Row Length: Difference between revisions

+extra bit to x-wot
(→‎Trivia: added WOT and KOB 5-beat indo)
(+extra bit to x-wot)
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** Similarly, [[Parrot]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. <!-- maybe remove these ? -->
** Similarly, [[Parrot]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. <!-- maybe remove these ? -->
** Similarly, [[Oriole]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].
** Similarly, [[Oriole]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].
** Treble has a <code>xx----</code> pattern in [[Worn Out Tapes]], though it isn't tutorialized.
** Treble has a <code>xx----</code> pattern in [[Worn Out Tapes]], though it isn't tutorialized, instead using counting sounds as a cue.
** Lune has a similar <code>xx----</code> pattern in [[Kingdom of Balloons]], though it uses [[holds]] instead.
** Lune has a similar <code>xx----</code> pattern in [[Kingdom of Balloons]], though it uses [[holds]] instead.
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.


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