Holdshots: Difference between revisions

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== Cueing ==
== Cueing ==
Holdshots are cued by a rising zoom sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling zoom sound will played immediately after.
Holdshots are cued by a rising ''zoop!'' sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling ''zoop!'' sound will played immediately after.


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