypes": [{"groupSubtype": "PulseSoundHoldStart", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldStartAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEndAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEndAlt", "used": true, "filename": ""}] }
soundSubtypes (json[])
Only appears if the Game Sound contains multiple sounds.
- groupSubtype (enum)
Sound that's part of the Game Sound. - used (boolean)
Whether the sound is used or not - filename (string)
Filename of the sound. Must either be a local file and include file extension, or an internal sound.