Holdshots: Difference between revisions
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== Cueing == | == Cueing == | ||
Holdshots are cued by a rising | Holdshots are cued by a rising ''zoop!'' sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling ''zoop!'' sound will played immediately after. | ||
{{MechanicsNavBox}} | {{MechanicsNavBox}} | ||