Skipshots: Difference between revisions

Jump to navigation Jump to search
23 bytes added ,  30 January 2023
no edit summary
(RDRTS, Rikri)
 
No edit summary
Line 7: Line 7:
If you're planning to re-cue a oneshot row, in situations where an "and stop" might not be viable, skipping the last hit can be very helpful to give the player time to react to the upcoming cue.
If you're planning to re-cue a oneshot row, in situations where an "and stop" might not be viable, skipping the last hit can be very helpful to give the player time to react to the upcoming cue.
Note that skipshots at high speeds aren't recommended, as they can be hard to react to.
Note that skipshots at high speeds aren't recommended, as they can be hard to react to.
{{MechanicsNavBox}}
16

edits

Navigation menu