Row Length: Difference between revisions
Sebiches1230 (talk | contribs) →Trivia: added WOT and KOB 5-beat indo |
m lune also has non-hold 5beat; also: i didnt know writing holds lowercase worked |
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** Similarly, [[Parrot]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. <!-- maybe remove these ? --> | ** Similarly, [[Parrot]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. <!-- maybe remove these ? --> | ||
** Similarly, [[Oriole]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]]. | ** Similarly, [[Oriole]] uses a <code>-x-x-x</code> pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]]. | ||
** Treble has a <code>xx----</code> pattern in [[Worn Out Tapes]], though it isn't tutorialized. | ** Treble has a <code>xx----</code> pattern in [[Worn Out Tapes]], though it isn't tutorialized, instead using counting sounds as a cue. | ||
** Lune has a similar <code>xx----</code> pattern in [[Kingdom of Balloons]], though it uses [[holds]] | ** Lune has a similar <code>xx----</code> pattern in [[Kingdom of Balloons]], though it also uses [[holds]]. | ||
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect. | * Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect. | ||
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