List of Custom Methods: Difference between revisions

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| <code>rotateShake = bool'''Enabled'''</code> || Replaces screen shakes with a rotation shake. '''Note''': this method may make the room display incorrectly when completed.
| <code>rotateShake = bool'''Enabled'''</code> || Replaces screen shakes with a rotation shake. '''Note''': this method may make the room display incorrectly when completed.
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| <code>statusSignWidth = float'''Width'''</code> || Sets the status sign's width.
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| <code>forceNoFrameOffsets = bool'''Enabled'''</code> || If Showing Frame Offset on Status Sign is enabled, overrides (disables) it to properly display other text. Useful, but be courteous, '''''only''''' use it if '''absolutely necessary'''.
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| <code>buttonPressCount</code> || Amount of times a button has been pressed<sup>''(Not 2P Compatible?)''</sup>
| <code>buttonPressCount</code> || Amount of times a button has been pressed<sup>''(Not 2P Compatible?)''</sup>
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=== Tags ===
This is a list of special tags that are handled by game input automatically that can be applied to any event. They can't be modified or run with [[Tag Action]].
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|+ Special Tags
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! Tag !! Description
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| <code>[onHit]</code> || Run when any row is hit, whether correctly, barely, or slightly missed.
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| <code>[onMiss]</code> || Run when any row is completely missed (not hit at all).
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| <code>[onHeldPressHit]</code> || Run when any hold is hit, whether correctly, barely, or slightly missed.
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| <code>[onHeldPressMiss]</code> || Run when any hold is completely missed (not hit at all).
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| <code>[onHeldReleaseHit]</code> || Run when any hold is released, whether correctly, barely, or slightly missed.
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| <code>[onHeldReleaseMiss]</code> || Run when any hold's release is completely missed (not hit at all).
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| <code>[rowX]</code> || Restrict the previous special tags' scope to a specific row. Zero-indexed, where <code>X</code> is the row's ID. Multiple of these can be put to check for more than 1 row.
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