Super Battleworn Insomniac: Difference between revisions

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Bitter Times added to "Required Night Shift" trivia.
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(Bitter Times added to "Required Night Shift" trivia.)
 
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|prequote="It's coming back. My vision is blurring..."
|prequote="It's coming back. My vision is blurring..."
|levelno=1-XN
|levelno=1-XN
|bpm=160(4/4)/360(7/8)
|bpm=160, 180
|patients=[[Insomniac]]
|patients=[[Insomniac]]
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
Line 309: Line 309:
*Despite being labeled as the completion of Act 4, this level is still classified as 1-XN and no proper "4-X" exists. This makes it the only instance in which an Act ends with a level that does not technically belong with its number.
*Despite being labeled as the completion of Act 4, this level is still classified as 1-XN and no proper "4-X" exists. This makes it the only instance in which an Act ends with a level that does not technically belong with its number.
*This is the first boss level to have a Night Shift version. It is also the only boss level to have extra dialogue if the player perfects it.
*This is the first boss level to have a Night Shift version. It is also the only boss level to have extra dialogue if the player perfects it.
*This and [[wish i could care less]] are the only Night Shift levels that are necessary for beating the main story.
*This, [[wish i could care less]], and [[Bitter Times]] are the only Night Shift levels that are necessary for beating the main story.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.


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