Add Classic Beat: Difference between revisions

Created page with "{{Event | event = Add Classic Beat | image = File:EditorAddClassicBeat.png | tablocation = Rows | eventtype = AddClassicBeat | versionorigin = r1 }} '''Add Classic Beat''' is an event in the '''Rows Tab''' that can only be applied on classic rows. It triggers a classic beat. It can be affected by all official classic gimmicks. == Usage == It can be placed on a classic row. When clicking on the timeline, it will automatically be placed. Here, the author can edit t..."
 
m i feel like that makes more sense in this context (link to Add Free Time Beat, not Free Time Beats)
 
(4 intermediate revisions by the same user not shown)
Line 6: Line 6:
  | versionorigin = r1
  | versionorigin = r1
}}
}}
'''Add Classic Beat''' is an event in the '''Rows Tab''' that can only be applied on classic rows. It triggers a classic beat. It can be affected by all official classic gimmicks.
'''Add Classic Beat''' is an event in the '''Rows Tab''' that can only be applied on classic rows. It triggers a classic beat. It can be affected by all official classic gimmicks.


== Usage ==
== Usage ==


It can be placed on a classic row. When clicking on the timeline, it will automatically be placed. Here, the author can edit the beat's tick, swing, and hold time. One can also change this event into [[Set Beat Modifiers]] and break it into [[Free Time Beats|Free Time Pulses]] from this menu.
It can be placed on a classic row. When clicking on the timeline, it will automatically be placed. Here, the author can edit the beat's tick, swing, and hold time. One can also change this event into [[Set Beat Modifiers]] and break it into [[Add Free Time Beat|Free Time Pulses]] from this menu.


The '''tick''' of a classic beat refers to the spacing between each of the beat's pulses. The default is 1, making the player hit on the 7th beat.
The '''tick''' of a classic beat refers to the spacing between each of the beat's pulses. The default is 1, making the player hit on the 7th beat.
Line 20: Line 19:


<code>{ "bar": X, "beat": X, "y": X, "type": "AddClassicBeat", "row": X, "hold": 0, "tick": 1, "swing": 0 }</code>
<code>{ "bar": X, "beat": X, "y": X, "type": "AddClassicBeat", "row": X, "hold": 0, "tick": 1, "swing": 0 }</code>
<code>{ "bar": X, "beat": X, "y": X, "type": "AddClassicBeat", "row": X, "tick": 1, "swing": 1.5, "hold": 1, "setXs": "NoChange" }</code>
<br><code>{ "bar": X, "beat": X, "y": X, "type": "AddClassicBeat", "row": X, "tick": 1, "swing": 1.5, "hold": 1, "setXs": "NoChange" }</code>


'''row''' (integer)
'''row''' (integer)
Line 35: Line 34:


'''setXs''' (enum)
'''setXs''' (enum)
<br>Allows for creating a built-in [[Set Beat Modifiers]] event to change the Xs. Only available if '''hold''' is greater than 0. Allows values ''NoChange'', ''ThreeBeat'' (`-xx-xx`), and ''FourBeat'' (`-x-x-x`).
<br>Allows for creating a built-in [[Set Beat Modifiers]] event to change the Xs. Only available if '''hold''' is greater than 0. Allows values ''NoChange'', ''ThreeBeat'' (<code>-xx-xx</code>), and ''FourBeat'' (<code>-x-x-x</code>).


== History ==
== History ==
Line 44: Line 43:


this may be... the most common event in the game [citation needed]
this may be... the most common event in the game [citation needed]
other than [[play song]]
other than [[Play Song]]


{{EventNavBox}}
{{EventNavBox}}