Samurai Techno: Difference between revisions

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  |counterpartno=1-1N
  |counterpartno=1-1N
  |counterpart=Samurai Dubstep
  |counterpart=Samurai Dubstep
|act2 = Halloween
|levelprevno2 = 1-BOO
|levelprev2 = theme of really spooky bird
  }}
  }}
'''Samurai Techno''', also known as '''Oriental Techno''' or '''Koto Shoko Techno''' (1-1) is a level in Rhythm Doctor. The Night Shift version is [[Samurai Dubstep]].
'''Samurai Techno''', also known as '''Oriental Techno''' or '''Koto Shoko Techno''' (1-1) is a level in Rhythm Doctor. The Night Shift version is [[Samurai Dubstep]].
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== Synopsis ==
== Synopsis ==


The level begins immediately after the opening tutorial. The player treats the Samurai in a Japanese themed room which transitions to a surreal space background. After the level, Paige remarks that the ''Rhythm Doctor'' program "really works", and that the player will be a huge help around the hospital, remarking that they have been busy recently. The player then moves on to their treatment of a new adolescent patient.
The level begins immediately after the [[Act 1]] tutorial. The player treats the Samurai in a Japanese themed room which transitions to a surreal space background. After the level, Paige remarks that the ''Rhythm Doctor'' program "really works", and that the player will be a huge help around the hospital with how busy they've been recently. The player then moves on to their treatment of a [[Logan|new adolescent patient]].


== Transcript ==
== Transcript ==
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|You'll be a huge help in getting to all of these people. It's been crazy around here.
|You'll be a huge help in getting to all of these people. It's been crazy around here.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|G-good job! Not a bad sense of rhythm, either. That'll be perfect.  
|G-good job! Not a bad sense of rhythm, either. That'll be perfect.  
|-
|-
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== 2P Changes ==
== 2P Changes ==


* The entire level is nearly identical, with an additional blue Samurai for Player 2 being added, with nearly the exact same heartbeat as the Player 1 samurai. The only difference is that the second-to-last input of the level only appears for Player 2.
* An additional blue Samurai is added to the level for Player 1 with his respective additional heartbeat row, with the original red Samurai  assigned to Player 2. When the rhythm starts to alternate between starting on onbeats and offbeats, Player 1's Samurai has inputs on the onbeats, whereas Player 2's Samurai has inputs on the offbeats. Otherwise, the secondary Samurai has nearly the exact same heartbeat as the default Samurai.


== History ==
== History ==