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Latest revision as of 13:08, 26 May 2022

{{Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. This template cannot be subst:'d.

Syntax

This is how to use the template:

{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}

These parameters are explained more fully below.

Parameters

Named parameters specify name shortcuts. They are all optional. They are placed at the top of the template call, like this:

{{dialogue
|short=full
|short=full
|short=full
...

Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.

Named parameters of the form "mood1", "mood2", "mood3", etc., up to "mood10", specify moods for the corresponding line number (e.g. "mood1" specifies line 1). They are placed in a line like this:

...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...

Positional parameters form the text of the dialogue (i.e. any line not containing an "=" will be construed as part of the dialogue.

Parameter 1 (required)
Character name speaking
Parameter 2 (optional)
Line to speak
Parameter 3 (optional)
Next character
Parameter 4 (optional)
Next line
Parameter 5 (optional)
Next character
Parameter 6 (optional)
Next line
Parameter 7 (optional)
so on...

Note: if any character is called "action" then that line will be construed as an action line. It still counts as a line nonetheless.

To write a dialogue description/source, use cite =

Examples

Here is an example of a full template usage:

{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams

|harry|Hello!                |mood1=happy
|bryan|Oh hello there        |mood2=surprised
|harry|How are you?          |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing.   |mood5=spiffed
|bryan|It is, isn't it?!     |mood6=multo-spiffed
|harry|Quite so.             |mood7=bored
|bryan|Well, I'm off!        |mood8=joyous
|harry|Ta-ta!                |mood9=relieved
|bryan|Au revoir!            |mood10=sarcastic
}}

The above would generate:

Harry Enfield (happy)
Hello!
Bryan Adams (surprised)
Oh hello there
Harry Enfield (inquisitive)
How are you?
Bryan Adams (reserved)
Quite fine thank you.
Harry Enfield (spiffed)
Oh that's spiffing.
Bryan Adams (multo-spiffed)
It is, isn't it?!
Harry Enfield (bored)
Quite so.
Bryan Adams (joyous)
Well, I'm off!
Harry Enfield (relieved)
Ta-ta!
Bryan Adams (sarcastic)
Au revoir!

The below code demonstrates examples of extended use:

{{dialogue
|george=Georgie Boy
|rachel=Rachel

|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}

The above would generate:

[Enter: George and Rachel]
Georgie Boy (happy)
Good morrow dearest Rachel!
[Rachel turns to see him]
Rachel
Oh, George, it's you!
Georgie Boy
...
Rachel (worried)
Why won't you say anything?!
[Enter: Guards]
Guards
We are announcing George's arrest!
Rachel (horrified)
Oh my!
[George is dragged away.]

Notes

You can number, bullet or indent your dialogue:

:{{dialogue|Me|Hello|You|Howdido!}}
Me
Hello
You
Howdido!
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
  1. Me
    Hello
    You
    Howdido!
  2. Them
    Good afternoon
    Us
    What a load of rubbish!
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
  • Fortitude
    I am an angel!
    Crowd
    We don't believe you!
  • Fortitude
    But I'm being quite serious!
    Crowd
    Too bad for you then!

You will get the odd spacing error (e.g. "Speech<space>") if you lay out your dialogue on multiple lines.