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|prequote="Did I say the wrong thing to her? My chest feels tight..."
|prequote="Did I say the wrong thing to her? My chest feels tight..."
|levelno=1-2
|levelno=1-2
|bpm=75
|bpm=90
|patients={{Plainlist|
|patients={{Plainlist|
* [[Logan]]
* [[Logan]]
<small>''Unmentioned (treated by Paige in Single-Player):''</small>
* [[Hailey]]
* [[Hailey]]
}}
}}
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|If you are having trouble, try tapping out the ghost beats somewhere nearby.
|If you are having trouble, try tapping out the ghost beats somewhere nearby.
|}
|}
::<small>''On hit''</small>:
::<small>''On first hit''</small>:
::{|
|{{Sprite/Paige}}
|Wow, you're a natural.
|-
|}
::<small>''On second hit''</small>:
::{|
::{|
|{{Sprite/Paige}}
|{{Sprite/Paige}}
|Yuh-huh.
|Yuh-huh.
|-
|-
|}
::<small>''On third hit''</small>:
::{|
|{{Sprite/Paige}}
|{{Sprite/Paige}}
|One more.
|One more.
|-
|}
::{|
<small>''[Two Player]''</small>
|{{Sprite/Paige}}
|Oh yes.
|-
|{{Sprite/Paige}}
|By the way, I see that you've brought a friend along!
|-
|-
|{{Sprite/Paige}}
|That's great! We need all the help we can get.
|-
|{{Sprite/Ian}}
|We’re glad you could join us!
|-
|{{Sprite/Ian}}
|Hm…wait, now that there’s two of you, it might get confusing.
|-
|{{Sprite/Ian}}
|…Is it okay if I call you “Player 2”? Like you’re teaming up at an arcade.
|-
|{{Sprite/Paige}}
|<span style="color:#cbcbcb">Is this because I tould you to stop calling me that when we operate together?</span>
|-
|{{Sprite/Ian}}
|ANYWAY...
|-
|{{Sprite/Ian}}
|While treating patients, the work load will be roughly split between you two.
|-
|{{Sprite/Ian}}
|Sometimes, you’ll have to take turns handling a single patient.
|-
|{{Sprite/Ian}}
|Let's practice!
|-
|}
::<small>Messing up in Two-Player tutorial</small>:
::{|
|{{Sprite/Ian}}
|Let's try that again. Pay attention to who's handling the patient!
{|
|{{Sprite/Paige}}
|{{Sprite/Paige}}
|Nice!
|Nice!
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|Good job.
|Good job.
|-
|-
|}
|{{Sprite/Ian}}
{|
|{{Sprite/Ian|expr=explaining}}
|Your next patient isn't even actually sick.
|Your next patient isn't even actually sick.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|I think he's just suffering from excessive schmaltziness.
|I think he's just suffering from excessive schmaltziness.
|-
|-
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|-
|-
|{{Sprite/Hailey|expr=perturbed}}
|{{Sprite/Hailey|expr=perturbed}}
|I didn't think it'd be so...''musical'', though.
|I didn't think it'd be so...<span style="color:#03EBF5">musical</span>, though.
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian}}
|W-we're, uh, experimenting with some new methods.
|W-we're, uh, experimenting with some new methods.
|-
|-
|{{Sprite/Hailey|expr=perturbed}}
|{{Sprite/Hailey}}
|When I heard that you were on this floor too, I wanted to come visit!
|When I heard that you were on this floor too, I wanted to come visit!
|-
|-
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</tabber>
</tabber>


== History==
== 2P Changes ==
*
* The tutorial for this level introduces the "Switch!" cue, where control of a row is passed from one player to another.
* Player 1 and Player 2 swap control of Logan's heartbeat three times. After the first interlude, Player 2 takes control of Hailey's heartbeat instead of the CPU. Paige's dialogue changes, directing Player 2 to take care of Hailey, while Player 1 takes control of Logan's heartbeat. The two players retain control of their respective heartbeats until the level ends.
 
== History ==
* There were formerly two instances of inputs being two beats apart on Logan's row. Following a nerf, the second input has been removed in each of these instances, although they remain in 1-2N.
* Before the 2P Co-Op update, there was no tutorial for rows switching between players, and the switches had no audible cue. "Switch!" cues were added in the 2P Co-Op update alongside their tutorial.


== Trivia ==
== Trivia ==
* If Two Player mode is enabled, the second player will be made to handle Hailey's row of heartbeats after the first interlude. Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, this makes it able to functionally experience 1-2N before 1-2N is actually unlocked.
* Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, playing in 2P mode makes it possible to functionally experience 1-2N before 1-2N is actually unlocked.
::* Additionally, in 1-2, Player 1 and Player 2 swap control of the first patient's standalone heartbeat several times. However, in 1-2N, Player 1 has full control of the first patient's standalone heartbeat, with Player 2 having no gameplay input until after the first interlude, where they take care of the second patient's heartbeat. This means that, on Two Player mode, 1-2 has more input complexity than its Night Shift variant, since the two players have to juggle control of the first patient's heartbeat.
* This is one of two levels in which 2P mode enables player control of a patient whose heartbeat is normally controlled by an NPC, the other being [[Distant Duet]].
* This the only level in which Two Player mode enables player control of a patient whose heartbeat is normally controlled by an NPC.






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