Super Battleworn Insomniac: Difference between revisions

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Updated the 2nd bullet point in trivia
(Updated "After Clear" dialouge for Act 5 update)
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== Trivia ==
== Trivia ==
*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*This is the first and only Night Shift level thus far that is necessary for beating the main story.
*This and [[wish i could care less]] are the only Night Shift levels thus far that are necessary for beating the main story.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.


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