Syncopation: Difference between revisions

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math? 6.5???? wtf is qa 6.5th beat who the hell talks like that.? who hte hells needs math if just listen gothe music . my boy ian got my back he say not morry about math. gian is good i like ian. ian is tege goodest boyrewst of boy. listen to ian
==Description==
Syncopation is a gimmick stemming from [[Classic Beats|Classic beats]]. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by [[Swing (Gimmick)|Swing]], [[Insomniac Beats]], and [[Free Time Beats|Free Times]].
==Levels==
* [[Meet and Tweet]]
==Cueing==
Syncopation is cued with a yellow glow and distinct beats to audibly indicate where the Syncopation is. With the introduction of X-MAT, moving arrows on the row can be used to visually cue where the Syncopation will be.
==History==
==Trivia==

Revision as of 02:46, 30 January 2023

Description

Syncopation is a gimmick stemming from Classic beats. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by Swing, Insomniac Beats, and Free Times.

Levels

Cueing

Syncopation is cued with a yellow glow and distinct beats to audibly indicate where the Syncopation is. With the introduction of X-MAT, moving arrows on the row can be used to visually cue where the Syncopation will be.

History

Trivia