Go To Level

Go To Level is an event in the VFX Tab that switches .rdlevel files mid-level.

Go To Level
Screenshot of the Event Icon Go To Level
TabVFX
TypeGoToLevel
Originv1.2.0
ShortcutShift + L

Usage

Setting Type Description
Action Buttons Determines whether to set the next level to go to, load the next level, or directly go to a level.
Level File Dropdown Determines what level to load.
Enable skip button Checkbox Allows the player to skip to the next level.
Fade out Checkbox Fade to black before switching levels.
Start immediately Checkbox Instantly begins the level, bypassing the "Press the space bar to begin" screen.
Keep mistakes Checkbox Mistakes will persist between levels.
Preserve Restart button Checkbox Restart the player in the original level.

Surgery

{ "bar": X, "beat": X, "y": X, "type": "GoToLevel", "action": "LoadImmediately", "rdlevel": "Example.rdlevel", "fadeOut": true, "startImmediately": false, "keepMistakes": false, "dontUpdateRestart": false }

action (Enum)
Can be either "LoadImmediately", "SetNext", or "LoadNext".

rdlevel (String)
The file name of the level to load. You must include the ".rdlevel" file extension.

skippable (Boolean)
Allows the player to skip to the next level.

fadeOut (Boolean)
Fade out the screen before beginning the next level.

startImmediately (Boolean)
Skip the button prompt and immediately enter the gameplay.

keepMistakes (Boolean)
Keep mistakes made between levels.

dontUpdateRestart (Boolean)
Don't change the restart point to the new level.