Super Battleworn Insomniac: Difference between revisions
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|prequote="It's coming back. My vision is blurring..." | |prequote="It's coming back. My vision is blurring..." | ||
|levelno=1-XN | |levelno=1-XN | ||
|bpm= | |bpm=180 | ||
|patients=[[Insomniac]] | |patients=[[Insomniac]] | ||
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat. | |preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat. | ||
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|counterpart=Battleworn Insomniac | |counterpart=Battleworn Insomniac | ||
}} | }} | ||
'''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac | '''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac]]. | ||
It is the fourth boss level in the game | It is the fourth boss level in the game. It is the first time the player has to handle irregular 7/8th beats. It is unlocked after beating [[Know You]]. | ||
== Synopsis == | == Synopsis == | ||
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|{{Sprite/Paige}} | |{{Sprite/Paige}} | ||
|See ya! | |See ya! | ||
|} | |||
|-|Janitor= | |||
{| | |||
|{{Sprite/Janitor}} | |||
|Alright, is that buff sword guy gonna be okay, or what? | |||
|- | |||
|{{Sprite/Janitor}} | |||
|I poked my head in while you were operating and I saw some crazy quantum-dimension light show goin' on. | |||
|- | |||
|{{Sprite/Janitor}} | |||
|I got a migraine just lookin' at it. I can only imagine how HE must be feelin'. | |||
|} | |} | ||
</tabber> | </tabber> | ||
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== History == | == History == | ||
* In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow. | * In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow. | ||
* Prior to the Act 5 update, the game would display "act 1 night" as being complete when the player finished the level. The game now displays "act 4" as being complete. | |||
== Trivia == | == Trivia == | ||
*This is the first | *Despite being labeled as the completion of Act 4, this level is still classified as 1-XN and no proper "4-X" exists. This makes it the only instance in which an Act ends with a level that does not technically belong with its number. | ||
*This and [[wish i could care less]] are the only Night Shift levels | *This is the first boss level to have a Night Shift version. It is also the only boss level to have extra dialogue if the player perfects it. | ||
*This and [[wish i could care less]] are the only Night Shift levels that are necessary for beating the main story. | |||
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped. | *Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped. | ||