Free Time Beats: Difference between revisions
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Added One Shift More as a level due to the lyrics section at the end. |
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== Description == | == Description == | ||
'''Free Time Beats''' are a | '''Free Time Beats''' (also "Free Times") are a [[Classic Beat]] that has been split up into multiple events. This allows you to change the timing for each beat individually, and can be used to create gimmicks like [[Syncopation]]. | ||
== Levels == | == Levels == | ||
*[[ | *[[Lo-fi Hip-Hop Beats To Treat Patients To]] (purely CPU, never played) | ||
*[[ | *[[Distant Duet]] (song swings in an irregular manner) <!-- someone please write this better --> | ||
*[[One Shift More]] (some pulses offset to match the lyrics) | |||
*[[Steinway]] (some pulses offset to match the piano) | |||
*[[Know You]] (tutorialised as a custom pattern) | |||
*[[The 90's Decision]] (tutorialised as a custom pattern) | |||
== Cueing == | |||
There are lots of ways to cue Free Time Beats. If the rhythm doesn't fall into any pre-established gimmick, the best way to cue it is by showing a pattern once with CPU control, then repeating it and letting the player play it. If the same row has more pattern variation, keeping the Free Time Beats with a '''[[Set Beat Sound|unique beatsound]]''' helps differentiate it from other patterns, and is the most common way of doing so. | |||
Alternative ways of cueing Free Time Beats are by making a custom cue and pattern, though this is generally discouraged for levels that don't use such a pattern often. | |||
== History == | |||
== Trivia == | |||
{{MechanicsNavBox}} | |||