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=== Advanced === Comments can affect a level's behavior if supplied with certain text. These are known as '''comment commands''', and take the form <code>()=>command(arguments)</code>. They function similarly to custom methods, and some comment commands also have equivalent custom methods. <code>()=>create(CustomParticles/HitExplosion, X, Y)</code> Creates a hit explosion. Only supported on room 1. <br>'''X''': x-position of the explosion, expressed as a percentage. (float) <br>'''Y''': y-position of the explosion, expressed as a percentage. (float) <code>()=>create(CustomParticles/leveleventexplosion, X, Y)</code> Creates an explosion of level editor events. Only supported on room 1. <br>'''X''': x-position of the explosion, expressed as a percentage. (float) <br>'''Y''': y-position of the explosion, expressed as a percentage. (float) <code>()=>shockwave(size, X)</code> Sets the size of heartbeat shockwaves. <br>'''X''': Size of the shockwaves. Default is 1. (float) <br>The equivalent custom method is <code>shockwaveSizeMultiplier = X</code>. <code>()=>shockwave(distortion, X)</code> Sets the amplitude of the distortion of heartbeat shockwaves. <br>'''X''': Amplitude of the distortion. Default is 1. (float) <br>The equivalent custom method is <code>shockwaveDistortionMultiplier = X</code>. <code>()=>shockwave(duration, X)</code> Sets the duration of heartbeat shockwaves. Note that each row can only have one active shockwave at a time. <br>'''X''': length of the shockwaves. Default is 1. (float) <br>The equivalent custom method is <code>shockwaveDurationMultiplier = X</code>. <code>()=>trueCameraMove(RoomID, X, Y, Duration, Ease)</code> Moves the "in-world" camera. This camera is used to pan around themes that extend beyond the edges of the screen (Train, Basement, Roller Disco, Hospital). <br>'''RoomID''': Affected room, from 0-3. On-top is not supported. (int) <br>'''X''': x-position of the camera, in pixels. (float) <br>'''Y''': y-position of the camera, in pixels. (float) <br>'''Duration''': duration of the animation. (float) <br>'''Ease''': easing used for the animation. (enum) <code>()=>wavyRowsAmplitude(RoomID, Amplitude, Duration)</code> Sets the amplitude of displacement for the Wavy Rows vfx preset. <br>'''RoomID''': Affected room, from 0-3. On-top is not supported. (int) <br>'''Amplitude''': Amplitude of the row displacement. Default is 15. (float) <br>'''Duration''': Duration in which the amplitude gradually changes from the old to new value. (float) <br>The equivalent custom method is <code>room[RoomID].wavyRowsAmplitude = Amplitude</code>. However, the custom method lacks a Duration argument and cannot be used for gradual changes.
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