Rhythm Doctor: Difference between revisions

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thanks to Azabiphetamine for a bit of a clean up of my messy edit, added a W.I.P. version of the story section
m (t)
(thanks to Azabiphetamine for a bit of a clean up of my messy edit, added a W.I.P. version of the story section)
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{{Template:Main|Gameplay Mechanics}}
{{Template:Main|Gameplay Mechanics}}


<b>Rhythm Doctor</b>'s core gameplay involves hitting a single button, often the spacebar. The game's primary mechanic is the '''[[Classic Beats|Classic Beat]]''': the patient's row will play a set of 7 equally-spaced beats, and the player must press on the 7th. The game introduces other gimmicks that alter the core behaviour of classic beats as the game continues. <!-- add something here about visual distractions and 1-x? -->
<b>Rhythm Doctor</b>'s core gameplay involves hitting a single button, often the spacebar. The game's primary mechanic is the '''[[Classic Beats|Classic Beat]]''': the patient's row will play a set of 7 equally-spaced beats, and the player must press on the 7th. The game introduces other gimmicks that alter the core behaviour of classic beats as the game continues.<br>
Thease include things sutch as [[Row Xs]], where red X's appear on the line makeing some of the beats silent, forceing you to keep the rhythm in your head.<br>
It also often uses visual distractions suctch as "glitching" the game screen or various things blocking the line of beats. <!-- add something here about visual distractions and 1-x? -->


<b>Rhythm Doctor</b>'s secondary mechanic is the '''[[Oneshot Beats|SVT Beat]]''', also called a ''Oneshot'': the patient's row will play a two-beat rhythm, and the player must press on the 2nd beat. A more intuitive way to think of Oneshots is to think of it like a kick-snare pattern. Since the player has 1 beat of anticipation and no reference for when to hit, oneshots follow a ''consistent, looping pattern'' which is [[Oneshot Beats#Cueing|cued by the '''Nurse''']] beforehand. The game introduces other gimmicks that alter the core behaviour of oneshots as the game continues.
<b>Rhythm Doctor</b>'s secondary mechanic is the '''[[Oneshot Beats|SVT Beat]]''', also called a ''Oneshot'': the patient's row will play a two-beat rhythm, and the player must press on the 2nd beat. A more intuitive way to think of Oneshots is to think of it like a kick-snare pattern. Since the player has 1 beat of anticipation and no reference for when to hit, oneshots follow a ''consistent, looping pattern'' which is [[Oneshot Beats#Cueing|cued by the '''Nurse''']] beforehand. The game introduces other gimmicks that alter the core behaviour of oneshots as the game continues.
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{{Template:Main|Act 1|Act 2|Act 3|Act 4|Act 5|Act 6|Act 7}}
{{Template:Main|Act 1|Act 2|Act 3|Act 4|Act 5|Act 6|Act 7}}


TBA
Rhythm doctor sees you as an [[Intern]] at Middlesea Hospital, alongside your co-workers [[Ian]] and Dr. [[Paige]], whom currently are working with a new method of threating patients via Rhythm Defirbulation, stabalizing heart rates by pressing alongside the beat of a song.<br>
You treat many patients, old and new, along your jounrey, afflicted with various conditions from partying too hard to more emotional ones like a lovestruck heart.
 


<!--add info about the first 1 or 2 acts here to give the reader a general idea of what the story is like-->
<!--add info about the first 1 or 2 acts here to give the reader a general idea of what the story is like-->

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