Go To Level
Go To Level is an event in the VFX Tab that switches .rdlevel files mid-level.
| Go To Level | |
|---|---|
| Tab | VFX |
| Type | GoToLevel |
| Origin | v1.2.0 |
| Shortcut | Shift + L |
Usage
| Setting | Type | Description |
|---|---|---|
| Action | Buttons | Determines whether to set the next level to go to, load the next level, or directly go to a level. |
| Level File | Dropdown | Determines what level to load. |
| Enable skip button | Checkbox | Allows the player to skip to the next level. |
| Fade out | Checkbox | Fade to black before switching levels. |
| Start immediately | Checkbox | Instantly begins the level, bypassing the "Press the space bar to begin" screen. |
| Keep mistakes | Checkbox | Mistakes will persist between levels. |
| Preserve Restart button | Checkbox | Restart the player in the original level. |
Surgery
{ "bar": X, "beat": X, "y": X, "type": "GoToLevel", "action": "LoadImmediately", "rdlevel": "Example.rdlevel", "fadeOut": true, "startImmediately": false, "keepMistakes": false, "dontUpdateRestart": false }
action (Enum)
Can be either "LoadImmediately", "SetNext", or "LoadNext".
rdlevel (String)
The file name of the level to load. You must include the ".rdlevel" file extension.
skippable (Boolean)
Allows the player to skip to the next level.
fadeOut (Boolean)
Fade out the screen before beginning the next level.
startImmediately (Boolean)
Skip the button prompt and immediately enter the gameplay.
keepMistakes (Boolean)
Keep mistakes made between levels.
dontUpdateRestart (Boolean)
Don't change the restart point to the new level.