Super Battleworn Insomniac: Difference between revisions

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Do I have to sound surprised every time?
m (Do I have to sound surprised every time?)
 
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|prequote="It's coming back. My vision is blurring..."
|prequote="It's coming back. My vision is blurring..."
|levelno=1-XN
|levelno=1-XN
|bpm=160(4/4)/360(7/8)
|bpm=160, 180
|patients=[[Insomniac]]
|patients=[[Insomniac]]
|othercharacters={{Plainlist|
* [[Ian]]
* [[Paige]]
}}
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
|postclear=Patient has 7/8th of a heart left but is otherwise healthy. Infection source remains unknown...
|postclear=Patient has 7/8th of a heart left but is otherwise healthy. Infection source remains unknown...
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|counterpart=Battleworn Insomniac
|counterpart=Battleworn Insomniac
}}
}}
'''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac]] and features [[Insomniac Beats]] and the virus [[Connectifia Abortus]].
'''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac]].


It is the fourth boss level in the game, though it is categorized as being part of Act 1 Night. It is unlocked after beating [[Know You]].
It is the fourth boss level in the game. It is the first time the player has to handle irregular 7/8th beats. It is unlocked after beating [[Know You]].


== Synopsis ==
== Synopsis ==
Line 31: Line 35:
<small>''[1-XN unlocks]''</small>
<small>''[1-XN unlocks]''</small>
{|
{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|You're back. Thank god.
|You're back. Thank god.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|You can still hear me, right?
|You can still hear me, right?
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|S-something happened while you were gone, it almost severed your connection to the hospital.
|S-something happened while you were gone, it almost severed your connection to the hospital.
|-
|-
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|What's going on? Why is the power flickering on and off?
|What's going on? Why is the power flickering on and off?
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|You're just in time! I-I'm not sure what's happening.
|You're just in time! I-I'm not sure what's happening.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Our network just became really unstable, it keeps losing connection.
|Our network just became really unstable, it keeps losing connection.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|My PC started overheating, all of them are.
|My PC started overheating, all of them are.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|And now even the electricity in the building is giving out!
|And now even the electricity in the building is giving out!
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|The backup generators have taken over, but they're starting to overheat too.
|The backup generators have taken over, but they're starting to overheat too.
|-
|-
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|Did something happen? Did a power line go down?
|Did something happen? Did a power line go down?
|-
|-
|{{Sprite/Paige|expr=baffled}}
|{{Sprite/Paige}}
|Wait, forget it. How are the patients? Is everyone okay?
|Wait, forget it. How are the patients? Is everyone okay?
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|I-I started checking everyone as soon as I could.
|I-I started checking everyone as soon as I could.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Nobody's condition is out of the ordinary, except for...
|Nobody's condition is out of the ordinary, except for...
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|...that chronic insomnia patient from earlier.
|...that chronic insomnia patient from earlier.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|His heart rate is out of control.
|His heart rate is out of control.
|-
|-
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::<small>''On first 4 attempts''</small>:
::<small>''On first 4 attempts''</small>:
::{|
::{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|A complete relapse?!
|A complete relapse?!
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|B-but...
|B-but...
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|How...?
|How...?
|}
|}
::<small>''On 5th attempt or higher''</small>:
::<small>''On 5th attempt or higher''</small>:
::{|
::{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Do I have to sound surprised every time?
|Do I have to sound surprised every time?
|-
|-
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|Yes. Quit whining.
|Yes. Quit whining.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|...A relapse?!
|...A relapse?!
|}
|}
::<small>''On fail, before second interlude''</small>:
::<small>''On fail, before second interlude''</small>:
::{|
::{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|D-don't give up!
|D-don't give up!
|}
|}
<small>''[Interlude 2]''</small>
<small>''[Interlude 2]''</small>
{|
{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|The virus...
|The virus...
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|It's-- it's broken off a chunk of his heart!
|It's-- it's broken off a chunk of his heart!
|-
|-
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<small>''[Interlude 3]''</small>
<small>''[Interlude 3]''</small>
{|
{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Paige}}
|N-Nice!
|N-Nice!
|-
|-
|{{Sprite/Paige}}
|{{Sprite/Ian}}
|Keep that same rhythm in your head now, stay calm.
|Keep that same rhythm in your head now, stay calm.
|}
|}
::<small>''On fail, after second interlude''</small>:
::<small>''On fail, after second interlude''</small>:
::{|
::{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|O-oh dear...
|O-oh dear...
|-
|-
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|This rhythm got confusing...
|This rhythm got confusing...
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Try drumming on a table in "seven-eight" time.
|Try drumming on a table in "seven-eight" time.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|If you can master that, this beat will be no problem!
|If you can master that, this beat will be no problem!
|}
|}
::<small>''Rank screen, if level perfected''</small>:
::<small>''Rank screen, if level perfected''</small>:
::{|
::{|
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Wow...not a scratch!
|Wow...not a scratch!
|-
|-
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|It looks like he's going to be okay...
|It looks like he's going to be okay...
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|T-the power's back on...!
|T-the power's back on...!
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Everything seems to be working now.
|Everything seems to be working now.
|-
|-
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|Did everybody miss me?
|Did everybody miss me?
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|Did you leave the hospital just so you could drink coffee without us noticing?
|Did you leave the hospital just so you could drink coffee without us noticing?
|-
|-
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|{{Sprite/Paige}}
|{{Sprite/Paige}}
|See ya!
|See ya!
|}
|-|Janitor=
{|
|{{Sprite/Janitor}}
|Alright, is that buff sword guy gonna be okay, or what?
|-
|{{Sprite/Janitor}}
|I poked my head in while you were operating and I saw some crazy quantum-dimension light show goin' on.
|-
|{{Sprite/Janitor}}
|I got a migraine just lookin' at it. I can only imagine how HE must be feelin'.
|}
|}
</tabber>
</tabber>
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== History ==
== History ==
* In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow.
* In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow.
* Prior to the Act 5 update, the game would display "act 1 night" as being complete when the player finished the level. The game now displays "act 4" as being complete.


== Trivia ==
== Trivia ==
*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*Despite being labeled as the completion of Act 4, this level is still classified as 1-XN and no proper "4-X" exists. This makes it the only instance in which an Act ends with a level that does not technically belong with its number.
*This and [[wish i could care less]] are the only Night Shift levels thus far that are necessary for beating the main story.
*This is the first boss level to have a Night Shift version. It is also the only boss level to have extra dialogue if the player perfects it.
*This, [[wish i could care less]], and [[Bitter Times]] are the only Night Shift levels that are necessary for beating the main story.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.


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