Free Time Beats: Difference between revisions
m Lo-fi Hip-Hop Beats To Treat Patients To |
Added One Shift More as a level due to the lyrics section at the end. |
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== Levels == | == Levels == | ||
*[[Lo-fi Hip-Hop Beats To Treat Patients To]] (purely CPU, never played) | *[[Lo-fi Hip-Hop Beats To Treat Patients To]] (purely CPU, never played) | ||
*[[Distant Duet]] (song swings in an irregular manner) <!-- someone please write this better --> | |||
*[[One Shift More]] (some pulses offset to match the lyrics) | |||
*[[Steinway]] (some pulses offset to match the piano) | |||
*[[Know You]] (tutorialised as a custom pattern) | |||
*[[The 90's Decision]] (tutorialised as a custom pattern) | |||
== Cueing == | == Cueing == | ||
There are lots of ways to cue Free Time Beats. If the rhythm doesn't fall into any pre-established gimmick, the best way to cue it is by showing a pattern once with CPU control, then repeating it and letting the player play it. | There are lots of ways to cue Free Time Beats. If the rhythm doesn't fall into any pre-established gimmick, the best way to cue it is by showing a pattern once with CPU control, then repeating it and letting the player play it. If the same row has more pattern variation, keeping the Free Time Beats with a '''[[Set Beat Sound|unique beatsound]]''' helps differentiate it from other patterns, and is the most common way of doing so. | ||
Alternative ways of cueing Free Time Beats are by making a custom cue and pattern, though this is generally discouraged for levels that don't use such a pattern often. | Alternative ways of cueing Free Time Beats are by making a custom cue and pattern, though this is generally discouraged for levels that don't use such a pattern often. | ||