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| <code>buttonPressCount</code> || Amount of times a button has been pressed<sup>''(Not 2P Compatible?)''</sup> | | <code>buttonPressCount</code> || Amount of times a button has been pressed<sup>''(Not 2P Compatible?)''</sup> | ||
|} | |||
=== Tags === | |||
This is a list of special tags that are handled by game input automatically that can be applied to any event. They can't be modified or run with [[Tag Action]]. | |||
{| class="wikitable" | |||
|+ Special Tags | |||
|- | |||
! Tag !! Description | |||
|- | |||
| <code>[onHit]</code> || Run when any row is hit, whether correctly, barely, or slightly missed. | |||
|- | |||
| <code>[onMiss]</code> || Run when any row is completely missed (not hit at all). | |||
|- | |||
| <code>[onHeldPressHit]</code> || Run when any hold is hit, whether correctly, barely, or slightly missed. | |||
|- | |||
| <code>[onHeldPressMiss]</code> || Run when any hold is completely missed (not hit at all). | |||
|- | |||
| <code>[onHeldReleaseHit]</code> || Run when any hold is released, whether correctly, barely, or slightly missed. | |||
|- | |||
| <code>[onHeldReleaseMiss]</code> || Run when any hold's release is completely missed (not hit at all). | |||
|- | |||
| <code>[rowX]</code> || Restrict the previous special tags' scope to a specific row. Zero-indexed, where <code>X</code> is the row's ID. Multiple of these can be put to check for more than 1 row. | |||
|} | |} |
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