Editing Battleworn Insomniac
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 350: | Line 350: | ||
== Trivia == | == Trivia == | ||
*During the first few beats of this boss level, text will be present, giving feedback on the player's inputs. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, | *During the first few beats of this boss level, text will be present, giving feedback on the player's inputs. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, with two notable differences. Firstly, 2-X will have feedback the text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Second, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level. | ||
*If the low health beeps are activated before the first interlude occurs, morse code will play during said interlude. The morse code spells out "MELON." | *If the low health beeps are activated before the first interlude occurs, morse code will play during said interlude. The morse code spells out "MELON." |