Super Battleworn Insomniac: Difference between revisions

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*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*This is the first and only Night Shift level thus far that is necessary for beating the main story.
*This is the first and only Night Shift level thus far that is necessary for beating the main story.
*Upon the player's first entry into the level during a game session, the level's introduction will feature a fake-out effect before starting the level as normal. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white. To further replicate the genuine effect, the level will not display this effect until the player presses an input key; this matches the similar behavior of genuine unresponsive ''Windows'' programs. If the level has already been played in the same game session, this effect is entirely skipped to allow for more convenient retries of the level.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has been played in the same game session, this fake-out effect is entirely skipped.






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