<?xml version="1.0"?>
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	<id>https://wiki.rhythm.cafe/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hmm.</id>
	<title>Rhythm Doctor Wiki - User contributions [en-ca]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rhythm.cafe/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hmm."/>
	<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/page/Special:Contributions/Hmm."/>
	<updated>2026-09-19T20:09:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Closed_Beta&amp;diff=2552</id>
		<title>Closed Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Closed_Beta&amp;diff=2552"/>
		<updated>2023-11-12T06:03:06Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Cleaning the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |above = Closed Beta&lt;br /&gt;
 |image = [[Placeholder|300px]]&lt;br /&gt;
 |caption = &lt;br /&gt;
 |headerstyle = background:#ccf;&lt;br /&gt;
 |header1 = Pre-Early Access&lt;br /&gt;
 |data1 = &lt;br /&gt;
 |below =&lt;br /&gt;
{{ActNavigation&lt;br /&gt;
|levelprevno=Flash Demo&lt;br /&gt;
|levelprev=Flash Demo&lt;br /&gt;
|levelnextno=Steam Demo&lt;br /&gt;
|levelnext=Steam Demo&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
This is the Closed Beta version of Rhythm Doctor made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The levels are sent through by e-mail&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/home/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=dadc9b4e81&amp;lt;/ref&amp;gt;. There are 7 levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*07/26/2016 One Shift More is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=de175da9e6&amp;lt;/ref&amp;gt;&lt;br /&gt;
*08/29/2016 Supraventricular Tachycardia is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=0e130cf932&amp;lt;/ref&amp;gt; &lt;br /&gt;
*09/29/2016 Delay Pedal is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=9182b37e71&amp;lt;/ref&amp;gt; &lt;br /&gt;
*10/29/2016 Murmurs is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=6b6e688994&amp;lt;/ref&amp;gt;&lt;br /&gt;
*12/02/2016 #MannequinChallenge is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=e877830ccd&amp;lt;/ref&amp;gt;&lt;br /&gt;
*01/27/2017 STARBOY is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=c5ff98487e&amp;lt;/ref&amp;gt;&lt;br /&gt;
*03/18/2017 Super Oriental Insomniac is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=d4bcb9cdd8&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*STARBOY contains two secret levels Power and Lean.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2548</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2548"/>
		<updated>2023-11-12T05:56:45Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Just fixing the info box for this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |above = Flash Demo&lt;br /&gt;
 |image = [[File:Flash Demo Screenshot.png|300px]]&lt;br /&gt;
 |caption = ''&amp;quot;a hidden kanye&amp;quot;''&lt;br /&gt;
 |headerstyle = background:#ccf;&lt;br /&gt;
 |header1 = Pre-Early Access&lt;br /&gt;
 |data1 = &lt;br /&gt;
 |below =&lt;br /&gt;
{{ActNavigation&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext = Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 Day Shift levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Day===&lt;br /&gt;
* Tier 1 Oriental Techno&lt;br /&gt;
* Tier 2 Intimate&lt;br /&gt;
* Boss 1 Oriental Insomniac&lt;br /&gt;
* Tier 3 Classy&lt;br /&gt;
* Bonus&lt;br /&gt;
* Tier 4 ???&lt;br /&gt;
* Tier 5 ???&lt;br /&gt;
* Tier 6 ???&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
* Tier 1 Oriental Techno (Hard)&lt;br /&gt;
* Tier 2 Intimate (Hard)&lt;br /&gt;
* Tier 3 Classy (Hard)&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
* Oriental Techno C&lt;br /&gt;
* Kanye&lt;br /&gt;
* Steinway&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file of Pumped Up Kicks by Foster The People labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2543</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2543"/>
		<updated>2023-11-12T04:49:59Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 Day Shift levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Day===&lt;br /&gt;
* Tier 1 Oriental Techno&lt;br /&gt;
* Tier 2 Intimate&lt;br /&gt;
* Boss 1 Oriental Insomniac&lt;br /&gt;
* Tier 3 Classy&lt;br /&gt;
* Bonus&lt;br /&gt;
* Tier 4 ???&lt;br /&gt;
* Tier 5 ???&lt;br /&gt;
* Tier 6 ???&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
* Tier 1 Oriental Techno (Hard)&lt;br /&gt;
* Tier 2 Intimate (Hard)&lt;br /&gt;
* Tier 3 Classy (Hard)&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
* Oriental Techno C&lt;br /&gt;
* Kanye&lt;br /&gt;
* Steinway&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file of Pumped Up Kicks by Foster The People labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2516</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2516"/>
		<updated>2023-11-11T03:37:37Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Day===&lt;br /&gt;
* Tier 1 Oriental Techno&lt;br /&gt;
* Tier 2 Intimate&lt;br /&gt;
* Boss 1 Oriental Insomniac&lt;br /&gt;
* Tier 3 Classy&lt;br /&gt;
* Bonus&lt;br /&gt;
* Tier 4 ???&lt;br /&gt;
* Tier 5 ???&lt;br /&gt;
* Tier 6 ???&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
* Tier 1 Oriental Techno (Hard)&lt;br /&gt;
* Tier 2 Intimate (Hard)&lt;br /&gt;
* Tier 3 Classy (Hard)&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
* Oriental Techno C&lt;br /&gt;
* Kanye&lt;br /&gt;
* Steinway&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file of Pumped Up Kicks by Foster The People labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2515</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2515"/>
		<updated>2023-11-11T03:23:24Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Added list of levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===Day===&lt;br /&gt;
* Tier 1 Oriental Techno&lt;br /&gt;
* Tier 2 Intimate&lt;br /&gt;
* Boss 1 Oriental Insomniac&lt;br /&gt;
* Tier 3 Classy&lt;br /&gt;
* Bonus&lt;br /&gt;
* Tier 4 ???&lt;br /&gt;
* Tier 5 ???&lt;br /&gt;
* Tier 6 ???&lt;br /&gt;
&lt;br /&gt;
===Night===&lt;br /&gt;
* Tier 1 Oriental Techno (Hard)&lt;br /&gt;
* Tier 2 Intimate (Hard)&lt;br /&gt;
* Tier 3 Classy (Hard)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file of Pumped Up Kicks by Foster The People labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2243</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=2243"/>
		<updated>2023-10-20T10:48:57Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file of Pumped Up Kicks by Foster The People labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1553</id>
		<title>Samurai Clicker (Rhythm Samurai)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1553"/>
		<updated>2023-04-14T08:08:04Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Samuraiclicker.png&lt;br /&gt;
}}&lt;br /&gt;
This is Samurai Clicker (Rhythm Samurai) which was made by Morphious86.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an idle clicker akin to &amp;quot;Cookie Clicker&amp;quot;. The player has to collect pulsations by clicking on the patient and by pressing the space bar the shop will open up. After collecting enough pulsations the player is prompted to click on the purple button which would allow them to level up to the next patient. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* It was able to be played here&amp;lt;ref&amp;gt;http://samuraiclicker.ml/&amp;lt;/ref&amp;gt; and here&amp;lt;ref&amp;gt;http://samuraiclicker.cf/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* It can be downloaded here&amp;lt;ref&amp;gt;https://drive.google.com/file/d/1U6PkQ7w50mqEvFDtWIe9UVjacRCxlw-M/view&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The Chinese verison can be played here&amp;lt;ref&amp;gt;https://indienova.com/corp/rhythmsamurai&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flash Demo debug code still works.&lt;br /&gt;
&lt;br /&gt;
* It uses the old [[Flash Demo]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1536</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1536"/>
		<updated>2023-04-02T05:41:32Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1535</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1535"/>
		<updated>2023-04-02T05:40:37Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Undo revision 1527 by 162.158.2.170 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks to fix this a person must have a file labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1534</id>
		<title>Samurai Clicker (Rhythm Samurai)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1534"/>
		<updated>2023-04-02T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Samuraiclicker.png&lt;br /&gt;
}}&lt;br /&gt;
This is Samurai Clicker (Rhythm Samurai) which was made by Morphious86.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an idle clicker akin to &amp;quot;Cookie Clicker&amp;quot;. The player has to collect pulsations by clicking on the patient and by pressing the space bar the shop will open up. After collecting enough pulsations the player is prompted to click on the purple button which would allow them to level up to the next patient. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* It was able to be played here&amp;lt;ref&amp;gt;http://samuraiclicker.ml/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* It can be downloaded here&amp;lt;ref&amp;gt;https://drive.google.com/file/d/1U6PkQ7w50mqEvFDtWIe9UVjacRCxlw-M/view&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The Chinese verison can be played here&amp;lt;ref&amp;gt;https://indienova.com/corp/rhythmsamurai&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flash Demo debug code still works.&lt;br /&gt;
&lt;br /&gt;
* It uses the old [[Flash Demo]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1533</id>
		<title>Samurai Clicker (Rhythm Samurai)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1533"/>
		<updated>2023-04-02T05:36:16Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Samuraiclicker.png&lt;br /&gt;
}}&lt;br /&gt;
This is Run Ian Run which was made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an idle clicker akin to &amp;quot;Cookie Clicker&amp;quot;. The player has to collect pulsations by clicking on the patient and by pressing the space bar the shop will open up. After collecting enough pulsations the player is prompted to click on the purple button which would allow them to level up to the next patient. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* It was able to be played here&amp;lt;ref&amp;gt;http://samuraiclicker.ml/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* It can be downloaded here&amp;lt;ref&amp;gt;https://drive.google.com/file/d/1U6PkQ7w50mqEvFDtWIe9UVjacRCxlw-M/view&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The Chinese verison can be played here&amp;lt;ref&amp;gt;https://indienova.com/corp/rhythmsamurai&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flash Demo debug code still works.&lt;br /&gt;
&lt;br /&gt;
* It uses the old [[Flash Demo]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1532</id>
		<title>Samurai Clicker (Rhythm Samurai)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker_(Rhythm_Samurai)&amp;diff=1532"/>
		<updated>2023-04-02T05:35:45Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image=File:File:Samuraiclicker.png }} This is Run Ian Run which was made by 7th Beat Games. == Synopsis == It is an idle clicker akin to &amp;quot;Cookie Clicker&amp;quot;. The player has to collect pulsations by clicking on the patient and by pressing the space bar the shop will open up. After collecting enough pulsations the player is prompted to click on the purple button which would allow them to level up to the next patient.   == History == * It was able to be played here&amp;lt;r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:File:Samuraiclicker.png&lt;br /&gt;
}}&lt;br /&gt;
This is Run Ian Run which was made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an idle clicker akin to &amp;quot;Cookie Clicker&amp;quot;. The player has to collect pulsations by clicking on the patient and by pressing the space bar the shop will open up. After collecting enough pulsations the player is prompted to click on the purple button which would allow them to level up to the next patient. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* It was able to be played here&amp;lt;ref&amp;gt;http://samuraiclicker.ml/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* It can be downloaded here&amp;lt;ref&amp;gt;https://drive.google.com/file/d/1U6PkQ7w50mqEvFDtWIe9UVjacRCxlw-M/view&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The Chinese verison can be played here&amp;lt;ref&amp;gt;https://indienova.com/corp/rhythmsamurai&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flash Demo debug code still works.&lt;br /&gt;
&lt;br /&gt;
* It uses the old [[Flash Demo]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:Samuraiclicker.png&amp;diff=1531</id>
		<title>File:Samuraiclicker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:Samuraiclicker.png&amp;diff=1531"/>
		<updated>2023-04-02T05:35:24Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gameplay of Samurai Clicker (Rhythm Samurai).&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker&amp;diff=1530</id>
		<title>Samurai Clicker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Samurai_Clicker&amp;diff=1530"/>
		<updated>2023-04-02T05:33:23Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1529</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1529"/>
		<updated>2023-04-02T05:32:47Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Pre-Early Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Rhythm Doctor Wiki!'''&lt;br /&gt;
&lt;br /&gt;
Here you can find information about [[Rhythm Doctor]].&lt;br /&gt;
 &lt;br /&gt;
Feel free to contribute more information about any level or character.&lt;br /&gt;
&lt;br /&gt;
== Game Description ==&lt;br /&gt;
''Rhythm Doctor'' is a 2D, pixel-styled rhythm game, developed and published by [https://7thbe.at/ 7th Beat Games] and [https://indienova.com/en Indienova]. The game was released in early access on Steam and Itch.io on the 26th of February, 2021, for Windows and MacOS, and remains updated with new additions, bug fixes, and further development.&lt;br /&gt;
&lt;br /&gt;
In ''Rhythm Doctor'', players have to accurately press their spacebar respective to a variety of different beat types and gimmicks layered over a music track within each unique level of the game. It also allows players to customize their own character sleeve with its built-in sleeve editor.&lt;br /&gt;
&lt;br /&gt;
''Rhythm Doctor'' will be 7th Beat Games' second major published game, and was originally a free Flash game inspired by Rhythm Heaven, made during college summer breaks from 2011 to 2012! The first online version was released at the end of 2012. &lt;br /&gt;
&lt;br /&gt;
The game received overwhelmingly positive feedback on Steam during its early access release, and has ultimately been praised for its unique story and characters, gameplay mechanics, visuals, and soundtrack.&lt;br /&gt;
&lt;br /&gt;
The game includes a level editor, which is also available for [https://giacomopc.itch.io/rdle free download] without purchasing the game. It allows players to create their own levels, which they can upload to the Steam Workshop or to the non-official community [https://discord.gg/rhythmdr Discord server], for others to play. The game supports single-player mode, shared or split screen co-op, full controller support, as well as remote play.&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
: Old page: [[Rhythm Doctor|Levels]]&lt;br /&gt;
===Act 1===&lt;br /&gt;
* 1-1 [[Samurai Techno]]&lt;br /&gt;
* 1-2 [[Intimate]]&lt;br /&gt;
* 1-X [[Battleworn Insomniac]]&lt;br /&gt;
* 1-CNY [[Chinese New Year]]&lt;br /&gt;
&lt;br /&gt;
===Act 1 Night===&lt;br /&gt;
* 1-1N [[Samurai Dubstep]]&lt;br /&gt;
* 1-2N [[Intimate (Night)]]&lt;br /&gt;
* 1-XN [[Super Battleworn Insomniac]]&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
* 2-1 [[Lo-fi Hip-Hop Beats To Treat Patients To]]&lt;br /&gt;
* 2-2 [[Supraventricular Tachycardia]]&lt;br /&gt;
* 2-3 [[Puff Piece]]&lt;br /&gt;
* 2-4 [[Song of the Sea]]&lt;br /&gt;
* 2-X [[All The Times]]&lt;br /&gt;
* 2-B1 [[Beans Hopper]]&lt;br /&gt;
&lt;br /&gt;
===Act 2 Night===&lt;br /&gt;
* 2-1N [[wish i could care less]]&lt;br /&gt;
* 2-2N [[Unreachable]]&lt;br /&gt;
* 2-3N [[Bomb-Sniffing Pomeranian]]&lt;br /&gt;
* 2-4N [[Song of the Sea (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
* 3-1 [[Sleepy Garden]]&lt;br /&gt;
* 3-2 [[Classy]]&lt;br /&gt;
* 3-3 [[Distant Duet]]&lt;br /&gt;
* 3-X [[One Shift More]]&lt;br /&gt;
* 3-X2 [[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3 Night===&lt;br /&gt;
* 3-1N [[Lounge]]&lt;br /&gt;
* 3-2N [[Classy (Night)]]&lt;br /&gt;
* 3-3N [[Distant Duet (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 4===&lt;br /&gt;
* 4-1 [[Training Doctor's Train Ride Performance]]&lt;br /&gt;
* 4-2 [[Invisible]]&lt;br /&gt;
* 4-3 [[Steinway]]&lt;br /&gt;
* 4-4 [[Know You]]&lt;br /&gt;
&lt;br /&gt;
===Act 4 Night===&lt;br /&gt;
* 4-1N [[Rollerdisco Rumble]]&lt;br /&gt;
* 4-2N [[Invisible (Night)]]&lt;br /&gt;
* 4-3N [[Steinway Reprise]]&lt;br /&gt;
&lt;br /&gt;
===Art Room===&lt;br /&gt;
* X-0 [[Helping Hands]]&lt;br /&gt;
* X-1 [[Art Exercise]]&lt;br /&gt;
&lt;br /&gt;
===Unbeatable Collab===&lt;br /&gt;
* X-WOT [[Worn Out Tapes]]&lt;br /&gt;
&lt;br /&gt;
===Muse Dash Collab===&lt;br /&gt;
* MD-1 [[Blackest Luxury Car]]&lt;br /&gt;
* MD-2 [[tape/stop/night]]&lt;br /&gt;
* MD-3 [[The 90's Decision]]&lt;br /&gt;
&lt;br /&gt;
===Bits &amp;amp; Bops Collab===&lt;br /&gt;
* X-MAT [[Meet and Tweet]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Early Access == &lt;br /&gt;
:Rhythm Doctor has gone through many changes.&lt;br /&gt;
* [[Flash Demo]]&lt;br /&gt;
* [[Closed Beta]]&lt;br /&gt;
* [[Steam Demo]]&lt;br /&gt;
* [[CNY Demo]]&lt;br /&gt;
Other&lt;br /&gt;
* [[Run Ian Run]]&lt;br /&gt;
* [[Samurai Clicker (Rhythm Samurai)]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
:Alternate versions of a character (&amp;quot;Alts&amp;quot;) are also on the character's respective main page. &lt;br /&gt;
*[[Paige|Ada Paige]]&lt;br /&gt;
**Adog&lt;br /&gt;
*[[Barista]]&lt;br /&gt;
*[[Beat (Character)|Beat]]&lt;br /&gt;
*[[Bodybuilder]]&lt;br /&gt;
*[[Buro]]&lt;br /&gt;
*[[Clef]]&lt;br /&gt;
*[[Cockatiel]]&lt;br /&gt;
*[[Cole|Cole Brew]]&lt;br /&gt;
**Cole Brew (Blue)&lt;br /&gt;
**Cole Brew (Old)&lt;br /&gt;
*[[Edega]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
**Farmer (Old)&lt;br /&gt;
*[[Hailey]]&lt;br /&gt;
**Hailey - New Year&lt;br /&gt;
*[[Ian]]&lt;br /&gt;
*[[Insomniac]]&lt;br /&gt;
**Insomniac (Alt)&lt;br /&gt;
*[[Intern]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
*[[Kanye]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
**Logan - New Year&lt;br /&gt;
**Logan - Raya&lt;br /&gt;
*[[Lucia]]&lt;br /&gt;
*[[Marija]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Mrs. Stevenson]]&lt;br /&gt;
**Mrs. Stevendog&lt;br /&gt;
*[[Mr. Stevenson]]&lt;br /&gt;
**Mr. Stevendog&lt;br /&gt;
*[[Nicole|Nicole Ting]]&lt;br /&gt;
*[[Oriole]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Parrot]]&lt;br /&gt;
*[[Quaver]]&lt;br /&gt;
*[[Richard Hugh]]&lt;br /&gt;
**Purritician&lt;br /&gt;
*[[Rin]]&lt;br /&gt;
*[[Rodney]]&lt;br /&gt;
*[[Samurai]]&lt;br /&gt;
**Samurai (Blue)&lt;br /&gt;
**Samurai (Yellow)&lt;br /&gt;
**Samurai (Green)&lt;br /&gt;
**Samurai Girl&lt;br /&gt;
**Samurai (Pirate)&lt;br /&gt;
*[[Tentacle]]&lt;br /&gt;
*[[Treble]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Triangleshots]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
Editor-only Gimmicks:&lt;br /&gt;
*[[Freezeshots]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The following achievements can be obtained in-game, as well as on Steam. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ranks.png|100px|thumb|center]]&lt;br /&gt;
 || Ranks || Ranks determine how many beats a player missed during a respective level and range between S, A, B, C, D, and F, where S indicates zero misses, and F indicates a range of most misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Star Achievements.png|100px|center|Highlighted stars on the player's pager indicate whether a level has been successfully completed.]]&lt;br /&gt;
 || Stars || Highlighted Stars on the player's pager indicate whether a level has been successfully completed..&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scroll Achievements.png|100px|center|Highlighted scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.]]&lt;br /&gt;
 || Scrolls || Highlighted Scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Steam Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description !! How To Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Day On The Job S1.jpg|center]]&lt;br /&gt;
 || First Day On The Job || Complete Act 1. || Pass all Act 1 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:One Step At A Time S2.jpg|center]]&lt;br /&gt;
 || One Step At A Time || Complete Act 2. || Pass all Act 2 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:A Usual Day Around Here.jpg|center]]&lt;br /&gt;
 || A Usual Day Around Here || Complete Act 3. || Pass all Act 3 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Working Remotely.jpg|center]]&lt;br /&gt;
 || Working Remotely || Complete Act 4. || Pass all Act 4 levels with a B-rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Welcome To The Team.jpg|center]]&lt;br /&gt;
 || Welcome To The Team || Save the Insomniac patient and watch the game's credits. || Pass levels 1-X and 1-XN, and watch or play through the game's credits.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:The Donut Trilogy.jpg|center]]&lt;br /&gt;
 || The Donut Trilogy || Complete the Muse Dash Collaboration. || Pass levels MD-1, MD-2, and MD-3 with a B-Rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Date.jpg|center]]&lt;br /&gt;
 || First Date || Earn an S-Rank on Level 1-2. || Earn an S-Rank by missing zero beats during Level 1-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Insomnia Cure.jpg|center]]&lt;br /&gt;
 || Insomnia Cure || Earn an S-Rank on Level 1-X. || Earn an S-Rank by missing zero beats during Level 1-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Maybe Try Decaf?.jpg|center]]&lt;br /&gt;
 || Maybe Try Decaf? || Earn an S-Rank on Level 2-2. || Earn an S-Rank by missing zero beats during Level 2-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Rush Hour.jpg|center]]&lt;br /&gt;
 || Rush Hour || Earn an S-Rank on Level 2-3. || Earn an S-Rank by missing zero beats during Level 2-3.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:No Items, Final Destination.jpg|center]]&lt;br /&gt;
 || No Items, Final Destination || Earn an S-Rank on Level 2-3N. || Earn an S-Rank by missing zero beats during Level 2-3N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Greenhouse.jpg|center]]&lt;br /&gt;
 || Greenhouse || Earn an S-Rank on Level 3-1. || Earn an S-Rank by missing zero beats during Level 3-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sing From The Heart.jpg|center]]&lt;br /&gt;
 || Sing From The Heart || Earn an S-Rank on Level 2-X. || Earn an S-Rank by missing zero beats during Level 2-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Overworked, Underpaid.jpg|center]]&lt;br /&gt;
 || Overworked, Underpaid || Earn an S-Rank on Level 3-X. || Earn an S-Rank by missing zero beats during Level 3-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Conductor.jpg|center]]&lt;br /&gt;
 || Conductor || Earn an S-Rank on Level 4-1. || Earn an S-Rank by missing zero beats during Level 4-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Beats To Travel To.jpg|center]]&lt;br /&gt;
 || Beats To Travel To || Earn an S-Rank on Level 4-1N. || Earn an S-Rank by missing zero beats during Level 4-1N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Focused.jpg|center]]&lt;br /&gt;
 || Focused || Earn an S-Rank on Level 1-XN. || Earn an S-Rank by missing zero beats during Level 1-XN.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Nimble.jpg|center]]&lt;br /&gt;
 || Nimble || Earn an S-Rank in Beans Hopper. || Earn an S-Rank by jumping over the box of beans 60 times or more during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Hey, I Wasn't Ready Yet!.jpg|center]]&lt;br /&gt;
 || Hey, I Wasn't Ready Yet! || Receive a Score of 0 in Beans Hopper. || Let the box of beans hit Samurai without jumping during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Two-Handed.jpg|center]]&lt;br /&gt;
 || Two-Handed || Complete any level in 2-Player Mode. || Switch to 2-Player Mode on the pager when previewing a level, and complete the level in 2-Player mode.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Whole-Hearted Performance.jpg|center]]&lt;br /&gt;
 || Whole-Hearted Performance || Earn an S-Rank. || Earn an S-Rank by missing zero beats during any level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woof.jpg|center]]&lt;br /&gt;
 || Woof || Enter the &amp;quot;Rhythm Dogtor&amp;quot; code. || Type the arrow sequence displayed on the wall of Dr Paige's office in the Level Select menu.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:I'm Dizzy.jpg|center]]&lt;br /&gt;
 || I'm Dizzy || Give Dr Edega a headache in the Level Select menu. || Hold the right or left arrow key on your keyboard in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Worth A Shot.jpg|center]]&lt;br /&gt;
 || Worth A Shot || Get scolded by Dr Edega in the Level Select menu. || Repeatedly try to enter a locked level in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
===Rhythm Dogtor===&lt;br /&gt;
You can see a secret code in Ada's room, which you can press in order to play a secret level, which is a parody of 3-X [[One Shift More]].&lt;br /&gt;
The code is:&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
===Hurry Up!===&lt;br /&gt;
In 3-X &amp;quot;One Shift More&amp;quot;, after the line &amp;quot;But they've been waiting for so long&amp;quot;, if the player doesn't press the last beat, the Politician's urging can be heard.&lt;br /&gt;
; &amp;quot;Oh, come on, make your move! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;You can do it, come on! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;Any time. Now, come on! Let's go!&amp;quot;&lt;br /&gt;
; &amp;quot;Make a move already, would you?&amp;quot;&lt;br /&gt;
; &amp;quot;Oh.... bloody hell, hurry up already?&amp;quot;&lt;br /&gt;
After that, he'll press the last beat.&lt;br /&gt;
===Special Sleeves===&lt;br /&gt;
Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;br /&gt;
===Christmas Metreenome===&lt;br /&gt;
When you open the editor on Christmas, the metronome will look like a Christmas tree and the sound will change to bells.&lt;br /&gt;
===Samurai.===&lt;br /&gt;
Typing &amp;quot;Samurai.&amp;quot; (''with'' the dot and capital S) in the Story Mode select screen or Main Menu will change most text in the game to only display &amp;quot;Samurai.&amp;quot; Floating Text events will only display one syllable per line, which will always be &amp;quot;Samurai.&amp;quot; The text can also be changed back to normal by typing &amp;quot;Samurai.&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Game Design, Music &amp;amp; Programming: Hafiz Azman (fizzd)&amp;lt;br /&amp;gt;&lt;br /&gt;
Art: Winston Lee&amp;lt;br /&amp;gt;&lt;br /&gt;
Lead Programming &amp;amp; UX Design: Giacomo Preciado&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming: Jose Cahuana&amp;lt;br /&amp;gt;&lt;br /&gt;
Scriptwriting, Community &amp;amp; PR: Kyle Labriola&amp;lt;br /&amp;gt;&lt;br /&gt;
Sound Design &amp;amp; Additional Music: s9menine&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Level Desing: Jenny Crowe&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Design: Vlad Lupu (Morphious86)&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional Programming: David Li (huantian), Random Guy JCI, Alberto Gonzalez&amp;lt;br /&amp;gt;&lt;br /&gt;
UI Art, Poster &amp;amp; Logo Design: Daniel Wong (WOPA!)&amp;lt;br /&amp;gt;&lt;br /&gt;
Korean PR &amp;amp; Community: auth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chinese PR: craft (Indienova)&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshop Moderation: Nocallia&amp;lt;br /&amp;gt;&lt;br /&gt;
Sysadmin &amp;amp; Web Development: HeySora&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1528</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1528"/>
		<updated>2023-04-02T05:18:59Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
* There was an IGF build&amp;lt;ref&amp;gt;https://igf.com/rhythm-doctor&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks and to fix this a person must have a MP3 file labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Run_Ian_Run&amp;diff=1525</id>
		<title>Run Ian Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Run_Ian_Run&amp;diff=1525"/>
		<updated>2023-04-01T11:59:24Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Run Ian Run.png&lt;br /&gt;
}}&lt;br /&gt;
This is Run Ian Run which was made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an endless runner akin to &amp;quot;The Dinosaur Game&amp;quot; by Google. The player takes control of [[Ian]] who has to jump over [[Mr. Stevenson]] by pressing the space bar. The player earns points as the long they are still running but if they touch [[Mr. Stevenson]] the game stops. It can be played here&amp;lt;ref&amp;gt;https://rhythmdr.com/run-ian-run/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It uses the old [[Ian]], [[Mr. Stevenson]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Run_Ian_Run&amp;diff=1524</id>
		<title>Run Ian Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Run_Ian_Run&amp;diff=1524"/>
		<updated>2023-04-01T11:55:21Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image=File:Run Ian Run.png |act=Demos |levelprevno=Steam Demo |levelprev=Steam Demo }} This is Run Ian Run which was made by 7th Beat Games. == Synopsis == It is an endless runner akin to &amp;quot;The Dinosaur Game&amp;quot; by Google. The player takes control of Ian who has to jump over Mr. Stevenson by pressing the space bar. The player earns points as the long they are still running but if they touch Mr. Stevenson the game stops. It can be played here&amp;lt;ref&amp;gt;https:/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Run Ian Run.png&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Steam Demo&lt;br /&gt;
|levelprev=Steam Demo&lt;br /&gt;
}}&lt;br /&gt;
This is Run Ian Run which was made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
It is an endless runner akin to &amp;quot;The Dinosaur Game&amp;quot; by Google. The player takes control of [[Ian]] who has to jump over [[Mr. Stevenson]] by pressing the space bar. The player earns points as the long they are still running but if they touch [[Mr. Stevenson]] the game stops. It can be played here&amp;lt;ref&amp;gt;https://rhythmdr.com/run-ian-run/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It uses the old [[Ian]], [[Mr. Stevenson]] and hospital sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:Run_Ian_Run.png&amp;diff=1523</id>
		<title>File:Run Ian Run.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:Run_Ian_Run.png&amp;diff=1523"/>
		<updated>2023-04-01T11:40:13Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of Run Ian Run.&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=CNY_Demo&amp;diff=1522</id>
		<title>CNY Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=CNY_Demo&amp;diff=1522"/>
		<updated>2023-04-01T08:15:04Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image=File:CNYDemo.png |act=Demos |levelprevno=Steam Demo |levelprev=Steam Demo }} This is the CNY Demo made by 7th Beat Games. == Synopsis == The game starts with a few text displaying then by pressing space a few times the level starts. It can be played here&amp;lt;ref&amp;gt;https://rhythmdr.com/cny/&amp;lt;/ref&amp;gt;.  == History ==   == Trivia == * The debug mode from the Flash Demo still works.   == References ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:CNYDemo.png&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Steam Demo&lt;br /&gt;
|levelprev=Steam Demo&lt;br /&gt;
}}&lt;br /&gt;
This is the CNY Demo made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with a few text displaying then by pressing space a few times the level starts. It can be played here&amp;lt;ref&amp;gt;https://rhythmdr.com/cny/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The debug mode from the [[Flash Demo]] still works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:CNYDemo.png&amp;diff=1521</id>
		<title>File:CNYDemo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:CNYDemo.png&amp;diff=1521"/>
		<updated>2023-04-01T08:11:37Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the CNY Demo.&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1520</id>
		<title>Steam Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1520"/>
		<updated>2023-04-01T07:37:08Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Closed Beta&lt;br /&gt;
|levelprev=Closed Beta&lt;br /&gt;
|levelnextno=CNY Demo&lt;br /&gt;
|levelnext=CNY Demo&lt;br /&gt;
}}&lt;br /&gt;
This is the Steam Demo made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with the title screen then by pressing any buttons it leads to a list of options. The game features 9 levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Released during the Steam Summer Festival 2020.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The difficulty and rank is displayed on the bottom.&lt;br /&gt;
&lt;br /&gt;
* It has a different button press animation.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1519</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1519"/>
		<updated>2023-04-01T07:35:02Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Pre-Early Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Rhythm Doctor Wiki!'''&lt;br /&gt;
&lt;br /&gt;
Here you can find information about [[Rhythm Doctor]].&lt;br /&gt;
 &lt;br /&gt;
Feel free to contribute more information about any level or character.&lt;br /&gt;
&lt;br /&gt;
== Game Description ==&lt;br /&gt;
''Rhythm Doctor'' is a 2D, pixel-styled rhythm game, developed and published by [https://7thbe.at/ 7th Beat Games] and [https://indienova.com/en Indienova]. The game was released in early access on Steam and Itch.io on the 26th of February, 2021, for Windows and MacOS, and remains updated with new additions, bug fixes, and further development.&lt;br /&gt;
&lt;br /&gt;
In ''Rhythm Doctor'', players have to accurately press their spacebar respective to a variety of different beat types and gimmicks layered over a music track within each unique level of the game. It also allows players to customize their own character sleeve with its built-in sleeve editor.&lt;br /&gt;
&lt;br /&gt;
''Rhythm Doctor'' will be 7th Beat Games' second major published game, and was originally a free Flash game inspired by Rhythm Heaven, made during college summer breaks from 2011 to 2012! The first online version was released at the end of 2012. &lt;br /&gt;
&lt;br /&gt;
The game received overwhelmingly positive feedback on Steam during its early access release, and has ultimately been praised for its unique story and characters, gameplay mechanics, visuals, and soundtrack.&lt;br /&gt;
&lt;br /&gt;
The game includes a level editor, which is also available for [https://giacomopc.itch.io/rdle free download] without purchasing the game. It allows players to create their own levels, which they can upload to the Steam Workshop or to the non-official community [https://discord.gg/rhythmdr Discord server], for others to play. The game supports single-player mode, shared or split screen co-op, full controller support, as well as remote play.&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
: Old page: [[Rhythm Doctor|Levels]]&lt;br /&gt;
===Act 1===&lt;br /&gt;
* 1-1 [[Samurai Techno]]&lt;br /&gt;
* 1-2 [[Intimate]]&lt;br /&gt;
* 1-X [[Battleworn Insomniac]]&lt;br /&gt;
* 1-CNY [[Chinese New Year]]&lt;br /&gt;
&lt;br /&gt;
===Act 1 Night===&lt;br /&gt;
* 1-1N [[Samurai Dubstep]]&lt;br /&gt;
* 1-2N [[Intimate (Night)]]&lt;br /&gt;
* 1-XN [[Super Battleworn Insomniac]]&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
* 2-1 [[Lo-fi Hip-Hop Beats To Treat Patients To]]&lt;br /&gt;
* 2-2 [[Supraventricular Tachycardia]]&lt;br /&gt;
* 2-3 [[Puff Piece]]&lt;br /&gt;
* 2-4 [[Song of the Sea]]&lt;br /&gt;
* 2-X [[All The Times]]&lt;br /&gt;
* 2-B1 [[Beans Hopper]]&lt;br /&gt;
&lt;br /&gt;
===Act 2 Night===&lt;br /&gt;
* 2-1N [[wish i could care less]]&lt;br /&gt;
* 2-2N [[Unreachable]]&lt;br /&gt;
* 2-3N [[Bomb-Sniffing Pomeranian]]&lt;br /&gt;
* 2-4N [[Song of the Sea (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
* 3-1 [[Sleepy Garden]]&lt;br /&gt;
* 3-2 [[Classy]]&lt;br /&gt;
* 3-3 [[Distant Duet]]&lt;br /&gt;
* 3-X [[One Shift More]]&lt;br /&gt;
* 3-X2 [[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3 Night===&lt;br /&gt;
* 3-1N [[Lounge]]&lt;br /&gt;
* 3-2N [[Classy (Night)]]&lt;br /&gt;
* 3-3N [[Distant Duet (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 4===&lt;br /&gt;
* 4-1 [[Training Doctor's Train Ride Performance]]&lt;br /&gt;
* 4-2 [[Invisible]]&lt;br /&gt;
* 4-3 [[Steinway]]&lt;br /&gt;
* 4-4 [[Know You]]&lt;br /&gt;
&lt;br /&gt;
===Act 4 Night===&lt;br /&gt;
* 4-1N [[Rollerdisco Rumble]]&lt;br /&gt;
* 4-2N [[Invisible (Night)]]&lt;br /&gt;
* 4-3N [[Steinway Reprise]]&lt;br /&gt;
&lt;br /&gt;
===Art Room===&lt;br /&gt;
* X-0 [[Helping Hands]]&lt;br /&gt;
* X-1 [[Art Exercise]]&lt;br /&gt;
&lt;br /&gt;
===Unbeatable Collab===&lt;br /&gt;
* X-WOT [[Worn Out Tapes]]&lt;br /&gt;
&lt;br /&gt;
===Muse Dash Collab===&lt;br /&gt;
* MD-1 [[Blackest Luxury Car]]&lt;br /&gt;
* MD-2 [[tape/stop/night]]&lt;br /&gt;
* MD-3 [[The 90's Decision]]&lt;br /&gt;
&lt;br /&gt;
===Bits &amp;amp; Bops Collab===&lt;br /&gt;
* X-MAT [[Meet and Tweet]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Early Access == &lt;br /&gt;
:Rhythm Doctor has gone through many changes.&lt;br /&gt;
* [[Flash Demo]]&lt;br /&gt;
* [[Closed Beta]]&lt;br /&gt;
* [[Steam Demo]]&lt;br /&gt;
* [[CNY Demo]]&lt;br /&gt;
Other&lt;br /&gt;
* [[Run Ian Run]]&lt;br /&gt;
* [[Samurai Clicker]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
:Alternate versions of a character (&amp;quot;Alts&amp;quot;) are also on the character's respective main page. &lt;br /&gt;
*[[Paige|Ada Paige]]&lt;br /&gt;
**Adog&lt;br /&gt;
*[[Barista]]&lt;br /&gt;
*[[Beat (Character)|Beat]]&lt;br /&gt;
*[[Bodybuilder]]&lt;br /&gt;
*[[Buro]]&lt;br /&gt;
*[[Clef]]&lt;br /&gt;
*[[Cockatiel]]&lt;br /&gt;
*[[Cole|Cole Brew]]&lt;br /&gt;
**Cole Brew (Blue)&lt;br /&gt;
**Cole Brew (Old)&lt;br /&gt;
*[[Edega]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
**Farmer (Old)&lt;br /&gt;
*[[Hailey]]&lt;br /&gt;
**Hailey - New Year&lt;br /&gt;
*[[Ian]]&lt;br /&gt;
*[[Insomniac]]&lt;br /&gt;
**Insomniac (Alt)&lt;br /&gt;
*[[Intern]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
*[[Kanye]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
**Logan - New Year&lt;br /&gt;
**Logan - Raya&lt;br /&gt;
*[[Lucia]]&lt;br /&gt;
*[[Marija]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Mrs. Stevenson]]&lt;br /&gt;
**Mrs. Stevendog&lt;br /&gt;
*[[Mr. Stevenson]]&lt;br /&gt;
**Mr. Stevendog&lt;br /&gt;
*[[Nicole|Nicole Ting]]&lt;br /&gt;
*[[Oriole]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Parrot]]&lt;br /&gt;
*[[Quaver]]&lt;br /&gt;
*[[Richard Hugh]]&lt;br /&gt;
**Purritician&lt;br /&gt;
*[[Rin]]&lt;br /&gt;
*[[Rodney]]&lt;br /&gt;
*[[Samurai]]&lt;br /&gt;
**Samurai (Blue)&lt;br /&gt;
**Samurai (Yellow)&lt;br /&gt;
**Samurai (Green)&lt;br /&gt;
**Samurai Girl&lt;br /&gt;
**Samurai (Pirate)&lt;br /&gt;
*[[Tentacle]]&lt;br /&gt;
*[[Treble]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Triangleshots]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
Editor-only Gimmicks:&lt;br /&gt;
*[[Freezeshots]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The following achievements can be obtained in-game, as well as on Steam. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ranks.png|100px|thumb|center]]&lt;br /&gt;
 || Ranks || Ranks determine how many beats a player missed during a respective level and range between S, A, B, C, D, and F, where S indicates zero misses, and F indicates a range of most misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Star Achievements.png|100px|center|Highlighted stars on the player's pager indicate whether a level has been successfully completed.]]&lt;br /&gt;
 || Stars || Highlighted Stars on the player's pager indicate whether a level has been successfully completed..&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scroll Achievements.png|100px|center|Highlighted scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.]]&lt;br /&gt;
 || Scrolls || Highlighted Scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Steam Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description !! How To Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Day On The Job S1.jpg|center]]&lt;br /&gt;
 || First Day On The Job || Complete Act 1. || Pass all Act 1 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:One Step At A Time S2.jpg|center]]&lt;br /&gt;
 || One Step At A Time || Complete Act 2. || Pass all Act 2 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:A Usual Day Around Here.jpg|center]]&lt;br /&gt;
 || A Usual Day Around Here || Complete Act 3. || Pass all Act 3 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Working Remotely.jpg|center]]&lt;br /&gt;
 || Working Remotely || Complete Act 4. || Pass all Act 4 levels with a B-rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Welcome To The Team.jpg|center]]&lt;br /&gt;
 || Welcome To The Team || Save the Insomniac patient and watch the game's credits. || Pass levels 1-X and 1-XN, and watch or play through the game's credits.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:The Donut Trilogy.jpg|center]]&lt;br /&gt;
 || The Donut Trilogy || Complete the Muse Dash Collaboration. || Pass levels MD-1, MD-2, and MD-3 with a B-Rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Date.jpg|center]]&lt;br /&gt;
 || First Date || Earn an S-Rank on Level 1-2. || Earn an S-Rank by missing zero beats during Level 1-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Insomnia Cure.jpg|center]]&lt;br /&gt;
 || Insomnia Cure || Earn an S-Rank on Level 1-X. || Earn an S-Rank by missing zero beats during Level 1-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Maybe Try Decaf?.jpg|center]]&lt;br /&gt;
 || Maybe Try Decaf? || Earn an S-Rank on Level 2-2. || Earn an S-Rank by missing zero beats during Level 2-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Rush Hour.jpg|center]]&lt;br /&gt;
 || Rush Hour || Earn an S-Rank on Level 2-3. || Earn an S-Rank by missing zero beats during Level 2-3.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:No Items, Final Destination.jpg|center]]&lt;br /&gt;
 || No Items, Final Destination || Earn an S-Rank on Level 2-3N. || Earn an S-Rank by missing zero beats during Level 2-3N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Greenhouse.jpg|center]]&lt;br /&gt;
 || Greenhouse || Earn an S-Rank on Level 3-1. || Earn an S-Rank by missing zero beats during Level 3-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sing From The Heart.jpg|center]]&lt;br /&gt;
 || Sing From The Heart || Earn an S-Rank on Level 2-X. || Earn an S-Rank by missing zero beats during Level 2-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Overworked, Underpaid.jpg|center]]&lt;br /&gt;
 || Overworked, Underpaid || Earn an S-Rank on Level 3-X. || Earn an S-Rank by missing zero beats during Level 3-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Conductor.jpg|center]]&lt;br /&gt;
 || Conductor || Earn an S-Rank on Level 4-1. || Earn an S-Rank by missing zero beats during Level 4-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Beats To Travel To.jpg|center]]&lt;br /&gt;
 || Beats To Travel To || Earn an S-Rank on Level 4-1N. || Earn an S-Rank by missing zero beats during Level 4-1N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Focused.jpg|center]]&lt;br /&gt;
 || Focused || Earn an S-Rank on Level 1-XN. || Earn an S-Rank by missing zero beats during Level 1-XN.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Nimble.jpg|center]]&lt;br /&gt;
 || Nimble || Earn an S-Rank in Beans Hopper. || Earn an S-Rank by jumping over the box of beans 60 times or more during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Hey, I Wasn't Ready Yet!.jpg|center]]&lt;br /&gt;
 || Hey, I Wasn't Ready Yet! || Receive a Score of 0 in Beans Hopper. || Let the box of beans hit Samurai without jumping during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Two-Handed.jpg|center]]&lt;br /&gt;
 || Two-Handed || Complete any level in 2-Player Mode. || Switch to 2-Player Mode on the pager when previewing a level, and complete the level in 2-Player mode.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Whole-Hearted Performance.jpg|center]]&lt;br /&gt;
 || Whole-Hearted Performance || Earn an S-Rank. || Earn an S-Rank by missing zero beats during any level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woof.jpg|center]]&lt;br /&gt;
 || Woof || Enter the &amp;quot;Rhythm Dogtor&amp;quot; code. || Type the arrow sequence displayed on the wall of Dr Paige's office in the Level Select menu.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:I'm Dizzy.jpg|center]]&lt;br /&gt;
 || I'm Dizzy || Give Dr Edega a headache in the Level Select menu. || Hold the right or left arrow key on your keyboard in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Worth A Shot.jpg|center]]&lt;br /&gt;
 || Worth A Shot || Get scolded by Dr Edega in the Level Select menu. || Repeatedly try to enter a locked level in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
===Rhythm Dogtor===&lt;br /&gt;
You can see a secret code in Ada's room, which you can press in order to play a secret level, which is a parody of 3-X [[One Shift More]].&lt;br /&gt;
The code is:&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
===Hurry Up!===&lt;br /&gt;
In 3-X &amp;quot;One Shift More&amp;quot;, after the line &amp;quot;But they've been waiting for so long&amp;quot;, if the player doesn't press the last beat, the Politician's urging can be heard.&lt;br /&gt;
; &amp;quot;Oh, come on, make your move! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;You can do it, come on! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;Any time. Now, come on! Let's go!&amp;quot;&lt;br /&gt;
; &amp;quot;Make a move already, would you?&amp;quot;&lt;br /&gt;
; &amp;quot;Oh.... bloody hell, hurry up already?&amp;quot;&lt;br /&gt;
After that, he'll press the last beat.&lt;br /&gt;
===Special Sleeves===&lt;br /&gt;
Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;br /&gt;
===Christmas Metreenome===&lt;br /&gt;
When you open the editor on Christmas, the metronome will look like a Christmas tree and the sound will change to bells.&lt;br /&gt;
===Samurai.===&lt;br /&gt;
Typing &amp;quot;Samurai.&amp;quot; (''with'' the dot and capital S) in the Story Mode select screen or Main Menu will change most text in the game to only display &amp;quot;Samurai.&amp;quot; Floating Text events will only display one syllable per line, which will always be &amp;quot;Samurai.&amp;quot; The text can also be changed back to normal by typing &amp;quot;Samurai.&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Game Design, Music &amp;amp; Programming: Hafiz Azman (fizzd)&amp;lt;br /&amp;gt;&lt;br /&gt;
Art: Winston Lee&amp;lt;br /&amp;gt;&lt;br /&gt;
Lead Programming &amp;amp; UX Design: Giacomo Preciado&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming: Jose Cahuana&amp;lt;br /&amp;gt;&lt;br /&gt;
Scriptwriting, Community &amp;amp; PR: Kyle Labriola&amp;lt;br /&amp;gt;&lt;br /&gt;
Sound Design &amp;amp; Additional Music: s9menine&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Level Desing: Jenny Crowe&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Design: Vlad Lupu (Morphious86)&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional Programming: David Li (huantian), Random Guy JCI, Alberto Gonzalez&amp;lt;br /&amp;gt;&lt;br /&gt;
UI Art, Poster &amp;amp; Logo Design: Daniel Wong (WOPA!)&amp;lt;br /&amp;gt;&lt;br /&gt;
Korean PR &amp;amp; Community: auth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chinese PR: craft (Indienova)&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshop Moderation: Nocallia&amp;lt;br /&amp;gt;&lt;br /&gt;
Sysadmin &amp;amp; Web Development: HeySora&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Closed_Beta&amp;diff=1518</id>
		<title>Closed Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Closed_Beta&amp;diff=1518"/>
		<updated>2023-04-01T06:27:53Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image= |act=Demos |levelprevno=Flash Demo |levelprev=Flash Demo |levelnextno=Steam Demo |levelnext=Steam Demo }} This is the Closed Beta version of Rhythm Doctor made by 7th Beat Games. == Synopsis == The levels are sent through by e-mail&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/home/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=dadc9b4e81&amp;lt;/ref&amp;gt;. There are 7 levels.  == History == *07/26/2016 One Shift More is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Flash Demo&lt;br /&gt;
|levelprev=Flash Demo&lt;br /&gt;
|levelnextno=Steam Demo&lt;br /&gt;
|levelnext=Steam Demo&lt;br /&gt;
}}&lt;br /&gt;
This is the Closed Beta version of Rhythm Doctor made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The levels are sent through by e-mail&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/home/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=dadc9b4e81&amp;lt;/ref&amp;gt;. There are 7 levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*07/26/2016 One Shift More is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=de175da9e6&amp;lt;/ref&amp;gt;&lt;br /&gt;
*08/29/2016 Supraventricular Tachycardia is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=0e130cf932&amp;lt;/ref&amp;gt; &lt;br /&gt;
*09/29/2016 Delay Pedal is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=9182b37e71&amp;lt;/ref&amp;gt; &lt;br /&gt;
*10/29/2016 Murmurs is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=6b6e688994&amp;lt;/ref&amp;gt;&lt;br /&gt;
*12/02/2016 #MannequinChallenge is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=e877830ccd&amp;lt;/ref&amp;gt;&lt;br /&gt;
*01/27/2017 STARBOY is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=c5ff98487e&amp;lt;/ref&amp;gt;&lt;br /&gt;
*03/18/2017 Super Oriental Insomniac is released&amp;lt;ref&amp;gt;https://us13.campaign-archive.com/?u=13cc0cf7fb45e205f9e4de9eb&amp;amp;id=d4bcb9cdd8&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*STARBOY contains two secret levels Power and Lean.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1517</id>
		<title>Steam Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1517"/>
		<updated>2023-04-01T05:55:42Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Closed Beta&lt;br /&gt;
|levelprev=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Steam Demo made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with the title screen then by pressing any buttons it leads to a list of options. The game features 9 levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Released during the Steam Summer Festival 2020.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The difficulty and rank is displayed on the bottom.&lt;br /&gt;
&lt;br /&gt;
* It has a different button press animation.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1516</id>
		<title>Steam Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Steam_Demo&amp;diff=1516"/>
		<updated>2023-04-01T05:53:13Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image= |act=Demos |levelprevno=Closed Beta |levelprev=Closed Beta }} This is the Steam Demo made by 7th Beat Games. == Synopsis == The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 9 levels.  == History == *Released during the Steam Summer Festival 2020.  == Trivia == * The difficulty and rank...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelprevno=Closed Beta&lt;br /&gt;
|levelprev=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Steam Demo made by 7th Beat Games.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 9 levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Released during the Steam Summer Festival 2020.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The difficulty and rank is displayed on the bottom.&lt;br /&gt;
&lt;br /&gt;
* It has a different button press animation.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1515</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1515"/>
		<updated>2023-04-01T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
&lt;br /&gt;
* Tier 5 is the only level that breaks to fix this a person must have a file labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Battleworn_Insomniac&amp;diff=1514</id>
		<title>Battleworn Insomniac</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Battleworn_Insomniac&amp;diff=1514"/>
		<updated>2023-04-01T05:00:04Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|song=Battleworn Insomniac&lt;br /&gt;
|image=File:Battleworn Insomniac.png&lt;br /&gt;
|prequote=&amp;quot;What's happening...?&amp;quot;&lt;br /&gt;
|levelno=1-X&lt;br /&gt;
|bpm=90&lt;br /&gt;
|patients=[[Insomniac]]&lt;br /&gt;
|othercharacters={{Plainlist|&lt;br /&gt;
* [[Ian]]&lt;br /&gt;
* [[Paige]]&lt;br /&gt;
}}&lt;br /&gt;
|preclear=Sword-wielding patient has had chronic tiredness for the past seven years. No medicines have been effective. Rhythmic defibrillation advised.&lt;br /&gt;
|postclear=Patient is full of energy now! Doctors are advised to keep their distance until he stops swinging his sword from excitement.&lt;br /&gt;
|postquote=&amp;quot;Perfect! Much better!&amp;quot;&lt;br /&gt;
|passdesc=Beat the level with less than 7 misses&lt;br /&gt;
|act=Act 1&lt;br /&gt;
|levelprevno=1-2&lt;br /&gt;
|levelprev=Intimate&lt;br /&gt;
|levelnextno=1-CNY&lt;br /&gt;
|levelnext=Chinese New Year&lt;br /&gt;
|counterpartno=1-XN&lt;br /&gt;
|counterpart=Super Battleworn Insomniac&lt;br /&gt;
}}&lt;br /&gt;
'''Battleworn Insomniac''', also known as '''Oriental Insomniac''' (1-X) is a level in Rhythm Doctor. The Night Shift version is [[Super Battleworn Insomniac]].&lt;br /&gt;
&lt;br /&gt;
Battleworn Insomniac is the first boss level in the game. It introduces the [[Insomniac]] with his [[Insomniac Beats]] and [[Connectifia Abortus]].&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
In a cutscene after [[Intimate]], Paige and Ian explain the ''Rhythm Doctor Program'' to the player, but are first interrupted by a cocksure [[Edega|Dr Edega]], and then&lt;br /&gt;
by an emergency patient: the Insomniac. The player treats the Insomniac despite glitches and disruptions caused by the Connectifia Abortus virus. After a successful&lt;br /&gt;
treatment, the player moves on to the next ward.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Cutscene=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|So. We haven't explained the whole &amp;quot;musical doctoring&amp;quot; process yet.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|We kinda pulled you straight into the deep end. Sorry about that.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Thankfully, you’re a quick learner.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Ian, do you think you could explain the program? It's more...your thing.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaning}}&lt;br /&gt;
|R-right! The Rhythm Doctor program is a new, experimental healthcare initiative.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It's a music-based cardiological treatment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|By listening to the patient's heartbeat and synchronising with it, we can calm the irregularities.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It's quick, and can save a lot of lives.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Plus: interns can perform the treatment remotely, there's shorter waiting times, and less work piled on the staff.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It's a win-win situation.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|That's the idea, at least. As long as all goes well, we can-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Dr Edega enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Edega&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|Ian, did you finish setting up that remote connection?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Y-yes, sir, as you can see, our new intern is here and-&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|Very good.&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|But let's not be overconfident. There's still a lot that both of you should be getting to.&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|The shift has only just started. Ensure that every patient is personally seen to.&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|I imagine I'm not interrupting some sort of &amp;quot;break.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Not at all, we were just-&lt;br /&gt;
|-&lt;br /&gt;
|Edega&lt;br /&gt;
|Submit a report about the program by the end of the day.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Don't mind him, that’s our...well, don't worry about it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|We should show you around so you can meet the rest of the patients.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=crying}}&lt;br /&gt;
|You should be able to shift your video display around the hospital, to...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=crying}}&lt;br /&gt;
|H-hold on. Something's happening.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=crying}}&lt;br /&gt;
|One of our patients needs help, immediately. That can't be good.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[1-X unlocks]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=crying}}&lt;br /&gt;
|You're up, intern.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=crying}}&lt;br /&gt;
|Remember, just stay calm and keep counting to seven.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=crying}}&lt;br /&gt;
|No matter what happens!&lt;br /&gt;
|}&lt;br /&gt;
|-|Dialogue=&lt;br /&gt;
&amp;lt;small&amp;gt;''[Interlude 1]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It looks like something's messing with your connection.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Could it be...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Interlude 2]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Yup. It was the infection.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Classic case of the wifi-signal-jamming virus.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Connectifia abortus.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It's about to come back now, and stronger.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|The most important thing is: (cuts off)&lt;br /&gt;
|}&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Either I'm going crazy, or there are TWO sword-swinging dudes walking around.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I don't get paid enough for this...&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If the low health beeps are activated before the first intermission with Ian, morse code will play during said intermission. The morse code spells out &amp;quot;MELON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If the virus health bar is not depleted before the song ends, it will loop for a few more bars, fading into static, and a short segment from [[Samurai Techno]] can be heard as well.&lt;br /&gt;
&lt;br /&gt;
*A very similar track can be found here https://itch.io/post/256481&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1513</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1513"/>
		<updated>2023-04-01T04:54:31Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* By pressing &amp;quot;Q&amp;quot; + &amp;quot;U&amp;quot; activates debug mode.&lt;br /&gt;
* Tier 5 is the only level that breaks to fix this a person must have a file labelled &amp;quot;kicks1&amp;quot; and place it with all the other music files.&lt;br /&gt;
* Two songs got cut from the Downloadable version&amp;lt;ref&amp;gt;https://itch.io/post/140751&amp;lt;/ref&amp;gt;&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1512</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1512"/>
		<updated>2023-04-01T04:36:58Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen. The game features 8 levels and 3 Night Shift levels.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1511</id>
		<title>Flash Demo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Flash_Demo&amp;diff=1511"/>
		<updated>2023-04-01T04:31:16Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: Created page with &amp;quot;{{Level2 |image=File:Flash Demo Screenshot.png |prequote=&amp;quot;a hidden kanye&amp;quot; |act=Demos |levelnextno=Closed Beta |levelnext=Closed Beta }} This is the Flash Demo made by Hafiz Azman and Winston Lee. == Synopsis == The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen.  == History == *This version has many updates from bug fixes t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:Flash Demo Screenshot.png&lt;br /&gt;
|prequote=&amp;quot;a hidden kanye&amp;quot;&lt;br /&gt;
|act=Demos&lt;br /&gt;
|levelnextno=Closed Beta&lt;br /&gt;
|levelnext=Closed Beta&lt;br /&gt;
}}&lt;br /&gt;
This is the Flash Demo made by Hafiz Azman and Winston Lee.&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The game starts with an loading sequence then after it is finished the player is prompted to press the space bar. After which a opening cutscene appears. The player is then greeted by the title screen.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*This version has many updates from bug fixes to updated names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There was an older opening sequence with different music and a different transition to the title screen.&lt;br /&gt;
* There is a Kanye Demo&amp;lt;ref&amp;gt;http://rhythmdr.com/RDKanye/index.html&amp;lt;/ref&amp;gt; and a Steinway Demo&amp;lt;ref&amp;gt;https://rhythmdr.com/RDSteinway/index.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:Flash_Demo_Screenshot.png&amp;diff=1510</id>
		<title>File:Flash Demo Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:Flash_Demo_Screenshot.png&amp;diff=1510"/>
		<updated>2023-04-01T04:02:48Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of what it would have looked like before the shutdown of Flash.&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1509</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1509"/>
		<updated>2023-04-01T03:55:54Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Rhythm Doctor Wiki!'''&lt;br /&gt;
&lt;br /&gt;
Here you can find information about [[Rhythm Doctor]].&lt;br /&gt;
 &lt;br /&gt;
Feel free to contribute more information about any level or character.&lt;br /&gt;
&lt;br /&gt;
== Game Description ==&lt;br /&gt;
''Rhythm Doctor'' is a 2D, pixel-styled rhythm game, developed and published by [https://7thbe.at/ 7th Beat Games] and [https://indienova.com/en Indienova]. The game was released in early access on Steam and Itch.io on the 26th of February, 2021, for Windows and MacOS, and remains updated with new additions, bug fixes, and further development.&lt;br /&gt;
&lt;br /&gt;
In ''Rhythm Doctor'', players have to accurately press their spacebar respective to a variety of different beat types and gimmicks layered over a music track within each unique level of the game. It also allows players to customize their own character sleeve with its built-in sleeve editor.&lt;br /&gt;
&lt;br /&gt;
''Rhythm Doctor'' will be 7th Beat Games' second major published game, and was originally a free Flash game inspired by Rhythm Heaven, made during college summer breaks from 2011 to 2012! The first online version was released at the end of 2012. &lt;br /&gt;
&lt;br /&gt;
The game received overwhelmingly positive feedback on Steam during its early access release, and has ultimately been praised for its unique story and characters, gameplay mechanics, visuals, and soundtrack.&lt;br /&gt;
&lt;br /&gt;
The game includes a level editor, which is also available for [https://giacomopc.itch.io/rdle free download] without purchasing the game. It allows players to create their own levels, which they can upload to the Steam Workshop or to the non-official community [https://discord.gg/rhythmdr Discord server], for others to play. The game supports single-player mode, shared or split screen co-op, full controller support, as well as remote play.&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
: Old page: [[Rhythm Doctor|Levels]]&lt;br /&gt;
===Act 1===&lt;br /&gt;
* 1-1 [[Samurai Techno]]&lt;br /&gt;
* 1-2 [[Intimate]]&lt;br /&gt;
* 1-X [[Battleworn Insomniac]]&lt;br /&gt;
* 1-CNY [[Chinese New Year]]&lt;br /&gt;
&lt;br /&gt;
===Act 1 Night===&lt;br /&gt;
* 1-1N [[Samurai Dubstep]]&lt;br /&gt;
* 1-2N [[Intimate (Night)]]&lt;br /&gt;
* 1-XN [[Super Battleworn Insomniac]]&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
* 2-1 [[Lo-fi Hip-Hop Beats To Treat Patients To]]&lt;br /&gt;
* 2-2 [[Supraventricular Tachycardia]]&lt;br /&gt;
* 2-3 [[Puff Piece]]&lt;br /&gt;
* 2-4 [[Song of the Sea]]&lt;br /&gt;
* 2-X [[All The Times]]&lt;br /&gt;
* 2-B1 [[Beans Hopper]]&lt;br /&gt;
&lt;br /&gt;
===Act 2 Night===&lt;br /&gt;
* 2-1N [[wish i could care less]]&lt;br /&gt;
* 2-2N [[Unreachable]]&lt;br /&gt;
* 2-3N [[Bomb-Sniffing Pomeranian]]&lt;br /&gt;
* 2-4N [[Song of the Sea (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
* 3-1 [[Sleepy Garden]]&lt;br /&gt;
* 3-2 [[Classy]]&lt;br /&gt;
* 3-3 [[Distant Duet]]&lt;br /&gt;
* 3-X [[One Shift More]]&lt;br /&gt;
* 3-X2 [[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3 Night===&lt;br /&gt;
* 3-1N [[Lounge]]&lt;br /&gt;
* 3-2N [[Classy (Night)]]&lt;br /&gt;
* 3-3N [[Distant Duet (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 4===&lt;br /&gt;
* 4-1 [[Training Doctor's Train Ride Performance]]&lt;br /&gt;
* 4-2 [[Invisible]]&lt;br /&gt;
* 4-3 [[Steinway]]&lt;br /&gt;
* 4-4 [[Know You]]&lt;br /&gt;
&lt;br /&gt;
===Act 4 Night===&lt;br /&gt;
* 4-1N [[Rollerdisco Rumble]]&lt;br /&gt;
* 4-2N [[Invisible (Night)]]&lt;br /&gt;
* 4-3N [[Steinway Reprise]]&lt;br /&gt;
&lt;br /&gt;
===Art Room===&lt;br /&gt;
* X-0 [[Helping Hands]]&lt;br /&gt;
* X-1 [[Art Exercise]]&lt;br /&gt;
&lt;br /&gt;
===Unbeatable Collab===&lt;br /&gt;
* X-WOT [[Worn Out Tapes]]&lt;br /&gt;
&lt;br /&gt;
===Muse Dash Collab===&lt;br /&gt;
* MD-1 [[Blackest Luxury Car]]&lt;br /&gt;
* MD-2 [[tape/stop/night]]&lt;br /&gt;
* MD-3 [[The 90's Decision]]&lt;br /&gt;
&lt;br /&gt;
===Bits &amp;amp; Bops Collab===&lt;br /&gt;
* X-MAT [[Meet and Tweet]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Early Access == &lt;br /&gt;
:Rhythm Doctor has gone through many changes.&lt;br /&gt;
* [[Flash Demo]]&lt;br /&gt;
* [[Closed Beta]]&lt;br /&gt;
* [[Steam Demo]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
:Alternate versions of a character (&amp;quot;Alts&amp;quot;) are also on the character's respective main page. &lt;br /&gt;
*[[Paige|Ada Paige]]&lt;br /&gt;
**Adog&lt;br /&gt;
*[[Barista]]&lt;br /&gt;
*[[Beat (Character)|Beat]]&lt;br /&gt;
*[[Bodybuilder]]&lt;br /&gt;
*[[Buro]]&lt;br /&gt;
*[[Clef]]&lt;br /&gt;
*[[Cockatiel]]&lt;br /&gt;
*[[Cole|Cole Brew]]&lt;br /&gt;
**Cole Brew (Blue)&lt;br /&gt;
**Cole Brew (Old)&lt;br /&gt;
*[[Edega]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
**Farmer (Old)&lt;br /&gt;
*[[Hailey]]&lt;br /&gt;
**Hailey - New Year&lt;br /&gt;
*[[Ian]]&lt;br /&gt;
*[[Insomniac]]&lt;br /&gt;
**Insomniac (Alt)&lt;br /&gt;
*[[Intern]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
*[[Kanye]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
**Logan - New Year&lt;br /&gt;
**Logan - Raya&lt;br /&gt;
*[[Lucia]]&lt;br /&gt;
*[[Marija]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Mrs. Stevenson]]&lt;br /&gt;
**Mrs. Stevendog&lt;br /&gt;
*[[Mr. Stevenson]]&lt;br /&gt;
**Mr. Stevendog&lt;br /&gt;
*[[Nicole|Nicole Ting]]&lt;br /&gt;
*[[Oriole]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Parrot]]&lt;br /&gt;
*[[Quaver]]&lt;br /&gt;
*[[Richard Hugh]]&lt;br /&gt;
**Purritician&lt;br /&gt;
*[[Rin]]&lt;br /&gt;
*[[Rodney]]&lt;br /&gt;
*[[Samurai]]&lt;br /&gt;
**Samurai (Blue)&lt;br /&gt;
**Samurai (Yellow)&lt;br /&gt;
**Samurai (Green)&lt;br /&gt;
**Samurai Girl&lt;br /&gt;
**Samurai (Pirate)&lt;br /&gt;
*[[Tentacle]]&lt;br /&gt;
*[[Treble]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Triangleshots]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
Editor-only Gimmicks:&lt;br /&gt;
*[[Freezeshots]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The following achievements can be obtained in-game, as well as on Steam. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ranks.png|100px|thumb|center]]&lt;br /&gt;
 || Ranks || Ranks determine how many beats a player missed during a respective level and range between S, A, B, C, D, and F, where S indicates zero misses, and F indicates a range of most misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Star Achievements.png|100px|center|Highlighted stars on the player's pager indicate whether a level has been successfully completed.]]&lt;br /&gt;
 || Stars || Highlighted Stars on the player's pager indicate whether a level has been successfully completed..&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scroll Achievements.png|100px|center|Highlighted scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.]]&lt;br /&gt;
 || Scrolls || Highlighted Scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Steam Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description !! How To Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Day On The Job S1.jpg|center]]&lt;br /&gt;
 || First Day On The Job || Complete Act 1. || Pass all Act 1 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:One Step At A Time S2.jpg|center]]&lt;br /&gt;
 || One Step At A Time || Complete Act 2. || Pass all Act 2 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:A Usual Day Around Here.jpg|center]]&lt;br /&gt;
 || A Usual Day Around Here || Complete Act 3. || Pass all Act 3 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Working Remotely.jpg|center]]&lt;br /&gt;
 || Working Remotely || Complete Act 4. || Pass all Act 4 levels with a B-rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Welcome To The Team.jpg|center]]&lt;br /&gt;
 || Welcome To The Team || Save the Insomniac patient and watch the game's credits. || Pass levels 1-X and 1-XN, and watch or play through the game's credits.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:The Donut Trilogy.jpg|center]]&lt;br /&gt;
 || The Donut Trilogy || Complete the Muse Dash Collaboration. || Pass levels MD-1, MD-2, and MD-3 with a B-Rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Date.jpg|center]]&lt;br /&gt;
 || First Date || Earn an S-Rank on Level 1-2. || Earn an S-Rank by missing zero beats during Level 1-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Insomnia Cure.jpg|center]]&lt;br /&gt;
 || Insomnia Cure || Earn an S-Rank on Level 1-X. || Earn an S-Rank by missing zero beats during Level 1-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Maybe Try Decaf?.jpg|center]]&lt;br /&gt;
 || Maybe Try Decaf? || Earn an S-Rank on Level 2-2. || Earn an S-Rank by missing zero beats during Level 2-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Rush Hour.jpg|center]]&lt;br /&gt;
 || Rush Hour || Earn an S-Rank on Level 2-3. || Earn an S-Rank by missing zero beats during Level 2-3.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:No Items, Final Destination.jpg|center]]&lt;br /&gt;
 || No Items, Final Destination || Earn an S-Rank on Level 2-3N. || Earn an S-Rank by missing zero beats during Level 2-3N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Greenhouse.jpg|center]]&lt;br /&gt;
 || Greenhouse || Earn an S-Rank on Level 3-1. || Earn an S-Rank by missing zero beats during Level 3-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sing From The Heart.jpg|center]]&lt;br /&gt;
 || Sing From The Heart || Earn an S-Rank on Level 2-X. || Earn an S-Rank by missing zero beats during Level 2-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Overworked, Underpaid.jpg|center]]&lt;br /&gt;
 || Overworked, Underpaid || Earn an S-Rank on Level 3-X. || Earn an S-Rank by missing zero beats during Level 3-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Conductor.jpg|center]]&lt;br /&gt;
 || Conductor || Earn an S-Rank on Level 4-1. || Earn an S-Rank by missing zero beats during Level 4-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Beats To Travel To.jpg|center]]&lt;br /&gt;
 || Beats To Travel To || Earn an S-Rank on Level 4-1N. || Earn an S-Rank by missing zero beats during Level 4-1N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Focused.jpg|center]]&lt;br /&gt;
 || Focused || Earn an S-Rank on Level 1-XN. || Earn an S-Rank by missing zero beats during Level 1-XN.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Nimble.jpg|center]]&lt;br /&gt;
 || Nimble || Earn an S-Rank in Beans Hopper. || Earn an S-Rank by jumping over the box of beans 60 times or more during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Hey, I Wasn't Ready Yet!.jpg|center]]&lt;br /&gt;
 || Hey, I Wasn't Ready Yet! || Receive a Score of 0 in Beans Hopper. || Let the box of beans hit Samurai without jumping during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Two-Handed.jpg|center]]&lt;br /&gt;
 || Two-Handed || Complete any level in 2-Player Mode. || Switch to 2-Player Mode on the pager when previewing a level, and complete the level in 2-Player mode.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Whole-Hearted Performance.jpg|center]]&lt;br /&gt;
 || Whole-Hearted Performance || Earn an S-Rank. || Earn an S-Rank by missing zero beats during any level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woof.jpg|center]]&lt;br /&gt;
 || Woof || Enter the &amp;quot;Rhythm Dogtor&amp;quot; code. || Type the arrow sequence displayed on the wall of Dr Paige's office in the Level Select menu.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:I'm Dizzy.jpg|center]]&lt;br /&gt;
 || I'm Dizzy || Give Dr Edega a headache in the Level Select menu. || Hold the right or left arrow key on your keyboard in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Worth A Shot.jpg|center]]&lt;br /&gt;
 || Worth A Shot || Get scolded by Dr Edega in the Level Select menu. || Repeatedly try to enter a locked level in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
===Rhythm Dogtor===&lt;br /&gt;
You can see a secret code in Ada's room, which you can press in order to play a secret level, which is a parody of 3-X [[One Shift More]].&lt;br /&gt;
The code is:&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
===Hurry Up!===&lt;br /&gt;
In 3-X &amp;quot;One Shift More&amp;quot;, after the line &amp;quot;But they've been waiting for so long&amp;quot;, if the player doesn't press the last beat, the Politician's urging can be heard.&lt;br /&gt;
; &amp;quot;Oh, come on, make your move! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;You can do it, come on! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;Any time. Now, come on! Let's go!&amp;quot;&lt;br /&gt;
; &amp;quot;Make a move already, would you?&amp;quot;&lt;br /&gt;
; &amp;quot;Oh.... bloody hell, hurry up already?&amp;quot;&lt;br /&gt;
After that, he'll press the last beat.&lt;br /&gt;
===Special Sleeves===&lt;br /&gt;
Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;br /&gt;
===Christmas Metreenome===&lt;br /&gt;
When you open the editor on Christmas, the metronome will look like a Christmas tree and the sound will change to bells.&lt;br /&gt;
===Samurai.===&lt;br /&gt;
Typing &amp;quot;Samurai.&amp;quot; (''with'' the dot and capital S) in the Story Mode select screen or Main Menu will change most text in the game to only display &amp;quot;Samurai.&amp;quot; Floating Text events will only display one syllable per line, which will always be &amp;quot;Samurai.&amp;quot; The text can also be changed back to normal by typing &amp;quot;Samurai.&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Game Design, Music &amp;amp; Programming: Hafiz Azman (fizzd)&amp;lt;br /&amp;gt;&lt;br /&gt;
Art: Winston Lee&amp;lt;br /&amp;gt;&lt;br /&gt;
Lead Programming &amp;amp; UX Design: Giacomo Preciado&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming: Jose Cahuana&amp;lt;br /&amp;gt;&lt;br /&gt;
Scriptwriting, Community &amp;amp; PR: Kyle Labriola&amp;lt;br /&amp;gt;&lt;br /&gt;
Sound Design &amp;amp; Additional Music: s9menine&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Level Desing: Jenny Crowe&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Design: Vlad Lupu (Morphious86)&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional Programming: David Li (huantian), Random Guy JCI, Alberto Gonzalez&amp;lt;br /&amp;gt;&lt;br /&gt;
UI Art, Poster &amp;amp; Logo Design: Daniel Wong (WOPA!)&amp;lt;br /&amp;gt;&lt;br /&gt;
Korean PR &amp;amp; Community: auth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chinese PR: craft (Indienova)&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshop Moderation: Nocallia&amp;lt;br /&amp;gt;&lt;br /&gt;
Sysadmin &amp;amp; Web Development: HeySora&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1508</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1508"/>
		<updated>2023-04-01T03:55:06Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Rhythm Doctor Wiki!'''&lt;br /&gt;
&lt;br /&gt;
Here you can find information about [[Rhythm Doctor]].&lt;br /&gt;
 &lt;br /&gt;
Feel free to contribute more information about any level or character.&lt;br /&gt;
&lt;br /&gt;
== Game Description ==&lt;br /&gt;
''Rhythm Doctor'' is a 2D, pixel-styled rhythm game, developed and published by [https://7thbe.at/ 7th Beat Games] and [https://indienova.com/en Indienova]. The game was released in early access on Steam and Itch.io on the 26th of February, 2021, for Windows and MacOS, and remains updated with new additions, bug fixes, and further development.&lt;br /&gt;
&lt;br /&gt;
In ''Rhythm Doctor'', players have to accurately press their spacebar respective to a variety of different beat types and gimmicks layered over a music track within each unique level of the game. It also allows players to customize their own character sleeve with its built-in sleeve editor.&lt;br /&gt;
&lt;br /&gt;
''Rhythm Doctor'' will be 7th Beat Games' second major published game, and was originally a free Flash game inspired by Rhythm Heaven, made during college summer breaks from 2011 to 2012! The first online version was released at the end of 2012. &lt;br /&gt;
&lt;br /&gt;
The game received overwhelmingly positive feedback on Steam during its early access release, and has ultimately been praised for its unique story and characters, gameplay mechanics, visuals, and soundtrack.&lt;br /&gt;
&lt;br /&gt;
The game includes a level editor, which is also available for [https://giacomopc.itch.io/rdle free download] without purchasing the game. It allows players to create their own levels, which they can upload to the Steam Workshop or to the non-official community [https://discord.gg/rhythmdr Discord server], for others to play. The game supports single-player mode, shared or split screen co-op, full controller support, as well as remote play.&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
: Old page: [[Rhythm Doctor|Levels]]&lt;br /&gt;
===Act 1===&lt;br /&gt;
* 1-1 [[Samurai Techno]]&lt;br /&gt;
* 1-2 [[Intimate]]&lt;br /&gt;
* 1-X [[Battleworn Insomniac]]&lt;br /&gt;
* 1-CNY [[Chinese New Year]]&lt;br /&gt;
&lt;br /&gt;
===Act 1 Night===&lt;br /&gt;
* 1-1N [[Samurai Dubstep]]&lt;br /&gt;
* 1-2N [[Intimate (Night)]]&lt;br /&gt;
* 1-XN [[Super Battleworn Insomniac]]&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
* 2-1 [[Lo-fi Hip-Hop Beats To Treat Patients To]]&lt;br /&gt;
* 2-2 [[Supraventricular Tachycardia]]&lt;br /&gt;
* 2-3 [[Puff Piece]]&lt;br /&gt;
* 2-4 [[Song of the Sea]]&lt;br /&gt;
* 2-X [[All The Times]]&lt;br /&gt;
* 2-B1 [[Beans Hopper]]&lt;br /&gt;
&lt;br /&gt;
===Act 2 Night===&lt;br /&gt;
* 2-1N [[wish i could care less]]&lt;br /&gt;
* 2-2N [[Unreachable]]&lt;br /&gt;
* 2-3N [[Bomb-Sniffing Pomeranian]]&lt;br /&gt;
* 2-4N [[Song of the Sea (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
* 3-1 [[Sleepy Garden]]&lt;br /&gt;
* 3-2 [[Classy]]&lt;br /&gt;
* 3-3 [[Distant Duet]]&lt;br /&gt;
* 3-X [[One Shift More]]&lt;br /&gt;
* 3-X2 [[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3 Night===&lt;br /&gt;
* 3-1N [[Lounge]]&lt;br /&gt;
* 3-2N [[Classy (Night)]]&lt;br /&gt;
* 3-3N [[Distant Duet (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 4===&lt;br /&gt;
* 4-1 [[Training Doctor's Train Ride Performance]]&lt;br /&gt;
* 4-2 [[Invisible]]&lt;br /&gt;
* 4-3 [[Steinway]]&lt;br /&gt;
* 4-4 [[Know You]]&lt;br /&gt;
&lt;br /&gt;
===Act 4 Night===&lt;br /&gt;
* 4-1N [[Rollerdisco Rumble]]&lt;br /&gt;
* 4-2N [[Invisible (Night)]]&lt;br /&gt;
* 4-3N [[Steinway Reprise]]&lt;br /&gt;
&lt;br /&gt;
===Art Room===&lt;br /&gt;
* X-0 [[Helping Hands]]&lt;br /&gt;
* X-1 [[Art Exercise]]&lt;br /&gt;
&lt;br /&gt;
===Unbeatable Collab===&lt;br /&gt;
* X-WOT [[Worn Out Tapes]]&lt;br /&gt;
&lt;br /&gt;
===Muse Dash Collab===&lt;br /&gt;
* MD-1 [[Blackest Luxury Car]]&lt;br /&gt;
* MD-2 [[tape/stop/night]]&lt;br /&gt;
* MD-3 [[The 90's Decision]]&lt;br /&gt;
&lt;br /&gt;
===Bits &amp;amp; Bops Collab===&lt;br /&gt;
* X-MAT [[Meet and Tweet]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Early Access == &lt;br /&gt;
:Rhythm Doctor has gone through many changes.&lt;br /&gt;
* Flash [[Flash Demo]]&lt;br /&gt;
* Closed Beta [[Closed Beta]]&lt;br /&gt;
* Steam Demo [[Steam Demo]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
:Alternate versions of a character (&amp;quot;Alts&amp;quot;) are also on the character's respective main page. &lt;br /&gt;
*[[Paige|Ada Paige]]&lt;br /&gt;
**Adog&lt;br /&gt;
*[[Barista]]&lt;br /&gt;
*[[Beat (Character)|Beat]]&lt;br /&gt;
*[[Bodybuilder]]&lt;br /&gt;
*[[Buro]]&lt;br /&gt;
*[[Clef]]&lt;br /&gt;
*[[Cockatiel]]&lt;br /&gt;
*[[Cole|Cole Brew]]&lt;br /&gt;
**Cole Brew (Blue)&lt;br /&gt;
**Cole Brew (Old)&lt;br /&gt;
*[[Edega]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
**Farmer (Old)&lt;br /&gt;
*[[Hailey]]&lt;br /&gt;
**Hailey - New Year&lt;br /&gt;
*[[Ian]]&lt;br /&gt;
*[[Insomniac]]&lt;br /&gt;
**Insomniac (Alt)&lt;br /&gt;
*[[Intern]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
*[[Kanye]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
**Logan - New Year&lt;br /&gt;
**Logan - Raya&lt;br /&gt;
*[[Lucia]]&lt;br /&gt;
*[[Marija]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Mrs. Stevenson]]&lt;br /&gt;
**Mrs. Stevendog&lt;br /&gt;
*[[Mr. Stevenson]]&lt;br /&gt;
**Mr. Stevendog&lt;br /&gt;
*[[Nicole|Nicole Ting]]&lt;br /&gt;
*[[Oriole]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Parrot]]&lt;br /&gt;
*[[Quaver]]&lt;br /&gt;
*[[Richard Hugh]]&lt;br /&gt;
**Purritician&lt;br /&gt;
*[[Rin]]&lt;br /&gt;
*[[Rodney]]&lt;br /&gt;
*[[Samurai]]&lt;br /&gt;
**Samurai (Blue)&lt;br /&gt;
**Samurai (Yellow)&lt;br /&gt;
**Samurai (Green)&lt;br /&gt;
**Samurai Girl&lt;br /&gt;
**Samurai (Pirate)&lt;br /&gt;
*[[Tentacle]]&lt;br /&gt;
*[[Treble]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Triangleshots]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
Editor-only Gimmicks:&lt;br /&gt;
*[[Freezeshots]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The following achievements can be obtained in-game, as well as on Steam. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ranks.png|100px|thumb|center]]&lt;br /&gt;
 || Ranks || Ranks determine how many beats a player missed during a respective level and range between S, A, B, C, D, and F, where S indicates zero misses, and F indicates a range of most misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Star Achievements.png|100px|center|Highlighted stars on the player's pager indicate whether a level has been successfully completed.]]&lt;br /&gt;
 || Stars || Highlighted Stars on the player's pager indicate whether a level has been successfully completed..&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scroll Achievements.png|100px|center|Highlighted scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.]]&lt;br /&gt;
 || Scrolls || Highlighted Scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Steam Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description !! How To Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Day On The Job S1.jpg|center]]&lt;br /&gt;
 || First Day On The Job || Complete Act 1. || Pass all Act 1 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:One Step At A Time S2.jpg|center]]&lt;br /&gt;
 || One Step At A Time || Complete Act 2. || Pass all Act 2 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:A Usual Day Around Here.jpg|center]]&lt;br /&gt;
 || A Usual Day Around Here || Complete Act 3. || Pass all Act 3 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Working Remotely.jpg|center]]&lt;br /&gt;
 || Working Remotely || Complete Act 4. || Pass all Act 4 levels with a B-rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Welcome To The Team.jpg|center]]&lt;br /&gt;
 || Welcome To The Team || Save the Insomniac patient and watch the game's credits. || Pass levels 1-X and 1-XN, and watch or play through the game's credits.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:The Donut Trilogy.jpg|center]]&lt;br /&gt;
 || The Donut Trilogy || Complete the Muse Dash Collaboration. || Pass levels MD-1, MD-2, and MD-3 with a B-Rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Date.jpg|center]]&lt;br /&gt;
 || First Date || Earn an S-Rank on Level 1-2. || Earn an S-Rank by missing zero beats during Level 1-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Insomnia Cure.jpg|center]]&lt;br /&gt;
 || Insomnia Cure || Earn an S-Rank on Level 1-X. || Earn an S-Rank by missing zero beats during Level 1-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Maybe Try Decaf?.jpg|center]]&lt;br /&gt;
 || Maybe Try Decaf? || Earn an S-Rank on Level 2-2. || Earn an S-Rank by missing zero beats during Level 2-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Rush Hour.jpg|center]]&lt;br /&gt;
 || Rush Hour || Earn an S-Rank on Level 2-3. || Earn an S-Rank by missing zero beats during Level 2-3.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:No Items, Final Destination.jpg|center]]&lt;br /&gt;
 || No Items, Final Destination || Earn an S-Rank on Level 2-3N. || Earn an S-Rank by missing zero beats during Level 2-3N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Greenhouse.jpg|center]]&lt;br /&gt;
 || Greenhouse || Earn an S-Rank on Level 3-1. || Earn an S-Rank by missing zero beats during Level 3-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sing From The Heart.jpg|center]]&lt;br /&gt;
 || Sing From The Heart || Earn an S-Rank on Level 2-X. || Earn an S-Rank by missing zero beats during Level 2-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Overworked, Underpaid.jpg|center]]&lt;br /&gt;
 || Overworked, Underpaid || Earn an S-Rank on Level 3-X. || Earn an S-Rank by missing zero beats during Level 3-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Conductor.jpg|center]]&lt;br /&gt;
 || Conductor || Earn an S-Rank on Level 4-1. || Earn an S-Rank by missing zero beats during Level 4-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Beats To Travel To.jpg|center]]&lt;br /&gt;
 || Beats To Travel To || Earn an S-Rank on Level 4-1N. || Earn an S-Rank by missing zero beats during Level 4-1N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Focused.jpg|center]]&lt;br /&gt;
 || Focused || Earn an S-Rank on Level 1-XN. || Earn an S-Rank by missing zero beats during Level 1-XN.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Nimble.jpg|center]]&lt;br /&gt;
 || Nimble || Earn an S-Rank in Beans Hopper. || Earn an S-Rank by jumping over the box of beans 60 times or more during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Hey, I Wasn't Ready Yet!.jpg|center]]&lt;br /&gt;
 || Hey, I Wasn't Ready Yet! || Receive a Score of 0 in Beans Hopper. || Let the box of beans hit Samurai without jumping during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Two-Handed.jpg|center]]&lt;br /&gt;
 || Two-Handed || Complete any level in 2-Player Mode. || Switch to 2-Player Mode on the pager when previewing a level, and complete the level in 2-Player mode.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Whole-Hearted Performance.jpg|center]]&lt;br /&gt;
 || Whole-Hearted Performance || Earn an S-Rank. || Earn an S-Rank by missing zero beats during any level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woof.jpg|center]]&lt;br /&gt;
 || Woof || Enter the &amp;quot;Rhythm Dogtor&amp;quot; code. || Type the arrow sequence displayed on the wall of Dr Paige's office in the Level Select menu.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:I'm Dizzy.jpg|center]]&lt;br /&gt;
 || I'm Dizzy || Give Dr Edega a headache in the Level Select menu. || Hold the right or left arrow key on your keyboard in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Worth A Shot.jpg|center]]&lt;br /&gt;
 || Worth A Shot || Get scolded by Dr Edega in the Level Select menu. || Repeatedly try to enter a locked level in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
===Rhythm Dogtor===&lt;br /&gt;
You can see a secret code in Ada's room, which you can press in order to play a secret level, which is a parody of 3-X [[One Shift More]].&lt;br /&gt;
The code is:&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
===Hurry Up!===&lt;br /&gt;
In 3-X &amp;quot;One Shift More&amp;quot;, after the line &amp;quot;But they've been waiting for so long&amp;quot;, if the player doesn't press the last beat, the Politician's urging can be heard.&lt;br /&gt;
; &amp;quot;Oh, come on, make your move! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;You can do it, come on! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;Any time. Now, come on! Let's go!&amp;quot;&lt;br /&gt;
; &amp;quot;Make a move already, would you?&amp;quot;&lt;br /&gt;
; &amp;quot;Oh.... bloody hell, hurry up already?&amp;quot;&lt;br /&gt;
After that, he'll press the last beat.&lt;br /&gt;
===Special Sleeves===&lt;br /&gt;
Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;br /&gt;
===Christmas Metreenome===&lt;br /&gt;
When you open the editor on Christmas, the metronome will look like a Christmas tree and the sound will change to bells.&lt;br /&gt;
===Samurai.===&lt;br /&gt;
Typing &amp;quot;Samurai.&amp;quot; (''with'' the dot and capital S) in the Story Mode select screen or Main Menu will change most text in the game to only display &amp;quot;Samurai.&amp;quot; Floating Text events will only display one syllable per line, which will always be &amp;quot;Samurai.&amp;quot; The text can also be changed back to normal by typing &amp;quot;Samurai.&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Game Design, Music &amp;amp; Programming: Hafiz Azman (fizzd)&amp;lt;br /&amp;gt;&lt;br /&gt;
Art: Winston Lee&amp;lt;br /&amp;gt;&lt;br /&gt;
Lead Programming &amp;amp; UX Design: Giacomo Preciado&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming: Jose Cahuana&amp;lt;br /&amp;gt;&lt;br /&gt;
Scriptwriting, Community &amp;amp; PR: Kyle Labriola&amp;lt;br /&amp;gt;&lt;br /&gt;
Sound Design &amp;amp; Additional Music: s9menine&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Level Desing: Jenny Crowe&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Design: Vlad Lupu (Morphious86)&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional Programming: David Li (huantian), Random Guy JCI, Alberto Gonzalez&amp;lt;br /&amp;gt;&lt;br /&gt;
UI Art, Poster &amp;amp; Logo Design: Daniel Wong (WOPA!)&amp;lt;br /&amp;gt;&lt;br /&gt;
Korean PR &amp;amp; Community: auth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chinese PR: craft (Indienova)&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshop Moderation: Nocallia&amp;lt;br /&amp;gt;&lt;br /&gt;
Sysadmin &amp;amp; Web Development: HeySora&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1507</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Main_Page&amp;diff=1507"/>
		<updated>2023-04-01T03:51:52Z</updated>

		<summary type="html">&lt;p&gt;Hmm.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to the Rhythm Doctor Wiki!'''&lt;br /&gt;
&lt;br /&gt;
Here you can find information about [[Rhythm Doctor]].&lt;br /&gt;
 &lt;br /&gt;
Feel free to contribute more information about any level or character.&lt;br /&gt;
&lt;br /&gt;
== Game Description ==&lt;br /&gt;
''Rhythm Doctor'' is a 2D, pixel-styled rhythm game, developed and published by [https://7thbe.at/ 7th Beat Games] and [https://indienova.com/en Indienova]. The game was released in early access on Steam and Itch.io on the 26th of February, 2021, for Windows and MacOS, and remains updated with new additions, bug fixes, and further development.&lt;br /&gt;
&lt;br /&gt;
In ''Rhythm Doctor'', players have to accurately press their spacebar respective to a variety of different beat types and gimmicks layered over a music track within each unique level of the game. It also allows players to customize their own character sleeve with its built-in sleeve editor.&lt;br /&gt;
&lt;br /&gt;
''Rhythm Doctor'' will be 7th Beat Games' second major published game, and was originally a free Flash game inspired by Rhythm Heaven, made during college summer breaks from 2011 to 2012! The first online version was released at the end of 2012. &lt;br /&gt;
&lt;br /&gt;
The game received overwhelmingly positive feedback on Steam during its early access release, and has ultimately been praised for its unique story and characters, gameplay mechanics, visuals, and soundtrack.&lt;br /&gt;
&lt;br /&gt;
The game includes a level editor, which is also available for [https://giacomopc.itch.io/rdle free download] without purchasing the game. It allows players to create their own levels, which they can upload to the Steam Workshop or to the non-official community [https://discord.gg/rhythmdr Discord server], for others to play. The game supports single-player mode, shared or split screen co-op, full controller support, as well as remote play.&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
: Old page: [[Rhythm Doctor|Levels]]&lt;br /&gt;
===Act 1===&lt;br /&gt;
* 1-1 [[Samurai Techno]]&lt;br /&gt;
* 1-2 [[Intimate]]&lt;br /&gt;
* 1-X [[Battleworn Insomniac]]&lt;br /&gt;
* 1-CNY [[Chinese New Year]]&lt;br /&gt;
&lt;br /&gt;
===Act 1 Night===&lt;br /&gt;
* 1-1N [[Samurai Dubstep]]&lt;br /&gt;
* 1-2N [[Intimate (Night)]]&lt;br /&gt;
* 1-XN [[Super Battleworn Insomniac]]&lt;br /&gt;
&lt;br /&gt;
===Act 2===&lt;br /&gt;
* 2-1 [[Lo-fi Hip-Hop Beats To Treat Patients To]]&lt;br /&gt;
* 2-2 [[Supraventricular Tachycardia]]&lt;br /&gt;
* 2-3 [[Puff Piece]]&lt;br /&gt;
* 2-4 [[Song of the Sea]]&lt;br /&gt;
* 2-X [[All The Times]]&lt;br /&gt;
* 2-B1 [[Beans Hopper]]&lt;br /&gt;
&lt;br /&gt;
===Act 2 Night===&lt;br /&gt;
* 2-1N [[wish i could care less]]&lt;br /&gt;
* 2-2N [[Unreachable]]&lt;br /&gt;
* 2-3N [[Bomb-Sniffing Pomeranian]]&lt;br /&gt;
* 2-4N [[Song of the Sea (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3===&lt;br /&gt;
* 3-1 [[Sleepy Garden]]&lt;br /&gt;
* 3-2 [[Classy]]&lt;br /&gt;
* 3-3 [[Distant Duet]]&lt;br /&gt;
* 3-X [[One Shift More]]&lt;br /&gt;
* 3-X2 [[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
&lt;br /&gt;
===Act 3 Night===&lt;br /&gt;
* 3-1N [[Lounge]]&lt;br /&gt;
* 3-2N [[Classy (Night)]]&lt;br /&gt;
* 3-3N [[Distant Duet (Night)]]&lt;br /&gt;
&lt;br /&gt;
===Act 4===&lt;br /&gt;
* 4-1 [[Training Doctor's Train Ride Performance]]&lt;br /&gt;
* 4-2 [[Invisible]]&lt;br /&gt;
* 4-3 [[Steinway]]&lt;br /&gt;
* 4-4 [[Know You]]&lt;br /&gt;
&lt;br /&gt;
===Act 4 Night===&lt;br /&gt;
* 4-1N [[Rollerdisco Rumble]]&lt;br /&gt;
* 4-2N [[Invisible (Night)]]&lt;br /&gt;
* 4-3N [[Steinway Reprise]]&lt;br /&gt;
&lt;br /&gt;
===Art Room===&lt;br /&gt;
* X-0 [[Helping Hands]]&lt;br /&gt;
* X-1 [[Art Exercise]]&lt;br /&gt;
&lt;br /&gt;
===Unbeatable Collab===&lt;br /&gt;
* X-WOT [[Worn Out Tapes]]&lt;br /&gt;
&lt;br /&gt;
===Muse Dash Collab===&lt;br /&gt;
* MD-1 [[Blackest Luxury Car]]&lt;br /&gt;
* MD-2 [[tape/stop/night]]&lt;br /&gt;
* MD-3 [[The 90's Decision]]&lt;br /&gt;
&lt;br /&gt;
===Bits &amp;amp; Bops Collab===&lt;br /&gt;
* X-MAT [[Meet and Tweet]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Early Access == &lt;br /&gt;
:Rhythm Doctor has gone through many changes.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
:Alternate versions of a character (&amp;quot;Alts&amp;quot;) are also on the character's respective main page. &lt;br /&gt;
*[[Paige|Ada Paige]]&lt;br /&gt;
**Adog&lt;br /&gt;
*[[Barista]]&lt;br /&gt;
*[[Beat (Character)|Beat]]&lt;br /&gt;
*[[Bodybuilder]]&lt;br /&gt;
*[[Buro]]&lt;br /&gt;
*[[Clef]]&lt;br /&gt;
*[[Cockatiel]]&lt;br /&gt;
*[[Cole|Cole Brew]]&lt;br /&gt;
**Cole Brew (Blue)&lt;br /&gt;
**Cole Brew (Old)&lt;br /&gt;
*[[Edega]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
**Farmer (Old)&lt;br /&gt;
*[[Hailey]]&lt;br /&gt;
**Hailey - New Year&lt;br /&gt;
*[[Ian]]&lt;br /&gt;
*[[Insomniac]]&lt;br /&gt;
**Insomniac (Alt)&lt;br /&gt;
*[[Intern]]&lt;br /&gt;
*[[Janitor]]&lt;br /&gt;
*[[Kanye]]&lt;br /&gt;
*[[Logan]]&lt;br /&gt;
**Logan - New Year&lt;br /&gt;
**Logan - Raya&lt;br /&gt;
*[[Lucia]]&lt;br /&gt;
*[[Marija]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Mrs. Stevenson]]&lt;br /&gt;
**Mrs. Stevendog&lt;br /&gt;
*[[Mr. Stevenson]]&lt;br /&gt;
**Mr. Stevendog&lt;br /&gt;
*[[Nicole|Nicole Ting]]&lt;br /&gt;
*[[Oriole]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Parrot]]&lt;br /&gt;
*[[Quaver]]&lt;br /&gt;
*[[Richard Hugh]]&lt;br /&gt;
**Purritician&lt;br /&gt;
*[[Rin]]&lt;br /&gt;
*[[Rodney]]&lt;br /&gt;
*[[Samurai]]&lt;br /&gt;
**Samurai (Blue)&lt;br /&gt;
**Samurai (Yellow)&lt;br /&gt;
**Samurai (Green)&lt;br /&gt;
**Samurai Girl&lt;br /&gt;
**Samurai (Pirate)&lt;br /&gt;
*[[Tentacle]]&lt;br /&gt;
*[[Treble]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Triangleshots]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
Editor-only Gimmicks:&lt;br /&gt;
*[[Freezeshots]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The following achievements can be obtained in-game, as well as on Steam. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ranks.png|100px|thumb|center]]&lt;br /&gt;
 || Ranks || Ranks determine how many beats a player missed during a respective level and range between S, A, B, C, D, and F, where S indicates zero misses, and F indicates a range of most misses.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Star Achievements.png|100px|center|Highlighted stars on the player's pager indicate whether a level has been successfully completed.]]&lt;br /&gt;
 || Stars || Highlighted Stars on the player's pager indicate whether a level has been successfully completed..&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scroll Achievements.png|100px|center|Highlighted scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.]]&lt;br /&gt;
 || Scrolls || Highlighted Scrolls on the player's pager indicate whether a level has been successfully completed with an S-Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Steam Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Title !! Description !! How To Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Day On The Job S1.jpg|center]]&lt;br /&gt;
 || First Day On The Job || Complete Act 1. || Pass all Act 1 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:One Step At A Time S2.jpg|center]]&lt;br /&gt;
 || One Step At A Time || Complete Act 2. || Pass all Act 2 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:A Usual Day Around Here.jpg|center]]&lt;br /&gt;
 || A Usual Day Around Here || Complete Act 3. || Pass all Act 3 levels with a B-rank or higher, and complete the Boss Stage.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Working Remotely.jpg|center]]&lt;br /&gt;
 || Working Remotely || Complete Act 4. || Pass all Act 4 levels with a B-rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Welcome To The Team.jpg|center]]&lt;br /&gt;
 || Welcome To The Team || Save the Insomniac patient and watch the game's credits. || Pass levels 1-X and 1-XN, and watch or play through the game's credits.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:The Donut Trilogy.jpg|center]]&lt;br /&gt;
 || The Donut Trilogy || Complete the Muse Dash Collaboration. || Pass levels MD-1, MD-2, and MD-3 with a B-Rank or higher.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:First Date.jpg|center]]&lt;br /&gt;
 || First Date || Earn an S-Rank on Level 1-2. || Earn an S-Rank by missing zero beats during Level 1-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Insomnia Cure.jpg|center]]&lt;br /&gt;
 || Insomnia Cure || Earn an S-Rank on Level 1-X. || Earn an S-Rank by missing zero beats during Level 1-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Maybe Try Decaf?.jpg|center]]&lt;br /&gt;
 || Maybe Try Decaf? || Earn an S-Rank on Level 2-2. || Earn an S-Rank by missing zero beats during Level 2-2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Rush Hour.jpg|center]]&lt;br /&gt;
 || Rush Hour || Earn an S-Rank on Level 2-3. || Earn an S-Rank by missing zero beats during Level 2-3.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:No Items, Final Destination.jpg|center]]&lt;br /&gt;
 || No Items, Final Destination || Earn an S-Rank on Level 2-3N. || Earn an S-Rank by missing zero beats during Level 2-3N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Greenhouse.jpg|center]]&lt;br /&gt;
 || Greenhouse || Earn an S-Rank on Level 3-1. || Earn an S-Rank by missing zero beats during Level 3-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sing From The Heart.jpg|center]]&lt;br /&gt;
 || Sing From The Heart || Earn an S-Rank on Level 2-X. || Earn an S-Rank by missing zero beats during Level 2-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Overworked, Underpaid.jpg|center]]&lt;br /&gt;
 || Overworked, Underpaid || Earn an S-Rank on Level 3-X. || Earn an S-Rank by missing zero beats during Level 3-X.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Conductor.jpg|center]]&lt;br /&gt;
 || Conductor || Earn an S-Rank on Level 4-1. || Earn an S-Rank by missing zero beats during Level 4-1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Beats To Travel To.jpg|center]]&lt;br /&gt;
 || Beats To Travel To || Earn an S-Rank on Level 4-1N. || Earn an S-Rank by missing zero beats during Level 4-1N.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Focused.jpg|center]]&lt;br /&gt;
 || Focused || Earn an S-Rank on Level 1-XN. || Earn an S-Rank by missing zero beats during Level 1-XN.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Nimble.jpg|center]]&lt;br /&gt;
 || Nimble || Earn an S-Rank in Beans Hopper. || Earn an S-Rank by jumping over the box of beans 60 times or more during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Hey, I Wasn't Ready Yet!.jpg|center]]&lt;br /&gt;
 || Hey, I Wasn't Ready Yet! || Receive a Score of 0 in Beans Hopper. || Let the box of beans hit Samurai without jumping during Level 2-B1.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Two-Handed.jpg|center]]&lt;br /&gt;
 || Two-Handed || Complete any level in 2-Player Mode. || Switch to 2-Player Mode on the pager when previewing a level, and complete the level in 2-Player mode.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Whole-Hearted Performance.jpg|center]]&lt;br /&gt;
 || Whole-Hearted Performance || Earn an S-Rank. || Earn an S-Rank by missing zero beats during any level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woof.jpg|center]]&lt;br /&gt;
 || Woof || Enter the &amp;quot;Rhythm Dogtor&amp;quot; code. || Type the arrow sequence displayed on the wall of Dr Paige's office in the Level Select menu.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:I'm Dizzy.jpg|center]]&lt;br /&gt;
 || I'm Dizzy || Give Dr Edega a headache in the Level Select menu. || Hold the right or left arrow key on your keyboard in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Worth A Shot.jpg|center]]&lt;br /&gt;
 || Worth A Shot || Get scolded by Dr Edega in the Level Select menu. || Repeatedly try to enter a locked level in the Level Select menu until Dr Edega tells you to stop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
===Rhythm Dogtor===&lt;br /&gt;
You can see a secret code in Ada's room, which you can press in order to play a secret level, which is a parody of 3-X [[One Shift More]].&lt;br /&gt;
The code is:&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
←→←←&lt;br /&gt;
→←→→&lt;br /&gt;
===Hurry Up!===&lt;br /&gt;
In 3-X &amp;quot;One Shift More&amp;quot;, after the line &amp;quot;But they've been waiting for so long&amp;quot;, if the player doesn't press the last beat, the Politician's urging can be heard.&lt;br /&gt;
; &amp;quot;Oh, come on, make your move! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;You can do it, come on! Hurry up!&amp;quot;&lt;br /&gt;
; &amp;quot;Any time. Now, come on! Let's go!&amp;quot;&lt;br /&gt;
; &amp;quot;Make a move already, would you?&amp;quot;&lt;br /&gt;
; &amp;quot;Oh.... bloody hell, hurry up already?&amp;quot;&lt;br /&gt;
After that, he'll press the last beat.&lt;br /&gt;
===Special Sleeves===&lt;br /&gt;
Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;br /&gt;
===Christmas Metreenome===&lt;br /&gt;
When you open the editor on Christmas, the metronome will look like a Christmas tree and the sound will change to bells.&lt;br /&gt;
===Samurai.===&lt;br /&gt;
Typing &amp;quot;Samurai.&amp;quot; (''with'' the dot and capital S) in the Story Mode select screen or Main Menu will change most text in the game to only display &amp;quot;Samurai.&amp;quot; Floating Text events will only display one syllable per line, which will always be &amp;quot;Samurai.&amp;quot; The text can also be changed back to normal by typing &amp;quot;Samurai.&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Game Design, Music &amp;amp; Programming: Hafiz Azman (fizzd)&amp;lt;br /&amp;gt;&lt;br /&gt;
Art: Winston Lee&amp;lt;br /&amp;gt;&lt;br /&gt;
Lead Programming &amp;amp; UX Design: Giacomo Preciado&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming: Jose Cahuana&amp;lt;br /&amp;gt;&lt;br /&gt;
Scriptwriting, Community &amp;amp; PR: Kyle Labriola&amp;lt;br /&amp;gt;&lt;br /&gt;
Sound Design &amp;amp; Additional Music: s9menine&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Level Desing: Jenny Crowe&amp;lt;br /&amp;gt;&lt;br /&gt;
Programming &amp;amp; Design: Vlad Lupu (Morphious86)&amp;lt;br /&amp;gt;&lt;br /&gt;
Additional Programming: David Li (huantian), Random Guy JCI, Alberto Gonzalez&amp;lt;br /&amp;gt;&lt;br /&gt;
UI Art, Poster &amp;amp; Logo Design: Daniel Wong (WOPA!)&amp;lt;br /&amp;gt;&lt;br /&gt;
Korean PR &amp;amp; Community: auth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chinese PR: craft (Indienova)&amp;lt;br /&amp;gt;&lt;br /&gt;
Workshop Moderation: Nocallia&amp;lt;br /&amp;gt;&lt;br /&gt;
Sysadmin &amp;amp; Web Development: HeySora&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hmm.</name></author>
	</entry>
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