Battleworn Insomniac: Difference between revisions

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→‎Trivia: Minor pacing adjustment of new trivia fact
(→‎Trivia: Added trivia fact regarding feedback text)
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== Trivia ==
== Trivia ==
*During the first few beats of this boss level, text will be present, giving feedback on the player's inputs, before fading out entirely. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, with two exceptions. Firstly, 2-X will have the text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Secondly, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level.
*During the first few beats of this boss level, text will be present, giving feedback on the player's inputs. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, with two exceptions. Firstly, 2-X will have the text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Second, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level.


*If the low health beeps are activated before the first intermission with Ian, morse code will play during said intermission. The morse code spells out "MELON."
*If the low health beeps are activated before the first intermission with Ian, morse code will play during said intermission. The morse code spells out "MELON."
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