Editing Beans Hopper
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|preclear=Samurai is jumping over a box of beans | |preclear=Samurai is jumping over a box of beans | ||
|postclear=Samurai is jumping over a box of beans (Best Score: X) | |postclear=Samurai is jumping over a box of beans (Best Score: [X]) | ||
|postquote="Samurai is jumping over a box of beans" | |postquote="Samurai is jumping over a box of beans (Best Score: [X])" | ||
|smiss=60+ | |smiss=60+ | ||
|sdesc=That was amazing! | |sdesc=That was amazing! | ||
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|levelprevno=2-X | |levelprevno=2-X | ||
|levelprev=All The Times | |levelprev=All The Times | ||
|levelnextno=3-1 | |||
|levelnext=Sleepy Garden | |||
}} | }} | ||
'''Beans Hopper''' (2-B1) is a bonus level in Rhythm Doctor. | '''Beans Hopper''' (2-B1) is a bonus level in Rhythm Doctor. | ||
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2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to dodge the bean box. This mini-game works differently compared to most levels; the rank the player achieves is dependent on their score, which increases by 1 every time the player jumps over the box. If the player ever fails to jump over the box, the level instantly ends. The level will also end if a score of 250 is reached. | 2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to dodge the bean box. This mini-game works differently compared to most levels; the rank the player achieves is dependent on their score, which increases by 1 every time the player jumps over the box. If the player ever fails to jump over the box, the level instantly ends. The level will also end if a score of 250 is reached. | ||
While visually different, this mini-game uses a mechanic nearly identical to | While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. | ||
There are several different patterns of | There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same pattern, with any inputs afterward subject to one of many possible patterns. Once the level has been played, the pager will update to reflect the player's current high score. | ||
== History == | == History == | ||
* This level was created by GDColon in the level editor. They used the song | * This level was created by GDColon in the level editor. They used the song "Let's Practice!" from the ''Rhythm Heaven'' soundtrack as a placeholder.[https://discord.com/channels/296802696243970049/495719396162011138/814983989458108486] A remix of said placeholder would end up being the final song for 2-B1. | ||
== Trivia == | == Trivia == | ||
* According to GDColon, the reason that this level ends when | * According to GDColon, the reason that this level ends when you achieve a score of 250 is because of issues pertaining to song looping.[https://discord.com/channels/296802696243970049/495719396162011138/814984501519319071] | ||
* Upon achieving 250 points, the Samurai floats to the air, | * Upon achieving 250 points, the Samurai floats to the air, displaying a message that reads "You Win!!!?" | ||
* This mini-game was inspired by | * This mini-game was inspired by Endless Minigames on Rhythm Heaven. | ||
{{LevelNavBox}} | {{LevelNavBox}} |