Set Foreground: Difference between revisions

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added fps box, added fps surgery example, other
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(added fps box, added fps surgery example, other)
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{{Event
{{Event
  | event = Set Foreground
  | event = Set Foreground
  | image = File:SetForeground.jpg
  | image = File:EditorSetForeground.png
  | tablocation = VFX
  | tablocation = VFX
  | eventtype = SetForeground
  | eventtype = SetForeground
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  | shortcut = Shift+B
  | shortcut = Shift+B
}}
}}
'''Set Foreground''' is an event in the '''VFX Tab''' that can overlay an image onto the window.
'''Set Foreground''' is an event in the '''VFX Tab''' that overlays an image or a sequence of images on top of a '''room'''.
== Usage ==
== Usage ==
{| class="wikitable"
{| class="wikitable"
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! Setting !! Type !! Description
! Setting !! Type !! Description
|-
|-
| Image || Text Box || Choose an image file to use for the background.
| Image || Text Box || Image file(s) to use for the background.
|-
|-
| Color || Color Picker || Chooses a tint to apply to the image.
| Color || Color Picker || Tint to apply to the image (uses '''Multiply''' blending).
|-
|-
| Scaling || Dropdown || Choose how to scale the image to the window.
| FPS || Text Box || FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as "'''[multiple images]'''").
|-
| Scaling || Dropdown || How the image should scale to the game aspect ratio.
|}
|}
== Surgery ==
== Surgery ==
<code>{ "bar": 2, "beat": 2, "y": 0, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },</code>
<code>{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },</code>
<br><code>{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": ["foo.png", "bar.png"], "color": "FFFFFFFF", "fps": 30, "contentMode": "ScaleToFill" },</code>


'''rooms''' (integer[])
'''rooms''' (integer[])
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<br>Tint color. Must be a valid HEXALPHA color.
<br>Tint color. Must be a valid HEXALPHA color.


'''image''' (string)
'''image''' (string[])
<br>What image to use for the background.
<br>Image(s) to use for the background.
 
'''fps''' (number)
<br>FPS to use for the sequence of images. Optional if '''image''' has 1 image.


'''contentMode''' (enum)
'''contentMode''' (enum)
<br> How should the image be scaled to the window.
<br>How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''.


{{EventNavBox}}
{{EventNavBox}}

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