Burn Beats: Difference between revisions
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(Created page with "Burn Beats, or Burnshots, are the opposite of freezeshots. The cue plays at the BEGINNING of the last oneshot, and that determines how early to hit.") |
M Edgeworth (talk | contribs) (Added formatting from Squareshots page, and attempted to explain cueing of these... little [expletive]s. Probably could use some work.) |
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Burn Beats, or Burnshots, are the opposite of | ==Description== | ||
Burn Beats, or Burnshots, are the opposite of [[Freezeshots]]. The cue plays at the ''beginning'' (rather than the end) of the last oneshot, and that determines how early to hit. Like freezeshots, Burn Beats cannot be repeated one after the other, but can be played directly after freezeshots. | |||
==Levels== | |||
* 5-2N [[Unsustainable Inconsolable]] (Tutorialized) | |||
==Cueing== | |||
Burn beats are cued based on the pulse of the last cued oneshot and are timed to match the exact tick they will be hit on. For instance, when working with a 1-tick oneshot, regardless of how many additional pulses the shot contains, the Burn Beat cue will always start on the initial 1-tick pulse. This corresponds to the 'Get' of the 'Get-Set-Go' sequence used when cueing the oneshot. | |||
==History== | |||
==Trivia== | |||
{{MechanicsNavBox}} |
Latest revision as of 17:48, 21 October 2024
Description
Burn Beats, or Burnshots, are the opposite of Freezeshots. The cue plays at the beginning (rather than the end) of the last oneshot, and that determines how early to hit. Like freezeshots, Burn Beats cannot be repeated one after the other, but can be played directly after freezeshots.
Levels
- 5-2N Unsustainable Inconsolable (Tutorialized)
Cueing
Burn beats are cued based on the pulse of the last cued oneshot and are timed to match the exact tick they will be hit on. For instance, when working with a 1-tick oneshot, regardless of how many additional pulses the shot contains, the Burn Beat cue will always start on the initial 1-tick pulse. This corresponds to the 'Get' of the 'Get-Set-Go' sequence used when cueing the oneshot.