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== 2P Changes ==
== 2P Changes ==
* Player 1 and Player 2 swap control of Logan's heartbeat three times. After the first interlude, Player 2 takes control of Hailey's heartbeat instead of the CPU. Paige's dialogue changes, directing Player 2 to take care of Hailey. Player 1 takes control of Logan's heartbeat. The two players retain control of their respective heartbeats until the level ends.
* The tutorial for this level introduces the "Switch!" cue, where control of a row is passed from one player to another.
* Player 1 and Player 2 swap control of Logan's heartbeat three times. After the first interlude, Player 2 takes control of Hailey's heartbeat instead of the CPU. Paige's dialogue changes, directing Player 2 to take care of Hailey, while Player 1 takes control of Logan's heartbeat. The two players retain control of their respective heartbeats until the level ends.


== History ==
== History ==
*
* There were formerly two instances of inputs being two beats apart on Logan's row. Following a nerf, the second input has been removed in each of these instances, although they remain in 1-2N.
* Before the 2P Co-Op update, there was no tutorial for rows switching between players, and the switches had no audible cue. "Switch!" cues were added in the 2P Co-Op update alongside their tutorial.


== Trivia ==
== Trivia ==
* If Two Player mode is enabled, the second player will be made to handle Hailey's row of heartbeats after the first interlude. Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, this makes it able to functionally experience 1-2N before 1-2N is actually unlocked.
* Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, playing in 2P mode makes it possible to functionally experience 1-2N before 1-2N is actually unlocked.
::* Additionally, in 1-2, Player 1 and Player 2 swap control of the first patient's standalone heartbeat several times. However, in 1-2N, Player 1 has full control of the first patient's standalone heartbeat, with Player 2 having no gameplay input until after the first interlude, where they take care of the second patient's heartbeat. This means that, on Two Player mode, 1-2 has more input complexity than its Night Shift variant, since the two players have to juggle control of the first patient's heartbeat.
* This is one of two levels in which 2P mode enables player control of a patient whose heartbeat is normally controlled by an NPC, the other being [[Distant Duet]].
* This is one of two levels in which Two Player mode enables player control of a patient whose heartbeat is normally controlled by an NPC, the other being [[Distant Duet]].






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