8
edits
(→Transcript: fixed sprites, added two-player lines and the text in level) |
Mats the Cat (talk | contribs) No edit summary |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 35: | Line 35: | ||
== Synopsis == | == Synopsis == | ||
[ | Lucky asks for a new form of pain relief, as the [[Freeze Beats|Freeze Beats]]' effect is no longer enough on its own. [[Edega]] gets [[Ian]] to demonstrate Burn Beats to the [[Intern]], after which they use the new treatment on Lucky alongside the Freeze Beats. After the treatment, Lucky asks if anything they've tried "actually works", to which Edega tells him to be patient. | ||
== Gameplay == | == Gameplay == | ||
The gameplay of 5-2N can be split intro 5 "parts", the first part of the level consists only of freeze beats, but at verry irregulair timings compared to 5-2. This quickly transitions intro part 2 where you must only deal with burn beats at a simmulair irregulair timing where the burns constantly change. Once part 3 begins its a speedy rhythm of both burn and freeze interchangeing with one another, again at constantly changeing timings. After this a short instrumental part with no gameplay or diologue will play before part 4 nbegins, which is much the same as the previous one with interchangeing freeze and burn beats, however at a much slower pase. There will also be a "wobbly" effect where the screen will create verry vivid and surreal visuals withe evrybeat hit or missed. Once this is done you transfer to regulair subdivision beats as seen in 5-1 and 5-1N, Howver the last beat will be a suprize "Five!" which has not appeared before. | |||
=== 2-player mode === | === 2-player mode === | ||
There are 2 Luckys, and each player treats one. Player 1 has | There are 2 Luckys, and each player treats one. Player 1 has Freeze Beats while Player 2 has Burn Beats. Each time Player 2 has a Burn Beat, Player 1 has a [[Skipshots|Skipshot]], but this does not happen the other way around—whenever Player 1 has a Freeze Beat, Player 2 continues the [[Oneshot Beats|Oneshot]] pattern as normal. During the final segment, both Players alternate between having a [[Subdivision Beats|Subdivision]] pattern and not, and both play the quintuplet at the end. | ||
== Transcript == | == Transcript == | ||
| Line 165: | Line 167: | ||
|- | |- | ||
| | | | ||
|Perform cardiac | |Perform cardiac ablation to activate soothing response | ||
|- | |- | ||
| | | | ||
| Line 171: | Line 173: | ||
|- | |- | ||
| | | | ||
|Activate muscular warming response, | |Activate muscular warming response, prescribe medication | ||
|- | |- | ||
| | | | ||
| Line 238: | Line 240: | ||
== Trivia == | == Trivia == | ||
*The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file. | * The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file. | ||
* Of all the levels that have [[Achievements|achievements]] tied to them, this is the only one requires that you achieve an A rank, not an S+. | |||
** This is likely because the devs themselves consider it the hardest optional level in the game, considering it even has a warning before you play. | |||
* It is to date the only official level to exclusively use Burn Beats and a "Five!" Subdivision Beat. | |||
== References == | == References == | ||
edits