Invisible (Night): Difference between revisions

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'''Invisible (Night)''' (4-2N) is a level in Rhythm Doctor. It is the Night Shift version of [[Invisible]].
'''Invisible (Night)''' (4-2N) is a level in Rhythm Doctor. It is the Night Shift version of [[Invisible]].
[https://soundcloud.com/bl00dwave/invisible The track] was created by bl00dwave.


== Synopsis ==
== Synopsis ==
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*Upon release, Richard Hugh's heartbeat featured solely [[Classic Beats]].<ref>https://www.youtube.com/watch?v=vPJoo4eBStw</ref> In a later update, this was changed, and Richard Hugh's heartbeat now features [[Row Xs]]. This is a feature characteristic of his heartbeats, and makes him fit better into the level.
*Upon release, Richard Hugh's heartbeat featured solely [[Classic Beats]].<ref>https://www.youtube.com/watch?v=vPJoo4eBStw</ref> In a later update, this was changed, and Richard Hugh's heartbeat now features [[Row Xs]]. This is a feature characteristic of his heartbeats, and makes him fit better into the level.
*In the Act 5 update, this level received several changes.
*In the Act 5 update, this level received several changes.
::*Along with its Day Shift counterpart, this level received a visual change to more heavily include the use of fog. The background itself was also changed, now featuring a more detailed moon and a different shade of color for the night sky. Additionally, when all four patients' heartbeats are being managed, the view of the entire level now rotates at an angled degree, like its Day Shift counterpart does.
::*Along with its Day Shift counterpart, this level received a visual change to more heavily include the use of fog. The background itself was also changed, now featuring a more detailed moon and a different shade of color for the night sky.  
::*This level received a decrease in difficulty. In prior versions, the entire view of the level would be split into parallel screens to challenge the player's sense of rhythm and distort visual cues. This effect has been entirely removed.
::*This level received a decrease in difficulty. In prior versions, the entire view of the level would be split into parallel screens to challenge the player's sense of rhythm and distort visual cues. This effect has been entirely removed.
::*The visual effect on the Miner, Hailey, and Richard Hugh toward the end of the level has been changed. In prior versions, the three patients' sprites would change into solid-color silhouettes. This effect has been changed to show a color flash effect on their sprites, fading in and out with a transparent element.
::*The visual effect on the Miner, Hailey, and Richard Hugh toward the end of the level has been changed. In prior versions, the three patients' sprites would change into solid-color silhouettes. This effect has been changed to show a color flash effect on their sprites, fading in and out with a transparent element.
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