Rhythm Doctor: Difference between revisions

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i didnt know we had '''Template:Main'''! note: if youre reading this and have the time/motivation, please contribute to the story part of this page!!
(this page was just an unfinished coppy of list of levels, made some changes to make it more like a general page about agme info, needs work later)
(i didnt know we had '''Template:Main'''! note: if youre reading this and have the time/motivation, please contribute to the story part of this page!!)
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'''Rhythm Doctor''' is a rhythm game developed by '''7th Beat Games'''. Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
'''Rhythm Doctor''' is a rhythm game developed by '''7th Beat Games'''. Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.


==General Gameplay==
== Core Gameplay ==
Rhythm doctor, unlike most Rhythm games, does NOT work on a "press on every beat" basis. A lot of Rhythm games will have you press imputs to every beat in a song often signified trough scrolling notes, often with many diffrent buttons. Rhythm doctor instead focuses on timing and a single button, your spacebar. This is most often done on a "7 beat" basis, where you will hear a set of beats and must press on the 7th, this includes with various other mechanics sutch as some beats being silent or going in an irregulair swing rhythm. It also often tends to mess with visuals and cues makeing you hard focus on your own sence of keeping a Rhythm in your head.
{{Template:Main|Gameplay Mechanics}}


<!--stuff to add here: general info about STV beats, tutorials, multiple patients-->
<b>Rhythm Doctor</b>'s core gameplay involves hitting a single button, often the spacebar. The game's primary mechanic is the '''[[Classic Beats|Classic Beat]]''': the patient's row will play a set of 7 equally-spaced beats, and the player must press on the 7th. The game introduces other gimmicks that alter the core behaviour of classic beats as the game continues. <!-- add something here about visual distractions and 1-x? -->
 
<b>Rhythm Doctor</b>'s secondary mechanic is the '''[[Oneshot Beats|SVT Beat]]''', also called a ''Oneshot'': the patient's row will play a two-beat rhythm, and the player must press on the 2nd beat. A more intuitive way to think of Oneshots is to think of it like a kick-snare pattern. Since the player has 1 beat of anticipation and no reference for when to hit, oneshots follow a ''consistent, looping pattern'' which is [[Oneshot Beats#Cueing|cued by the '''Nurse''']] beforehand.
 
== Story ==
{{Template:Main|Act 1|Act 2|Act 3|Act 4|Act 5|Act 6|Act 7}}


==Story==
TBA  
TBA  


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<!--add info about the first 1 or 2 acts here to give the reader a general idea of what the story is like-->
<!-- also: maybe include act 3 stuff, maybe foreshadowing the last two acts' core conflict -->
<!-- also: i'm not sure if this should include complete story, since other pages cover it. a general overview would fit better -->

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