Editing Skipshots
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'''Skipshots''' are a mechanic for oneshots first introduced in 2-1N. On the hit of a oneshot, a rattle will play and an x will appear on the oneshot row; the next hit will be skipped, though the oneshot will continue afterwards. | '''Skipshots''' are a mechanic for oneshots first introduced in 2-1N. On the hit of a oneshot, a rattle will play and an x will appear on the oneshot row; the next hit will be skipped, though the oneshot will continue afterwards. | ||
== | == Usage == | ||
==== Cueing ==== | |||
== Cueing== | |||
To cue a skipshot, select a particular oneshot pulse and select the "x" modifier. Note that if the pulse consists of multiple loops, only the final hit will be affected. | To cue a skipshot, select a particular oneshot pulse and select the "x" modifier. Note that if the pulse consists of multiple loops, only the final hit will be affected. | ||
==== Tips ==== | ==== Tips ==== | ||
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Note that skipshots at high speeds aren't recommended, as they can be hard to react to. | Note that skipshots at high speeds aren't recommended, as they can be hard to react to. | ||
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