Editing Oneshot Beats
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*[[Rollerdisco Rumble]] | *[[Rollerdisco Rumble]] | ||
*[[Know You]] | *[[Know You]] | ||
*[[Helping Hands]] | *[[Helping Hands]] | ||
*[[Art Exercise]] | *[[Art Exercise]] | ||
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*[[Blackest Luxury Car]] | *[[Blackest Luxury Car]] | ||
*[[The 90's Decision]] | *[[The 90's Decision]] | ||
== Cueing == | == Cueing == | ||
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[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | [[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | ||
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues | The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to exactly follow the "Rea" and "Get"s. | ||
Starting from the end of a cue-in pattern, all intended hits must be "Set"s until | Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a "Get" is encountered. All hits preceding a "Get" must be "Dy"s, and all pulses preceding a "Dy" must be "Rea"s. A pattern must not end in "Rea" or "Get", nor start with "Go". | ||
Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''. | Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''. | ||
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A "Set - Go" cue-in can be used to reinitiate the previous oneshot pattern. | A "Set - Go" cue-in can be used to reinitiate the previous oneshot pattern. | ||
The combined "And Stop" event is not recommended | The combined "And Stop" event is not recommended. | ||
== History == | == History == | ||
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== Trivia == | == Trivia == | ||
* Oneshots are inspired by, and very similar to the classic percussion pattern of a kick drum on beats 1 and 3, as well as a snare or clap on beats 2 and 4. ("Boom Tschak") | *Oneshots are inspired by, and very similar to the classic percussion pattern of a kick drum on beats 1 and 3, as well as a snare or clap on beats 2 and 4. ("Boom Tschak") | ||