<?xml version="1.0"?>
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	<id>https://wiki.rhythm.cafe/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azabiphetamine</id>
	<title>Rhythm Doctor Wiki - User contributions [en-ca]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rhythm.cafe/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azabiphetamine"/>
	<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/page/Special:Contributions/Azabiphetamine"/>
	<updated>2026-09-25T12:04:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:ClassyBeat.png&amp;diff=4472</id>
		<title>File:ClassyBeat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:ClassyBeat.png&amp;diff=4472"/>
		<updated>2026-08-12T13:21:57Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: classybeat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
classybeat&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Show_Hands&amp;diff=4471</id>
		<title>Show Hands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Show_Hands&amp;diff=4471"/>
		<updated>2026-08-07T18:43:15Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: im not sure what 0.17 means here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Show Hands&lt;br /&gt;
 | image = File:EditorShowHands.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = ShowHands&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;version&amp;lt;/code&amp;gt;&amp;lt;!--0.17--&amp;gt;&lt;br /&gt;
 | shortcut = U&lt;br /&gt;
}}&lt;br /&gt;
'''Show Hands''' is an event in the '''VFX Tab''' that shows one or both hands (arms) on screen.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Properties&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hand || Buttons || Shows/hides either side's hand, either player's hand or both hands.&lt;br /&gt;
|-&lt;br /&gt;
| Action || Dropdown || Shows or hides the chosen hand(s).&lt;br /&gt;
|-&lt;br /&gt;
| Extent || Buttons || Extends hands either fully or partially across the screen.&lt;br /&gt;
|-&lt;br /&gt;
| Force raised if lowered || Checkbox || If the hand is lowered off screen, (e.g. Upon starting the level), then the hand will be raised to screen level.&lt;br /&gt;
|-&lt;br /&gt;
| Align with room's visible area || Buttons || If the camera moves, the hands will stay in the visible area of the room.&lt;br /&gt;
|-&lt;br /&gt;
| Transition || Buttons || Either instantly hides the hands or slides them off screen.&lt;br /&gt;
|}&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;ShowHands&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;hand&amp;quot;: &amp;quot;Left&amp;quot;, &amp;quot;action&amp;quot;: &amp;quot;Show&amp;quot;, &amp;quot;extent&amp;quot;: &amp;quot;Full&amp;quot;, &amp;quot;forceRaise&amp;quot;: true, &amp;quot;align&amp;quot;: false, &amp;quot;instant&amp;quot;: true}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* '''r38''': Shortcut was changed from 5 to U.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If you turn &amp;quot;Align with room's visible area&amp;quot; off, then it ''will'' align with the room's visible area, and vice versa. This may or may not be unintentional.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Set_Foreground&amp;diff=4469</id>
		<title>Set Foreground</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Set_Foreground&amp;diff=4469"/>
		<updated>2026-08-07T18:20:42Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Set Foreground&lt;br /&gt;
 | image = File:EditorSetForeground.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = SetForeground&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;version&amp;lt;/code&amp;gt;&lt;br /&gt;
 | shortcut = Shift+B&lt;br /&gt;
}}&lt;br /&gt;
'''Set Foreground''' is an event in the '''VFX Tab''' that overlays an image or a sequence of images on top of a '''room'''.&lt;br /&gt;
== Usage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Image || Text Box || Image file(s) to use for the background.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Color Picker || Tint to apply to the image (uses '''Multiply''' blending).&lt;br /&gt;
|-&lt;br /&gt;
| FPS || Text Box || FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as &amp;quot;'''[multiple images]'''&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| Scaling || Dropdown || How the image should scale to the game aspect ratio.&lt;br /&gt;
|}&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetForeground&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;image&amp;quot;: [], &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;contentMode&amp;quot;: &amp;quot;ScaleToFill&amp;quot; },&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetForeground&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;image&amp;quot;: [&amp;quot;foo.png&amp;quot;, &amp;quot;bar.png&amp;quot;], &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;fps&amp;quot;: 30, &amp;quot;contentMode&amp;quot;: &amp;quot;ScaleToFill&amp;quot; },&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rooms''' (integer[])&lt;br /&gt;
&amp;lt;br&amp;gt;Rooms to apply to.&lt;br /&gt;
&lt;br /&gt;
'''color''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Tint color. Must be a valid HEXALPHA color.&lt;br /&gt;
&lt;br /&gt;
'''image''' (string[])&lt;br /&gt;
&amp;lt;br&amp;gt;Image(s) to use for the background.&lt;br /&gt;
&lt;br /&gt;
'''fps''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;FPS to use for the sequence of images. Optional if '''image''' has 1 image.&lt;br /&gt;
&lt;br /&gt;
'''contentMode''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* '''r38''': Shortcut was changed from G to Shift+B.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=User_talk:Protolyte&amp;diff=4468</id>
		<title>User talk:Protolyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=User_talk:Protolyte&amp;diff=4468"/>
		<updated>2026-08-04T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: Created page with &amp;quot;=== wowa ===  thats a lot of contributions!!! we very very appreciate them  looking through a lot of these is reminding me that, wow a lot of the pages i wrote are ''Very'' inconsistent and there should probably be some kind of '''Manual of Style''' written at some point (particularly things like &amp;quot;(integer[])&amp;quot; dont read great when not using a &amp;lt;code&amp;gt;monospace font&amp;lt;/code&amp;gt;)  do you have a discord or email to talk with ? user talk is okay im just not that used to it Lol  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== wowa ===&lt;br /&gt;
&lt;br /&gt;
thats a lot of contributions!!! we very very appreciate them&lt;br /&gt;
&lt;br /&gt;
looking through a lot of these is reminding me that, wow a lot of the pages i wrote are ''Very'' inconsistent and there should probably be some kind of '''Manual of Style''' written at some point (particularly things like &amp;quot;(integer[])&amp;quot; dont read great when not using a &amp;lt;code&amp;gt;monospace font&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
do you have a discord or email to talk with ? user talk is okay im just not that used to it Lol&lt;br /&gt;
&lt;br /&gt;
[[User:Azabiphetamine|Azabiphetamine]] ([[User talk:Azabiphetamine|talk]]) 00:00, 4 August 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Set_Foreground&amp;diff=4467</id>
		<title>Set Foreground</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Set_Foreground&amp;diff=4467"/>
		<updated>2026-08-03T23:56:25Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: added fps box, added fps surgery example, other&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Set Foreground&lt;br /&gt;
 | image = File:EditorSetForeground.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = SetForeground&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;version&amp;lt;/code&amp;gt;&lt;br /&gt;
 | shortcut = Shift+B&lt;br /&gt;
}}&lt;br /&gt;
'''Set Foreground''' is an event in the '''VFX Tab''' that overlays an image or a sequence of images on top of a '''room'''.&lt;br /&gt;
== Usage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Image || Text Box || Image file(s) to use for the background.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Color Picker || Tint to apply to the image (uses '''Multiply''' blending).&lt;br /&gt;
|-&lt;br /&gt;
| FPS || Text Box || FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as &amp;quot;'''[multiple images]'''&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| Scaling || Dropdown || How the image should scale to the game aspect ratio.&lt;br /&gt;
|}&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetForeground&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;image&amp;quot;: [], &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;contentMode&amp;quot;: &amp;quot;ScaleToFill&amp;quot; },&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetForeground&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;image&amp;quot;: [&amp;quot;foo.png&amp;quot;, &amp;quot;bar.png&amp;quot;], &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;fps&amp;quot;: 30, &amp;quot;contentMode&amp;quot;: &amp;quot;ScaleToFill&amp;quot; },&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rooms''' (integer[])&lt;br /&gt;
&amp;lt;br&amp;gt;Rooms to apply to.&lt;br /&gt;
&lt;br /&gt;
'''color''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Tint color. Must be a valid HEXALPHA color.&lt;br /&gt;
&lt;br /&gt;
'''image''' (string[])&lt;br /&gt;
&amp;lt;br&amp;gt;Image(s) to use for the background.&lt;br /&gt;
&lt;br /&gt;
'''fps''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;FPS to use for the sequence of images. Optional if '''image''' has 1 image.&lt;br /&gt;
&lt;br /&gt;
'''contentMode''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Custom_Shake&amp;diff=4466</id>
		<title>Custom Shake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Custom_Shake&amp;diff=4466"/>
		<updated>2026-08-03T23:29:35Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = CustomShake&lt;br /&gt;
 | image = File:EditorShakeScreenCustom.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = ShakeScreenCustom&lt;br /&gt;
 | versionorigin = r38&lt;br /&gt;
 | shortcut = H&lt;br /&gt;
}}&lt;br /&gt;
'''Custom Shake''' is an event in the '''VFX Tab''' that creates a screen shake effect for a set intensity and duration.&lt;br /&gt;
== Usage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shake Type || Dropdown || What type screen shake is used.&lt;br /&gt;
|-&lt;br /&gt;
| Duration || Text Box (Number) || How long the shaking effect lasts for.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Text Box (Number) || The distance the screen is able to move from the center of the window.&lt;br /&gt;
|-&lt;br /&gt;
| Frequency || Text Box (Number) || The speed at which the screen moves during the effect.&lt;br /&gt;
|-&lt;br /&gt;
| Fade out || Checkbox || The amplitude will gradually decrease until the end of the effect.&lt;br /&gt;
|-&lt;br /&gt;
| Use beats || Checkbox || Beats will be used instead of seconds for the duration.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Shake types&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Normal || The screen teleports very quickly to random positions away from the center based on the amplitude and then abruptly jumps back to the center of the window.&lt;br /&gt;
|-&lt;br /&gt;
| Smooth || Works similarly to normal shaking, except this one moves at the speed set by the frequency to the random positions.&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || The screen rotates along the vertices of the screen's outline to create a kind of rocking effect.&lt;br /&gt;
|-&lt;br /&gt;
| Bass Drop || The screen zooms inward and outward and uses the distortion effect seen in the [[Bass Drop]] event.&lt;br /&gt;
|}&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;ShakeScreenCustom&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;shakeType&amp;quot;: &amp;quot;Smooth&amp;quot;, &amp;quot;duration&amp;quot;: 5, &amp;quot;amplitude&amp;quot;: 5, &amp;quot;frequency&amp;quot;: 1, &amp;quot;fadeOut&amp;quot;: true, &amp;quot;useBeats&amp;quot;: false }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rooms''' (Integer)&lt;br /&gt;
&amp;lt;br&amp;gt;Rooms to apply to.&lt;br /&gt;
&lt;br /&gt;
'''shakeType''' (Enum)&lt;br /&gt;
&amp;lt;br&amp;gt; Shake type used (see above).&lt;br /&gt;
&lt;br /&gt;
'''duration''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt; Goes from 0 to 99999.&lt;br /&gt;
&lt;br /&gt;
'''amplitude''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt; Goes from 0 to 50.&lt;br /&gt;
&lt;br /&gt;
'''frequency''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt; Goes from 0 to 50. Not used by Normal shake type.&lt;br /&gt;
&lt;br /&gt;
'''fadeOut''' (Bool)&lt;br /&gt;
&amp;lt;br&amp;gt; Controls if the amplitude should reduce over time. Not used by Normal or Bass Drop.&lt;br /&gt;
&lt;br /&gt;
'''useBeats''' (Bool)&lt;br /&gt;
&amp;lt;br&amp;gt; Controls whether seconds or beats are used for the duration.&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4395</id>
		<title>Row Length</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4395"/>
		<updated>2026-06-19T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: lune also has non-hold 5beat; also: i didnt know writing holds lowercase worked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Varyingrowlengths.png|thumb|Rows with various lengths. From top to bottom:&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7-beat: ''Samurai''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;6-beat: ''Edega''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;5-beat: ''Mark''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;4-beat: ''Cockatiel''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3-beat: ''Owl''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;]]&lt;br /&gt;
'''Row Length''' is a modification to [[Classic Beats]]. It changes how many beats a classic row has. While the core mechanic of '''Rhythm Doctor''' is hitting on the 7th beat, different row lengths require hitting on a different beat instead. 7 beats are the maximum, so different lengths are always ''shorter''.&lt;br /&gt;
&lt;br /&gt;
A non-7-beat row is first introduced in [[Welcome Back]], with [[Mark]] having '''5 beats''' instead. He is also the only patient to have a row whose length is not 7. In [[Blurred]], there is a brief instance of Mark (and [[Edega]]) having a '''6-beat row'''.&lt;br /&gt;
&lt;br /&gt;
'''Row Length''' is primarily defined by the row's ''length'' property, and its classic beats' ''length'' property. While patients like [[Cockatiel]] feature a row that ''sounds'' like 4 beats, it is still a 7-beat row due to being 7 beats long.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome Back]] (Tutorialized)&lt;br /&gt;
* [[Boss Fight]]&lt;br /&gt;
* [[Blurred]]&lt;br /&gt;
* [[Miracle Defibrillator]]&lt;br /&gt;
* [[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
&lt;br /&gt;
Before 1.0, all rows could only be 7 beats long. Creators could make shorter patterns by including [[Row Xs]] at the start of the row, such as to make the ''perceived'' first pulse a different pulse. For instance, a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern acts as a 5-beat pattern, because the amount of beats from the ''perceived'' first pulse and the hit is 5.&lt;br /&gt;
&lt;br /&gt;
Before 1.0, patterns with an X on the first beat were considered illegal in custom levels under the assumption that all classic beats were 7 beats long. To use these patterns, it was required to use '''[[Set Counting Sound|Counting Sounds]]''' to specify the number of each pulse, so that the player could know where the ''perceived'' first pulse was actually located.&lt;br /&gt;
&lt;br /&gt;
After 1.0, when variable row length was added, this method of cueing is still required in most cases, however it may be omitted if it's immediately clear what a row's length is before any gameplay.&lt;br /&gt;
&amp;lt;!-- best efforts at wording. maybe rewrite in a way that can include the &amp;quot;before 1.0, after 1.0&amp;quot; details in #History instead --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Non 7-beat row visuals were added in 1.0&lt;br /&gt;
* Visual row lengthening/shortening was added in 1.0&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Know You]]''' includes a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern for [[Hailey]], which is taught in its tutorial. This is functionally the same as a 5-beat row.&lt;br /&gt;
** If the player has the '''Audible Skipped Beats''' accessibility option enabled, Hailey's pattern will play the first two beats audibly. However, for different length rows, this does not happen.&lt;br /&gt;
** Similarly, [[Cockatiel]] primarily features a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern, which can be interpreted as 4-beat.&lt;br /&gt;
** Similarly, [[Owl]] primarily features a &amp;lt;code&amp;gt;-xx-xx&amp;lt;/code&amp;gt; pattern, which can be interpreted as 3-beat.&lt;br /&gt;
** Similarly, [[Parrot]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. &amp;lt;!-- maybe remove these ? --&amp;gt;&lt;br /&gt;
** Similarly, [[Oriole]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].&lt;br /&gt;
** Treble has a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern in [[Worn Out Tapes]], though it isn't tutorialized, instead using counting sounds as a cue.&lt;br /&gt;
** Lune has a similar &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern in [[Kingdom of Balloons]], though it also uses [[holds]].&lt;br /&gt;
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Talk:Leitmotifs&amp;diff=4394</id>
		<title>Talk:Leitmotifs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Talk:Leitmotifs&amp;diff=4394"/>
		<updated>2026-06-19T20:18:08Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== transcriptions and timestamps ==&lt;br /&gt;
&lt;br /&gt;
hello :) i put up transcriptions for whatever i could, but i do have a few questions. all in good spirit! just wanna be accurate.&lt;br /&gt;
* what is the insomniac motif? im not totally certain myself, since to me it seems more like a variation on the oriental motif. if im missing something lmk&lt;br /&gt;
* the timestamps. im not sure what they point to most of the time? but they could be helpful. sort of what im asking is do we need them and if we do, do they need tidying up? would help clarify some motifs too&lt;br /&gt;
* lo-fi motif? this is to do with the timestamps to be honest, especially as in the bandcamp release, the intro to wish i could care less taken from lofi beats isnt there. ive taken it to be the solo part that gets riffed on in care less/beats to chill to but if consensus lies elsewhere do say&lt;br /&gt;
* also in the bandcamp release. lo-fi beats for patients to chill to is now lo-fi hip-hop beats to freeze patients to. not sure&lt;br /&gt;
* is the dreams dont stop quote at the end of 7x-2 enough to warrant a mention or is it too ehhh&lt;br /&gt;
* is the syncopated melody/rhythm in 6-1 and its tutorial enough to warrant a mention?&lt;br /&gt;
&lt;br /&gt;
thats all i have for now. if my transcriptions are tragically wrong or just kinda bad feel free to replace em or let me know etc etc thank you :)))&lt;br /&gt;
&lt;br /&gt;
=== more ===&lt;br /&gt;
&lt;br /&gt;
awesome transcriptions :holding_back_tears_emoji:&lt;br /&gt;
&lt;br /&gt;
* i feel like insomniac motif ''is'' referring to the oriental motif variation, though, within 1-XN it receives its 7/8 variation and extension (especially in the piano part) i feel like thats more identifiably &amp;quot;''Insomniac Motif''&amp;quot;, given its the one that appears in 7-X / 7-X2. for an image ill probably just put the 2 looping bars at the start of the 1-XN piano part / 7-X2 reprise, or just the 4 bars of the normal motif as it first appears in 1-X&lt;br /&gt;
* keep the '''in-game name''' for 5-2, since it links to the level page and not OST release&lt;br /&gt;
* 7-x2 definitely ''Includes'' 5-X. but like. as liberal as this page is with what it considers leitmotifs i ''cannot'' hear the leitmotif listed on the page in 7-x2. i could maybe make the argument that it uses a super brief variation of the motif at 4:02 - 4:04 ([https://7thbeat.bandcamp.com/track/miracle-defibrillator-coles-song-paige-stays-version bandcamp OST release]), but that seems too farfetched&lt;br /&gt;
* i dont actually think [https://7thbeat.bandcamp.com/track/a-duet-of-syncopation-and-hesitation adosah] (lol) shares any melodic motifs with 6-1? rhythmic...sure i guess. but also seems to farfetched to consider a leitmotif&lt;br /&gt;
* '''''HOWEVER'''''. 7-1 and [https://www.youtube.com/watch?v=C9CExmDUD8M BLURRED (cutscene)] MOST DEFINITELY need a leitmotif section. they are the best songs ever.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[[User:Azabiphetamine|Azabiphetamine]] ([[User talk:Azabiphetamine|talk]]) 20:17, 19 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Floating_Text&amp;diff=4371</id>
		<title>Floating Text</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Floating_Text&amp;diff=4371"/>
		<updated>2026-06-16T21:02:07Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: 2nd minor fix of the day 😭.... I think ill go to pc soon and re-review the whole thing just in case ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Floating Text&lt;br /&gt;
 | image = File:EditorFloatingText.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = FloatingText&lt;br /&gt;
 | versionorigin = r10a&lt;br /&gt;
 | shortcut = A&lt;br /&gt;
}}&lt;br /&gt;
'''Floating Text''' is an event in the '''VFX Tab''' that displays text in the foreground of a room. This event is commonly used for lyrics or other places wherein alternatives like '''[[Show Status Sign]]''' or '''[[Show Dialogue]]''' may be less appropriate or useful. Its color, outline color, rotation, size, and position can be edited. It can't be moved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties (Floating Text)&lt;br /&gt;
|-&lt;br /&gt;
! Setting  !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Text size || Text box (Number) || Text size.&lt;br /&gt;
|-&lt;br /&gt;
| Text angle || Text box (Number) || Text angle.&lt;br /&gt;
|-&lt;br /&gt;
| Text color || Color (Color) || Text color.&lt;br /&gt;
|-&lt;br /&gt;
| Text outline color || Color (Color) || Text outline color.&lt;br /&gt;
|-&lt;br /&gt;
| Text position || Text boxes (Numbers) || Text position.&lt;br /&gt;
|-&lt;br /&gt;
| Text horizontal alignment || Selection (Enum) || Text horizontal alignment (Left, Middle, Right).&lt;br /&gt;
|-&lt;br /&gt;
| Text vertical alignment || Selection (Enum) || Text vertical alignment (Top, Center, Bottom).&lt;br /&gt;
|-&lt;br /&gt;
| Text position || Text boxes (Numbers) || Text position.&lt;br /&gt;
|-&lt;br /&gt;
| Text || Text box (String) || Text to display.&lt;br /&gt;
|-&lt;br /&gt;
| Show '''Advance Text''' actions || Toggle (Bool) || Whether to show the '''Advance Text''' actions or not.&lt;br /&gt;
|-&lt;br /&gt;
| Syllables will disappear || Toggle (Enum) || Whether the syllables should disappear '''fading out''' (InSine tween, unchangeable) or '''instantly'''.&lt;br /&gt;
|-&lt;br /&gt;
| Syllable display duration || Text box (Number) || Default syllable display duration for the event and its respective '''Advance Text''' events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties (Advance Text)&lt;br /&gt;
|-&lt;br /&gt;
! Setting  !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syllable display duration || Text box (Number) || Custom syllable display duration for this syllable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To separate '''syllables''', use &amp;quot;&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&amp;quot; (e.g. &amp;lt;code&amp;gt;I've/ been/ wai/ting/ for/ so/ long...&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate '''paragraphs''', use &amp;quot;&amp;lt;code&amp;gt;\n&amp;lt;/code&amp;gt;&amp;quot; (literal string) (e.g. &amp;lt;code&amp;gt;To/ all/ my/ friends/ that/ I/ have/ lost,/'''\n'''while/ cros/sing/ brid/ges/ I/ have/ crossed,&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate '''different lyrics''', use &amp;lt;code&amp;gt;\n&amp;lt;/code&amp;gt; (a new line character). The new line counts as a &amp;quot;&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&amp;quot;, meaning that it'll split syllables. &amp;lt;br&amp;gt;(e.g. &amp;lt;code&amp;gt;Though&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes/, it/ is/ not/ gone&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
To change the '''color''' of a ''syllable'', encapsulate the text in &amp;lt;code&amp;gt;&amp;lt;color=#HEXALPHA&amp;gt;&amp;lt;/color&amp;gt;&amp;lt;/code&amp;gt; (e.g. &amp;lt;code&amp;gt;It/ is/ get/ting/ clo/ser/ and/ clo/ser/ to/ &amp;lt;color=#FF0000FF&amp;gt;you.&amp;lt;/color&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;). Note that this only affects the '''text''' color, and not its '''outline'''.&lt;br /&gt;
&lt;br /&gt;
To change the '''size''' of a ''syllable'', encapsulate the text in &amp;lt;code&amp;gt;&amp;lt;size=NUM&amp;gt;&amp;lt;\/size&amp;gt;&amp;lt;/code&amp;gt; (with the backslash) (e.g. &amp;lt;code&amp;gt;Thank/ &amp;lt;size=100&amp;gt;GOD&amp;lt;\/size&amp;gt;/ it's/ o/ver/&amp;lt;/code&amp;gt;). Note that this will make the encapsulated text not display if it's using the default latin pixel font. Any other font will properly display the resize.&lt;br /&gt;
&lt;br /&gt;
To use any '''special characters''' literally without affecting the functionality, put a &amp;quot;&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&amp;quot; behind the character (e.g. &amp;lt;code&amp;gt;Our/ worries/ and'''\/'''or/ our/ fears&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate a '''Floating Text''' event into its '''Advance Text''' events, click ''Create '''Advance Text''' actions''.&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
'''Floating Text''' events support [[RDCode#Variables|RDCode variable reading]].&lt;br /&gt;
&lt;br /&gt;
Since the position of the floating text cannot be dynamically changed with the event on its own, '''[[Move Room]]''' events can be used on an empty transparent room with the text to move it.&lt;br /&gt;
&lt;br /&gt;
Another way of going around this issue is not using floating text at all, as some creators instead opt for using '''decorations''', though this removes a lot of the functionality that comes with '''Floating Text''' by default, like syllable separation, text anchoring, timed lyrics, and [[RDCode]] variable reading.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
=== Floating Text ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;FloatingText&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;id&amp;quot;: 0, &amp;quot;text&amp;quot;: &amp;quot;I've/ been/ wai/ting/ for/ so/ long...&amp;quot;, &amp;quot;times&amp;quot;: &amp;quot;&amp;quot;, &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;outlineColor&amp;quot;: &amp;quot;000000FF&amp;quot;, &amp;quot;textPosition&amp;quot;: [50, 50], &amp;quot;size&amp;quot;: 8, &amp;quot;angle&amp;quot;: 0, &amp;quot;showChildren&amp;quot;: true, &amp;quot;fadeOutRate&amp;quot;: 3, &amp;quot;mode&amp;quot;: &amp;quot;FadeOut&amp;quot;, &amp;quot;anchor&amp;quot;: &amp;quot;MiddleCenter&amp;quot;, &amp;quot;narrate&amp;quot;: true, &amp;quot;narrationCategory&amp;quot;: &amp;quot;Subtitles&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rooms''' (integer[])&lt;br /&gt;
&amp;lt;br&amp;gt;Rooms to display the floating text in. Values are a list with unique integers from 0-3, or &amp;lt;code&amp;gt;[4]&amp;lt;/code&amp;gt; (on top).&lt;br /&gt;
&lt;br /&gt;
'''id''' (integer)&lt;br /&gt;
&amp;lt;br&amp;gt;ID of the '''Floating Text'''. Must be unique to all other '''Floating Text''' IDs. Keeps track of '''Advance Text''' events.&lt;br /&gt;
&lt;br /&gt;
'''text''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text to display.&lt;br /&gt;
&lt;br /&gt;
'''times''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Possibly an old parameter. Currently useless. (''May be removed in the future?'')&lt;br /&gt;
&lt;br /&gt;
'''color''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text color. Must be a valid HEX with alpha value.&lt;br /&gt;
&lt;br /&gt;
'''outlineColor''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text outline color. Must be a valid HEX with alpha value.&lt;br /&gt;
&lt;br /&gt;
'''textPosition''' (number[])&lt;br /&gt;
&amp;lt;br&amp;gt;X and Y position of the text. Two-item array.&lt;br /&gt;
&lt;br /&gt;
'''size''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Size of the text. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
'''angle''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Angle of the text. Measured in '''degrees'''.&lt;br /&gt;
&lt;br /&gt;
'''showChildren''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether or not to show the '''Advance Text''' events.&lt;br /&gt;
&lt;br /&gt;
'''fadeOutRate''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Default syllable display duration for the event and its respective Advance Text events in '''beats'''.&lt;br /&gt;
&lt;br /&gt;
'''mode''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Either ''FadeOut'' or ''HideAbruptly''.&lt;br /&gt;
&lt;br /&gt;
'''anchor''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Alignment of the text, separated as &amp;lt;code&amp;gt;VerticalHorizontal&amp;lt;/code&amp;gt;, i.e., values: ''UpperLeft'', ''UpperCenter'', ''UpperRight'', ''MiddleLeft'', ''MiddleCenter'', ''MiddleRight'', ''LowerLeft'', ''LowerCenter'', ''LowerRight''.&lt;br /&gt;
&lt;br /&gt;
'''narrate''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether to narrate or not. (Accessibility)&lt;br /&gt;
&lt;br /&gt;
'''narrationCategory''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Values: ''Fallback'', ''Navigation'', ''Instruction'', ''Notification'', ''Dialogue'', ''Description'', ''Subtitles''.&lt;br /&gt;
&lt;br /&gt;
=== Advance Text ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;AdvanceText&amp;quot;, &amp;quot;id&amp;quot;: 0, &amp;quot;fadeOutDuration&amp;quot;: 3 }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''id''' (integer)&lt;br /&gt;
&amp;lt;br&amp;gt;ID of its parent '''Floating Text'''.&lt;br /&gt;
&lt;br /&gt;
'''fadeOutDuration''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Syllable display duration for the event in '''beats'''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Since the floating text can't be moved dynamically, many creators often use '''decorations''' instead of this event for text.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Floating_Text&amp;diff=4370</id>
		<title>Floating Text</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Floating_Text&amp;diff=4370"/>
		<updated>2026-06-16T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: BAHAHSBBABAHSBANSNDBFFJG ?????????? HOW DID I MISS THIS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Floating Text&lt;br /&gt;
 | image = File:EditorFloatingText.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = FloatingText&lt;br /&gt;
 | versionorigin = r10a&lt;br /&gt;
 | shortcut = A&lt;br /&gt;
}}&lt;br /&gt;
'''Floating Text''' is an event in the '''VFX Tab''' that displays text in the foreground of a room. This event is commonly used for lyrics or other places wherein alternatives like '''[[Show Status Sign]]''' or '''[[Show Dialogue]]''' may be less appropriate or useful. Its color, outline color, rotation, size, and position can be edited. It can't be moved.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties (Floating Text)&lt;br /&gt;
|-&lt;br /&gt;
! Setting  !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Text size || Text box (Number) || Text size.&lt;br /&gt;
|-&lt;br /&gt;
| Text angle || Text box (Number) || Text angle.&lt;br /&gt;
|-&lt;br /&gt;
| Text color || Color (Color) || Text color.&lt;br /&gt;
|-&lt;br /&gt;
| Text outline color || Color (Color) || Text outline color.&lt;br /&gt;
|-&lt;br /&gt;
| Text position || Text boxes (Numbers) || Text position.&lt;br /&gt;
|-&lt;br /&gt;
| Text horizontal alignment || Selection (Enum) || Text horizontal alignment (Left, Middle, Right).&lt;br /&gt;
|-&lt;br /&gt;
| Text vertical alignment || Selection (Enum) || Text vertical alignment (Top, Center, Bottom).&lt;br /&gt;
|-&lt;br /&gt;
| Text position || Text boxes (Numbers) || Text position.&lt;br /&gt;
|-&lt;br /&gt;
| Text || Text box (String) || Text to display.&lt;br /&gt;
|-&lt;br /&gt;
| Show '''Advance Text''' actions || Toggle (Bool) || Whether to show the '''Advance Text''' actions or not.&lt;br /&gt;
|-&lt;br /&gt;
| Syllables will disappear || Toggle (Enum) || Whether the syllables should disappear '''fading out''' (InSine tween, unchangeable) or '''instantly'''.&lt;br /&gt;
|-&lt;br /&gt;
| Syllable display duration || Text box (Number) || Default syllable display duration for the event and its respective '''Advance Text''' events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties (Advance Text)&lt;br /&gt;
|-&lt;br /&gt;
! Setting  !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Syllable display duration || Text box (Number) || Custom syllable display duration for this syllable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To separate '''syllables''', use &amp;quot;&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&amp;quot; (e.g. &amp;lt;code&amp;gt;I've/ been/ wai/ting/ for/ so/ long...&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate '''paragraphs''', use &amp;quot;&amp;lt;code&amp;gt;\n&amp;lt;/code&amp;gt;&amp;quot; (literal string) (e.g. &amp;lt;code&amp;gt;To/ all/ my/ friends/ that/ I/ have/ lost,/'''\n'''while/ cros/sing/ brid/ges/ I/ have/ crossed,&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate '''different lyrics''', use &amp;lt;code&amp;gt;\n&amp;lt;/code&amp;gt; (a new line character). The new line counts as a &amp;quot;&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;&amp;quot;, meaning that it'll split syllables. &amp;lt;br&amp;gt;(e.g. &amp;lt;code&amp;gt;Though&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes&amp;lt;br&amp;gt;E/ven/ when/ it/ goes/, it/ is/ not/ gone&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
To change the '''color''' of a ''syllable'', encapsulate the text in &amp;lt;code&amp;gt;&amp;lt;color=#HEXALPHA&amp;gt;&amp;lt;/color&amp;gt;&amp;lt;/code&amp;gt; (e.g. &amp;lt;code&amp;gt;It/ is/ get/ting/ clo/ser/ and/ clo/ser/ to/ &amp;lt;color=#FF0000FF&amp;gt;you.&amp;lt;/color&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;). Note that this only affects the '''text''' color, and not its '''outline'''.&lt;br /&gt;
&lt;br /&gt;
To change the '''size''' of a ''syllable'', encapsulate the text in &amp;lt;code&amp;gt;&amp;lt;size=NUM&amp;gt;&amp;lt;/\size&amp;gt;&amp;lt;/code&amp;gt; (with the backslash) (e.g. &amp;lt;code&amp;gt;Thank/ &amp;lt;size=100&amp;gt;GOD&amp;lt;/size&amp;gt;/ it's/ o/ver/&amp;lt;/code&amp;gt;). Note that this will make the encapsulated text not display if it's using the default latin pixel font. Any other font will properly display the resize.&lt;br /&gt;
&lt;br /&gt;
To use any '''special characters''' literally without affecting the functionality, put a &amp;quot;&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&amp;quot; behind the character (e.g. &amp;lt;code&amp;gt;Our/ worries/ and'''\/'''or/ our/ fears&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
To separate a '''Floating Text''' event into its '''Advance Text''' events, click ''Create '''Advance Text''' actions''.&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
'''Floating Text''' events support [[RDCode#Variables|RDCode variable reading]].&lt;br /&gt;
&lt;br /&gt;
Since the position of the floating text cannot be dynamically changed with the event on its own, '''[[Move Room]]''' events can be used on an empty transparent room with the text to move it.&lt;br /&gt;
&lt;br /&gt;
Another way of going around this issue is not using floating text at all, as some creators instead opt for using '''decorations''', though this removes a lot of the functionality that comes with '''Floating Text''' by default, like syllable separation, text anchoring, timed lyrics, and [[RDCode]] variable reading.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
=== Floating Text ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;FloatingText&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;id&amp;quot;: 0, &amp;quot;text&amp;quot;: &amp;quot;I've/ been/ wai/ting/ for/ so/ long...&amp;quot;, &amp;quot;times&amp;quot;: &amp;quot;&amp;quot;, &amp;quot;color&amp;quot;: &amp;quot;FFFFFFFF&amp;quot;, &amp;quot;outlineColor&amp;quot;: &amp;quot;000000FF&amp;quot;, &amp;quot;textPosition&amp;quot;: [50, 50], &amp;quot;size&amp;quot;: 8, &amp;quot;angle&amp;quot;: 0, &amp;quot;showChildren&amp;quot;: true, &amp;quot;fadeOutRate&amp;quot;: 3, &amp;quot;mode&amp;quot;: &amp;quot;FadeOut&amp;quot;, &amp;quot;anchor&amp;quot;: &amp;quot;MiddleCenter&amp;quot;, &amp;quot;narrate&amp;quot;: true, &amp;quot;narrationCategory&amp;quot;: &amp;quot;Subtitles&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rooms''' (integer[])&lt;br /&gt;
&amp;lt;br&amp;gt;Rooms to display the floating text in. Values are a list with unique integers from 0-3, or &amp;lt;code&amp;gt;[4]&amp;lt;/code&amp;gt; (on top).&lt;br /&gt;
&lt;br /&gt;
'''id''' (integer)&lt;br /&gt;
&amp;lt;br&amp;gt;ID of the '''Floating Text'''. Must be unique to all other '''Floating Text''' IDs. Keeps track of '''Advance Text''' events.&lt;br /&gt;
&lt;br /&gt;
'''text''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text to display.&lt;br /&gt;
&lt;br /&gt;
'''times''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Possibly an old parameter. Currently useless. (''May be removed in the future?'')&lt;br /&gt;
&lt;br /&gt;
'''color''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text color. Must be a valid HEX with alpha value.&lt;br /&gt;
&lt;br /&gt;
'''outlineColor''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text outline color. Must be a valid HEX with alpha value.&lt;br /&gt;
&lt;br /&gt;
'''textPosition''' (number[])&lt;br /&gt;
&amp;lt;br&amp;gt;X and Y position of the text. Two-item array.&lt;br /&gt;
&lt;br /&gt;
'''size''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Size of the text. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
'''angle''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Angle of the text. Measured in '''degrees'''.&lt;br /&gt;
&lt;br /&gt;
'''showChildren''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether or not to show the '''Advance Text''' events.&lt;br /&gt;
&lt;br /&gt;
'''fadeOutRate''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Default syllable display duration for the event and its respective Advance Text events in '''beats'''.&lt;br /&gt;
&lt;br /&gt;
'''mode''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Either ''FadeOut'' or ''HideAbruptly''.&lt;br /&gt;
&lt;br /&gt;
'''anchor''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Alignment of the text, separated as &amp;lt;code&amp;gt;VerticalHorizontal&amp;lt;/code&amp;gt;, i.e., values: ''UpperLeft'', ''UpperCenter'', ''UpperRight'', ''MiddleLeft'', ''MiddleCenter'', ''MiddleRight'', ''LowerLeft'', ''LowerCenter'', ''LowerRight''.&lt;br /&gt;
&lt;br /&gt;
'''narrate''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether to narrate or not. (Accessibility)&lt;br /&gt;
&lt;br /&gt;
'''narrationCategory''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Values: ''Fallback'', ''Navigation'', ''Instruction'', ''Notification'', ''Dialogue'', ''Description'', ''Subtitles''.&lt;br /&gt;
&lt;br /&gt;
=== Advance Text ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;AdvanceText&amp;quot;, &amp;quot;id&amp;quot;: 0, &amp;quot;fadeOutDuration&amp;quot;: 3 }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''id''' (integer)&lt;br /&gt;
&amp;lt;br&amp;gt;ID of its parent '''Floating Text'''.&lt;br /&gt;
&lt;br /&gt;
'''fadeOutDuration''' (number)&lt;br /&gt;
&amp;lt;br&amp;gt;Syllable display duration for the event in '''beats'''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Since the floating text can't be moved dynamically, many creators often use '''decorations''' instead of this event for text.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4364</id>
		<title>Row Length</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4364"/>
		<updated>2026-06-16T09:32:21Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: /* Description */i think i wrote this here by accident; duplicate info even if it kinda fits the section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Varyingrowlengths.png|thumb|Rows with various lengths. From top to bottom:&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7-beat: ''Samurai''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;6-beat: ''Edega''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;5-beat: ''Mark''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;4-beat: ''Cockatiel''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3-beat: ''Owl''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;]]&lt;br /&gt;
'''Row Length''' is a modification to [[Classic Beats]]. It changes how many beats a classic row has. While the core mechanic of '''Rhythm Doctor''' is hitting on the 7th beat, different row lengths require hitting on a different beat instead. 7 beats are the maximum, so different lengths are always ''shorter''.&lt;br /&gt;
&lt;br /&gt;
A non-7-beat row is first introduced in [[Welcome Back]], with [[Mark]] having '''5 beats''' instead. He is also the only patient to have a row whose length is not 7. In [[Blurred]], there is a brief instance of Mark (and [[Edega]]) having a '''6-beat row'''.&lt;br /&gt;
&lt;br /&gt;
'''Row Length''' is primarily defined by the row's ''length'' property, and its classic beats' ''length'' property. While patients like [[Cockatiel]] feature a row that ''sounds'' like 4 beats, it is still a 7-beat row due to being 7 beats long.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome Back]] (Tutorialized)&lt;br /&gt;
* [[Boss Fight]]&lt;br /&gt;
* [[Blurred]]&lt;br /&gt;
* [[Miracle Defibrillator]]&lt;br /&gt;
* [[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
&lt;br /&gt;
Before 1.0, all rows could only be 7 beats long. Creators could make shorter patterns by including [[Row Xs]] at the start of the row, such as to make the ''perceived'' first pulse a different pulse. For instance, a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern acts as a 5-beat pattern, because the amount of beats from the ''perceived'' first pulse and the hit is 5.&lt;br /&gt;
&lt;br /&gt;
Before 1.0, patterns with an X on the first beat were considered illegal in custom levels under the assumption that all classic beats were 7 beats long. To use these patterns, it was required to use '''[[Set Counting Sound|Counting Sounds]]''' to specify the number of each pulse, so that the player could know where the ''perceived'' first pulse was actually located.&lt;br /&gt;
&lt;br /&gt;
After 1.0, when variable row length was added, this method of cueing is still required in most cases, however it may be omitted if it's immediately clear what a row's length is before any gameplay.&lt;br /&gt;
&amp;lt;!-- best efforts at wording. maybe rewrite in a way that can include the &amp;quot;before 1.0, after 1.0&amp;quot; details in #History instead --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Non 7-beat row visuals were added in 1.0&lt;br /&gt;
* Visual row lengthening/shortening was added in 1.0&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Know You]]''' includes a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern for [[Hailey]], which is taught in its tutorial. This is functionally the same as a 5-beat row.&lt;br /&gt;
** If the player has the '''Audible Skipped Beats''' accessibility option enabled, Hailey's pattern will play the first two beats audibly. However, for different length rows, this does not happen.&lt;br /&gt;
** Similarly, [[Cockatiel]] primarily features a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern, which can be interpreted as 4-beat.&lt;br /&gt;
** Similarly, [[Owl]] primarily features a &amp;lt;code&amp;gt;-xx-xx&amp;lt;/code&amp;gt; pattern, which can be interpreted as 3-beat.&lt;br /&gt;
** Similarly, [[Parrot]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. &amp;lt;!-- maybe remove these ? --&amp;gt;&lt;br /&gt;
** Similarly, [[Oriole]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].&lt;br /&gt;
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Gameplay_Mechanics&amp;diff=4363</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Gameplay_Mechanics&amp;diff=4363"/>
		<updated>2026-06-14T20:54:40Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Styles ==&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
== Gimmicks ==&lt;br /&gt;
=== Classic ===&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
&lt;br /&gt;
=== Oneshot ===&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Subdivision Beats]]&lt;br /&gt;
*[[Freeze Beats]]&lt;br /&gt;
*[[Burn Beats]]&lt;br /&gt;
*[[Blast Beats]]&lt;br /&gt;
*[[Holdshots]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Window Dance]]&lt;br /&gt;
*[[Row Length]]&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4362</id>
		<title>Row Length</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4362"/>
		<updated>2026-06-14T20:49:10Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: image!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Varyingrowlengths.png|thumb|Rows with various lengths. From top to bottom:&amp;lt;br&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7-beat: ''Samurai''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;6-beat: ''Edega''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;5-beat: ''Mark''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;4-beat: ''Cockatiel''&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3-beat: ''Owl''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;]]&lt;br /&gt;
'''Row Length''' is a modification to [[Classic Beats]]. It changes how many beats a classic row has. While the core mechanic of '''Rhythm Doctor''' is hitting on the 7th beat, different row lengths require hitting on a different beat instead. 7 beats are the maximum, so different lengths are always ''shorter''.&lt;br /&gt;
&lt;br /&gt;
A non-7-beat row is first introduced in [[Welcome Back]], with [[Mark]] having '''5 beats''' instead. He is also the only patient to have a row whose length is not 7. In [[Blurred]], there is a brief instance of Mark (and [[Edega]]) having a '''6-beat row'''.&lt;br /&gt;
&lt;br /&gt;
'''Row Length''' is primarily defined by the row's ''length'' property, and its classic beats' ''length'' property. While patients like [[Cockatiel]] feature a row that ''sounds'' like 4 beats, it is still a 7-beat row due to being 7 beats long. Additionally, for all rows, its counting sound may gradually be removed if its length does not change unpredictably.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome Back]] (Tutorialized)&lt;br /&gt;
* [[Boss Fight]]&lt;br /&gt;
* [[Blurred]]&lt;br /&gt;
* [[Miracle Defibrillator]]&lt;br /&gt;
* [[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
&lt;br /&gt;
Before 1.0, all rows could only be 7 beats long. Creators could make shorter patterns by including [[Row Xs]] at the start of the row, such as to make the ''perceived'' first pulse a different pulse. For instance, a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern acts as a 5-beat pattern, because the amount of beats from the ''perceived'' first pulse and the hit is 5.&lt;br /&gt;
&lt;br /&gt;
Before 1.0, patterns with an X on the first beat were considered illegal in custom levels under the assumption that all classic beats were 7 beats long. To use these patterns, it was required to use '''[[Set Counting Sound|Counting Sounds]]''' to specify the number of each pulse, so that the player could know where the ''perceived'' first pulse was actually located.&lt;br /&gt;
&lt;br /&gt;
After 1.0, when variable row length was added, this method of cueing is still required in most cases, however it may be omitted if it's immediately clear what a row's length is before any gameplay.&lt;br /&gt;
&amp;lt;!-- best efforts at wording. maybe rewrite in a way that can include the &amp;quot;before 1.0, after 1.0&amp;quot; details in #History instead --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Non 7-beat row visuals were added in 1.0&lt;br /&gt;
* Visual row lengthening/shortening was added in 1.0&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Know You]]''' includes a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern for [[Hailey]], which is taught in its tutorial. This is functionally the same as a 5-beat row.&lt;br /&gt;
** If the player has the '''Audible Skipped Beats''' accessibility option enabled, Hailey's pattern will play the first two beats audibly. However, for different length rows, this does not happen.&lt;br /&gt;
** Similarly, [[Cockatiel]] primarily features a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern, which can be interpreted as 4-beat.&lt;br /&gt;
** Similarly, [[Owl]] primarily features a &amp;lt;code&amp;gt;-xx-xx&amp;lt;/code&amp;gt; pattern, which can be interpreted as 3-beat.&lt;br /&gt;
** Similarly, [[Parrot]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. &amp;lt;!-- maybe remove these ? --&amp;gt;&lt;br /&gt;
** Similarly, [[Oriole]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].&lt;br /&gt;
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:Varyingrowlengths.png&amp;diff=4361</id>
		<title>File:Varyingrowlengths.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:Varyingrowlengths.png&amp;diff=4361"/>
		<updated>2026-06-14T20:45:22Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Template:MechanicsNavBox&amp;diff=4359</id>
		<title>Template:MechanicsNavBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Template:MechanicsNavBox&amp;diff=4359"/>
		<updated>2026-06-14T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: Row Length!!!!!!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | name  = Template:MechanicsNavBox&lt;br /&gt;
 | title = Mechanics&lt;br /&gt;
 | listclass = hlist&lt;br /&gt;
 &lt;br /&gt;
 | group1 = Gameplay Styles&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Classic Beats]]&lt;br /&gt;
* [[Oneshot Beats]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = Gimmicks&lt;br /&gt;
 | list2  ={{Navbox|child&lt;br /&gt;
 | group1 = Classic&lt;br /&gt;
 | list1 =&lt;br /&gt;
* [[Row Xs]]&lt;br /&gt;
* [[Insomniac Beats]]&lt;br /&gt;
* [[Swing (Gimmick)|Swing]]&lt;br /&gt;
* [[Holds]]&lt;br /&gt;
* [[Syncopation]]&lt;br /&gt;
* [[Free Time Beats]]&lt;br /&gt;
 | group2 = Oneshot&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[Skipshots]]&lt;br /&gt;
* [[Squareshots]]&lt;br /&gt;
* [[Subdivision Beats]]&lt;br /&gt;
* [[Freeze Beats]]&lt;br /&gt;
* [[Burn Beats]]&lt;br /&gt;
* [[Blast Beats]]&lt;br /&gt;
* [[Holdshots]]&lt;br /&gt;
}}&lt;br /&gt;
 | group3 = Other&lt;br /&gt;
 | list3 =&lt;br /&gt;
* [[Window Dance]]&lt;br /&gt;
* [[Row Length]]&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4358</id>
		<title>Row Length</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Row_Length&amp;diff=4358"/>
		<updated>2026-06-14T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: why is it called Swing (Gimmick)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- [[File:Logan----xx.png|thumb|[[Logan]] with a &amp;lt;code&amp;gt;----xx&amp;lt;/code&amp;gt; pattern.]] --&amp;gt; &amp;lt;!-- note, add a visual for row lengths here! --&amp;gt;&lt;br /&gt;
'''Row Length''' is a modification to [[Classic Beats]]. It changes how many beats a classic row has. While the core mechanic of '''Rhythm Doctor''' is hitting on the 7th beat, different row lengths require hitting on a different beat instead. 7 beats are the maximum, so different lengths are always ''shorter''.&lt;br /&gt;
&lt;br /&gt;
A non-7-beat row is first introduced in [[Welcome Back]], with [[Mark]] having '''5 beats''' instead. He is also the only patient to have a row whose length is not 7. In [[Blurred]], there is a brief instance of Mark (and [[Edega]]) having a '''6-beat row'''.&lt;br /&gt;
&lt;br /&gt;
'''Row Length''' is primarily defined by the row's ''length'' property, and its classic beats' ''length'' property. While patients like [[Cockatiel]] feature a row that ''sounds'' like 4 beats, it is still a 7-beat row due to being 7 beats long. Additionally, for all rows, its counting sound may gradually be removed if its length does not change unpredictably.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome Back]] (Tutorialized)&lt;br /&gt;
* [[Boss Fight]]&lt;br /&gt;
* [[Blurred]]&lt;br /&gt;
* [[Miracle Defibrillator]]&lt;br /&gt;
* [[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
&lt;br /&gt;
Before 1.0, all rows could only be 7 beats long. Creators could make shorter patterns by including [[Row Xs]] at the start of the row, such as to make the ''perceived'' first pulse a different pulse. For instance, a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern acts as a 5-beat pattern, because the amount of beats from the ''perceived'' first pulse and the hit is 5.&lt;br /&gt;
&lt;br /&gt;
Before 1.0, patterns with an X on the first beat were considered illegal in custom levels under the assumption that all classic beats were 7 beats long. To use these patterns, it was required to use '''[[Set Counting Sound|Counting Sounds]]''' to specify the number of each pulse, so that the player could know where the ''perceived'' first pulse was actually located.&lt;br /&gt;
&lt;br /&gt;
After 1.0, when variable row length was added, this method of cueing is still required in most cases, however it may be omitted if it's immediately clear what a row's length is before any gameplay.&lt;br /&gt;
&amp;lt;!-- best efforts at wording. maybe rewrite in a way that can include the &amp;quot;before 1.0, after 1.0&amp;quot; details in #History instead --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* Non 7-beat row visuals were added in 1.0&lt;br /&gt;
* Visual row lengthening/shortening was added in 1.0&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Know You]]''' includes a &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern for [[Hailey]], which is taught in its tutorial. This is functionally the same as a 5-beat row.&lt;br /&gt;
** If the player has the '''Audible Skipped Beats''' accessibility option enabled, Hailey's pattern will play the first two beats audibly. However, for different length rows, this does not happen.&lt;br /&gt;
** Similarly, [[Cockatiel]] primarily features a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern, which can be interpreted as 4-beat.&lt;br /&gt;
** Similarly, [[Owl]] primarily features a &amp;lt;code&amp;gt;-xx-xx&amp;lt;/code&amp;gt; pattern, which can be interpreted as 3-beat.&lt;br /&gt;
** Similarly, [[Parrot]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row. &amp;lt;!-- maybe remove these ? --&amp;gt;&lt;br /&gt;
** Similarly, [[Oriole]] uses a &amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt; pattern in [[Corazones Viejos]] which can be interpreted as a [[Swing (Gimmick)|swung]] 4-beat row with [[Holds|holds]].&lt;br /&gt;
* Row length can be applied to [[Oneshot Beats|Oneshot rows]]. This has no effect on gameplay, but can be used as a visual effect.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Sleeve_Paint&amp;diff=4357</id>
		<title>Sleeve Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Sleeve_Paint&amp;diff=4357"/>
		<updated>2026-06-14T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sleeve_paint_editor.png|400px|thumb|right|The Sleeve Paint editor.]]&lt;br /&gt;
'''Sleeve Paint''' is where the player can customise the appearance of the sleeve on the [[Intern]]'s arm. It can be found on [[Ian]]'s computer in the basement, and is accessible without his password.&lt;br /&gt;
&lt;br /&gt;
In the editor, almost every aspect of the hand and sleeve's appearance is customisable. The skin tone and nails can be changed to one of fourteen colours, and the sleeve itself can also be changed to a block colour. There is also a brush tool with three sizes, letting the player draw on the sleeve. There is an eraser tool, a ''clear all'' button, and an ''undo'' button which will only undo/redo the most recent brush stroke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to 1.0, Sleeve Paint was on a computer in the main corridor, next to the Art Room's entrance.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Entering &amp;lt;code&amp;gt;nbrights&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;transrights&amp;lt;/code&amp;gt; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Sleeve_Paint&amp;diff=4356</id>
		<title>Sleeve Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Sleeve_Paint&amp;diff=4356"/>
		<updated>2026-06-14T18:36:43Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sleeve_paint_editor.png|400px|thumb|right|The Sleeve Paint editor.]]&lt;br /&gt;
'''Sleeve Paint''' is where the player can customise the appearance of the sleeve on the [[Intern]]'s arm. It can be found on [[Ian]]'s computer in the basement, and is accessible without his password.&lt;br /&gt;
&lt;br /&gt;
In the editor, almost every aspect of the hand and sleeve's appearance is customisable. The skin tone and nails can be changed to one of fourteen colours, and the sleeve itself can also be changed to a block colour. There is also a brush tool with three sizes, letting the player draw on the sleeve. There is an eraser tool, a ''clear all'' button, and an ''undo'' button which will only undo/redo the most recent brush stroke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to 1.0, Sleeve Paint was on a computer in the main corridor, next to the Art Room's entrance.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Entering &amp;quot;nbrights&amp;quot; or &amp;quot;transrights&amp;quot; in the Sleeve Paint screen will change your sleeve to the respective flag.&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Rhythm_Doctor&amp;diff=4355</id>
		<title>Rhythm Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Rhythm_Doctor&amp;diff=4355"/>
		<updated>2026-06-14T18:33:12Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rhythm Doctor''' is a rhythm game developed by '''7th Beat Games'''. Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay ==&lt;br /&gt;
{{Template:Main|Gameplay Mechanics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rhythm Doctor&amp;lt;/b&amp;gt;'s core gameplay involves hitting a single button, often the spacebar. The game's primary mechanic is the '''[[Classic Beats|Classic Beat]]''': the patient's row will play a set of 7 equally-spaced beats, and the player must press on the 7th. The game introduces other gimmicks that alter the core behaviour of classic beats as the game continues. &amp;lt;!-- add something here about visual distractions and 1-x? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rhythm Doctor&amp;lt;/b&amp;gt;'s secondary mechanic is the '''[[Oneshot Beats|SVT Beat]]''', also called a ''Oneshot'': the patient's row will play a two-beat rhythm, and the player must press on the 2nd beat. A more intuitive way to think of Oneshots is to think of it like a kick-snare pattern. Since the player has 1 beat of anticipation and no reference for when to hit, oneshots follow a ''consistent, looping pattern'' which is [[Oneshot Beats#Cueing|cued by the '''Nurse''']] beforehand. The game introduces other gimmicks that alter the core behaviour of oneshots as the game continues.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Template:Main|Act 1|Act 2|Act 3|Act 4|Act 5|Act 6|Act 7}}&lt;br /&gt;
&lt;br /&gt;
TBA &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--add info about the first 1 or 2 acts here to give the reader a general idea of what the story is like--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- also: maybe include act 3 stuff, maybe foreshadowing the last two acts' core conflict --&amp;gt;&lt;br /&gt;
&amp;lt;!-- also: i'm not sure if this should include complete story, since other pages cover it. a general overview would fit better --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Rhythm_Doctor&amp;diff=4354</id>
		<title>Rhythm Doctor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Rhythm_Doctor&amp;diff=4354"/>
		<updated>2026-06-14T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: i didnt know we had '''Template:Main'''! note: if youre reading this and have the time/motivation, please contribute to the story part of this page!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rhythm Doctor''' is a rhythm game developed by '''7th Beat Games'''. Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay ==&lt;br /&gt;
{{Template:Main|Gameplay Mechanics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rhythm Doctor&amp;lt;/b&amp;gt;'s core gameplay involves hitting a single button, often the spacebar. The game's primary mechanic is the '''[[Classic Beats|Classic Beat]]''': the patient's row will play a set of 7 equally-spaced beats, and the player must press on the 7th. The game introduces other gimmicks that alter the core behaviour of classic beats as the game continues. &amp;lt;!-- add something here about visual distractions and 1-x? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rhythm Doctor&amp;lt;/b&amp;gt;'s secondary mechanic is the '''[[Oneshot Beats|SVT Beat]]''', also called a ''Oneshot'': the patient's row will play a two-beat rhythm, and the player must press on the 2nd beat. A more intuitive way to think of Oneshots is to think of it like a kick-snare pattern. Since the player has 1 beat of anticipation and no reference for when to hit, oneshots follow a ''consistent, looping pattern'' which is [[Oneshot Beats#Cueing|cued by the '''Nurse''']] beforehand.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Template:Main|Act 1|Act 2|Act 3|Act 4|Act 5|Act 6|Act 7}}&lt;br /&gt;
&lt;br /&gt;
TBA &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--add info about the first 1 or 2 acts here to give the reader a general idea of what the story is like--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- also: maybe include act 3 stuff, maybe foreshadowing the last two acts' core conflict --&amp;gt;&lt;br /&gt;
&amp;lt;!-- also: i'm not sure if this should include complete story, since other pages cover it. a general overview would fit better --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Unsustainable_Inconsolable&amp;diff=4293</id>
		<title>Unsustainable Inconsolable</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Unsustainable_Inconsolable&amp;diff=4293"/>
		<updated>2026-04-19T13:11:49Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|song = Unsustainable Inconsolable&lt;br /&gt;
|image=File:UnsustainableInconsolable.png&lt;br /&gt;
|prequote=&amp;quot;Can't you ease the pain with some heat?&amp;quot;&lt;br /&gt;
|levelno=5-2N&lt;br /&gt;
|bpm=176, 100, 80&lt;br /&gt;
|patients=[[Lucky|Maximo &amp;quot;Lucky&amp;quot; Jonronero]]&lt;br /&gt;
|preclear=Patient is experiencing muscle pain again. Find a new method for relief. Warning: procedure will be difficult.&lt;br /&gt;
|postclear=Patient's pain successfully subsided. For now.&lt;br /&gt;
|postquote=&amp;quot;Alright... maybe that was too much.&amp;quot;&lt;br /&gt;
|sdesc=unstoppable inferno&lt;br /&gt;
|amiss=10&lt;br /&gt;
|adesc=burning with passion&lt;br /&gt;
|bmiss=25&lt;br /&gt;
|bdesc=toasty warm&lt;br /&gt;
|cmiss=35&lt;br /&gt;
|cdesc=mild&lt;br /&gt;
|dmiss=50&lt;br /&gt;
|ddesc=extinguished&lt;br /&gt;
|fdesc=cold&lt;br /&gt;
|act=Act 5 Night&lt;br /&gt;
|levelprevno=5-1N&lt;br /&gt;
|levelprev=One Slip Too Late&lt;br /&gt;
|levelnextno=5-3N&lt;br /&gt;
|levelnext=Corazones Viejos&lt;br /&gt;
|counterpartno=5-2&lt;br /&gt;
|counterpart=Lo-fi Beats For Patients To Chill To&lt;br /&gt;
}}&lt;br /&gt;
'''Unsustainable Inconsolable''' (5-2N) is a level in Rhythm Doctor. It is the Night Shift version of [[Lo-fi Beats For Patients To Chill To]].&lt;br /&gt;
&lt;br /&gt;
It introduces [[Burn Beats]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WQFToEquaNo The track] was created by [https://patriciataxxon.bandcamp.com/ Patricia Taxxon].&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Lucky asks for a new form of pain relief, as the [[Freeze Beats|Freeze Beats]]' effect is no longer enough on its own. [[Edega]] gets [[Ian]] to demonstrate Burn Beats to the [[Intern]], after which they use the new treatment on Lucky alongside the Freeze Beats. After the treatment, Lucky asks if anything they've tried &amp;quot;actually works&amp;quot;, to which Edega tells him to be patient.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== 2-player mode ===&lt;br /&gt;
There are 2 Luckys, and each player treats one. Player 1 has Freeze Beats while Player 2 has Burn Beats. Each time Player 2 has a Burn Beat, Player 1 has a [[Skipshots|Skipshot]], but this does not happen the other way around—whenever Player 1 has a Freeze Beat, Player 2 continues the [[Oneshot Beats|Oneshot]] pattern as normal. During the final segment, both Players alternate between having a [[Subdivision Beats|Subdivision]] pattern and not, and both play the quintuplet at the end.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tutorial=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|A-all I'm saying is..&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|The best part about the rhythm defibrillator is that it's designed to do one thing and do it well.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It regulates irregular heartbeats. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Your obsession with keeping this system elegant and streamlined is getting old.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Your &amp;quot;freeze beat&amp;quot; prototype passed the first test. This tech has so much more to offer.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|I mean, sort of? But there is still a lot I need to do to help get the previous patients ready to go home.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Ada and I have been trying to finish their treatments. B-but you keep asking me to make all these new-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|I'm not asking.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Looks like the intern is here. How nosy. Go ahead, show them what you came up with.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|H-hey! I've got another rhythm treatment for muscle pain.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Sometimes, the freeze beats aren't enough on their own.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|So...uh, I tried reversing all the plugs from the cooling console...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|...and now it creates a blast of heat that shortens the next heartbeat!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|I think it will be soothing. Like a hot spring in your veins! &amp;lt;span style=&amp;quot;color:#c0c0c0&amp;quot;&amp;gt;(Maybe.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''(Single-Player)''&amp;lt;/small&amp;gt;&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|I'll show you. You watch, I'll demo it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''(Two-Player)''&amp;lt;/small&amp;gt;&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Player Two, watch carefully. I'll demo it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Player One, just follow the usual pattern.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Alright! Let's practice!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|I don't really have a name for this treatment. We can call them, uhh... &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;burn beats&amp;lt;/span&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Just like freeze beats, burn beats can change up their timing. Just listen to the cue and you'll be fine.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Now, let's try alternating between both treatments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''(Two-Player)''&amp;lt;/small&amp;gt;&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Player One, you're in charge of freeze beats!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Cole}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#c0c0c0&amp;quot;&amp;gt;(...when did it get so cold in here?)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Ready?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If just one beat is missed:''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Wow, perfect. You learn quickly! It...sort of freaks me out? Haha.&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If half the beats are hit:''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Good enough!&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|That baseball guy keeps bugging me to try another treatment on him.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|This still isn't a magic fix for his shoulder, but maybe it'll keep the pain down.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Good luck!&lt;br /&gt;
|}&lt;br /&gt;
|-|In Level=&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|Step 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perform cardiac ablation to activate soothing response&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Step 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Activate muscular warming response, prescribe medication&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Step 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perform hot and cold ablations as needed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|After Clear=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Alright, alright, you've tried like a million treatment thingies.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|But everything just wears off after a few hours!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Do any of these things actually work?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Patience, Mr Jonronero.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|This work requires careful long-term planning. Something you're new to, I'm sure.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|You'll have full use of your shoulder when development is finished. Now, I have things to do. Enjoy your day.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Gee, &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;thanks.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|If it's any consolation...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|...I've never seen him talk to a patient this much before!&lt;br /&gt;
|}&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Are the doctors supposed to stay the night here? &lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|That Ian guy keeps working late.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|He rushes home, but then comes back an hour or two later right as I'm leaving.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|When I come back the next morning, he's still there. Tapping away the computer.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|What could be so important that he stays here, wrecking his sleep schedule?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|.......................................it better not be Boblox.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file.&lt;br /&gt;
* Of all the levels that have [[Achievements|achievements]] tied to them, this is the only one requires that you achieve an A rank, not an S+.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Lucky_Break&amp;diff=4292</id>
		<title>Lucky Break</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Lucky_Break&amp;diff=4292"/>
		<updated>2026-04-19T13:10:53Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:LuckyBreak2.png&lt;br /&gt;
|prequote=&amp;quot;Shoulder hurts like hell, but I've got this handled.&amp;quot;&lt;br /&gt;
|levelno=5-1&lt;br /&gt;
|bpm=78&lt;br /&gt;
|patients=[[Lucky|Maximo &amp;quot;Lucky&amp;quot; Jonronero]]&lt;br /&gt;
|othercharacters=[[Paige]]&lt;br /&gt;
|preclear=Patient experienced an athletic injury that is causing spikes in heartbeat.&lt;br /&gt;
|postclear=Patient's heartbeat has been addressed for now. Warning for staff: Patient is not happy.&lt;br /&gt;
|postquote=&amp;quot;Thanks, but...wake me up when this is over.&amp;quot;&lt;br /&gt;
|sdesc=umpire says: it's a grand slam!&lt;br /&gt;
|amiss=10&lt;br /&gt;
|adesc=umpire says: it's a homerun!&lt;br /&gt;
|bmiss=20&lt;br /&gt;
|bdesc=umpire says: it's a ground rule double..!&lt;br /&gt;
|cmiss=30&lt;br /&gt;
|cdesc=umpire says: foul!&lt;br /&gt;
|dmiss=40&lt;br /&gt;
|ddesc=umpire says: three strikes! you're outta here!&lt;br /&gt;
|fdesc=umpire says: go home. mercy rule.&lt;br /&gt;
|act=Act 5&lt;br /&gt;
|levelprevno=1-XN&lt;br /&gt;
|levelprev=Super Battleworn Insomniac&lt;br /&gt;
|levelnextno=5-2&lt;br /&gt;
|levelnext=Lo-fi Beats For Patients To Chill To&lt;br /&gt;
|counterpartno=5-1N&lt;br /&gt;
|counterpart=One Slip Too Late&lt;br /&gt;
}}&lt;br /&gt;
'''Lucky Break''' (5-1) is a level in Rhythm Doctor. The Night Shift version is [[One Slip Too Late]].&lt;br /&gt;
&lt;br /&gt;
It introduces [[Lucky|Maximo &amp;quot;Lucky&amp;quot; Jonronero]]. It also introduces [[Subdivision Beats]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=IZUSksdkE04 The track] was created by celesti whispers.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
After the events of [[Super Battleworn Insomniac]] and a well-deserved vacation, Hailey and Logan are talking about the baseball game that took place the other day. Logan says that he couldn't even watch, because of an upsetting event with his favorite player, Lucky. Hailey cuts him off, and reveals that she heard someone saying that Ian and Paige might help Lucky. In the level, Lucky is shown as a baseball star, but halfway through, he wakes up in a hospital bed, with Paige next to him. Paige tells him to go back to sleep, but when he wakes up again at the end of the level, Paige tells him that rehabilitation for his broken rotator cuff will require an extended stay, to which he's not happy about.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== 2-player mode ===&lt;br /&gt;
There are 2 Luckys, one for each player. The gameplay is identical to 1-player mode for each player.&lt;br /&gt;
&lt;br /&gt;
Instead of showing a single hit count the entire level, the scoreboard uses the inning display and keeps track of the number of hits for each player each of 9 innings. The player who scores more hits during an inning will have a &amp;quot;1&amp;quot; display on the scoreboard for that inning and the loser will have a &amp;quot;0&amp;quot;. Both will show a &amp;quot;1&amp;quot; in the case of a tie.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Cutscene=&lt;br /&gt;
after a well-deserved vacation, you return to Middlesea Hospital...&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|Logan! You're a baseball kind of guy, right?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|Did you see that game yesterday?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Logan|expr=crying}}&lt;br /&gt;
|Nooo, stop, don't remind me, it was too hard to watch.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Logan|expr=crying}}&lt;br /&gt;
|Lucky was having, like, his greatest season ever! And then...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|I know, I know, but listen! I heard someone saying...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|... Dr Paige and Ian might help him!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Logan|expr=shock}}&lt;br /&gt;
|Wait, what? Where'd you hear that?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|In the hall!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|You've gotta &amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;explore&amp;lt;/span&amp;gt; more, y'know!!! Don't just stay in bed and read manga on your phone.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Hailey}}&lt;br /&gt;
|I went down the hallway near Dr Paige's office! Check it out yourself. You too, Doctor Finger!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;Trying to enter the Physiotherapy Ward if [[wish i could care less]] was not completed:&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Nicole|expr=stir}}&lt;br /&gt;
|Hey! I've been lookin' for ya.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Nicole|expr=stir}}&lt;br /&gt;
|Hope you're not busy. Can you help with something? It's about Cole.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Nicole|expr=stir}}&lt;br /&gt;
|I feel bad, he's really stuck on all his latest songs. He keeps throwing out all his ideas.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Nicole|expr=stir}}&lt;br /&gt;
|I think if you could help his chest pains, it could really clear his head.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Nicole|expr=stir}}&lt;br /&gt;
|He's still in the &amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;SVT Ward&amp;lt;/span&amp;gt;. Thanks in advance!&lt;br /&gt;
|}&lt;br /&gt;
|-|Tutorial=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Welcome to the Multifocal Atrial Tachycardia team!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Or, I guess...welcome back to work. It's just me and Ian. As usual.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|The old MAT team is under an &amp;quot;indefinite hiring pause.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Ian noticed a new type of tachycardia rhythm. This heartbeat's all...chopped up.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|I call them &amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;subdivision beats.&amp;lt;/span&amp;gt; They're like SVT beats, but with extra taps.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|When a subdivision beat is coming, the nurse will cue you with how many taps you'll need.&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Two! Tonk-Tonk!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|...just like that!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Let's practice a few subdivion beats.&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If first subdivision beat is missed''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Not quite...&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If first subdivision beat is hit''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Good!&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Great job!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|The tricky thing about this heartbeat is that it doesn't always come in pairs.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Some subdivision beats come in groups of three.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Don't worry, the nurse will cue you!&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Three! Tonk-Tonk-Tonk!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It'll make sense once you try it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Good luck!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If first subdivision beat is missed''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Almost there. It's tough!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If first subvision beat is barely hit''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|You missed a bit of it...&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If first subdivision beat is hit''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Great!&lt;br /&gt;
|}&lt;br /&gt;
(End of tutorial)&lt;br /&gt;
::&amp;lt;small&amp;gt;''If any beats missed''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|There's a new patient that needs our help. A local athlete.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Let's move!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If no beats missed''&amp;lt;/small&amp;gt;:&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|A fast learner!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|There's nothing you can't do, huh? You don't even need us here.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...yeah...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Anyway, there's a new patient that needs our help. Some athlete I think.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Let's get going, alright?&lt;br /&gt;
|}&lt;br /&gt;
|-|Dialogue=&lt;br /&gt;
{|&lt;br /&gt;
&amp;lt;small&amp;gt;''[Interlude]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Sir, it's okay. You're okay.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=nervous}}&lt;br /&gt;
|Where am I?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=comfort}}&lt;br /&gt;
|You're at Middlesea Hospital. You were admitted here after your injury. Remember?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=nervous}}&lt;br /&gt;
|...R-right. Hospital. Got it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=comfort}}&lt;br /&gt;
|Once we get the x-rays, we'll talk about your shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=comfort}}&lt;br /&gt;
|Go back to sleep. I'll wake you soon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[End of Level]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Lucky|expr=nervous}}&lt;br /&gt;
|Ugh...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Feeling alright?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=nervous}}&lt;br /&gt;
|I'm fine.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(His heartrate keeps spiking while he waits. He must be anxious.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=nervous}}&lt;br /&gt;
|Those x-rays back yet? You can wrap me up, patch me up, and kick me out. Skip the lecture.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|I'm...sorry. It's not that simple. There's been significant tearing in your rotator cuff.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|It'll take a few months to rehabilitate. We're going to need you here for an extended stay.&lt;br /&gt;
|}&lt;br /&gt;
|-|After Clear=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|What do you mean &amp;quot;extended?&amp;quot; There's a game next week, and playoffs after that.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I don't know for sure yet.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(The people who WERE good at this stuff got laid off...)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|We need to see how bad the tearing is. If it's small, we might be able to treat it carefully on our own.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|If it's severe, then...we'll probably transfer you to another hospital. One that can perform rotator cuff surgery.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|And? How long does that take?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Well... again, it depends. But even after a successful surgery, it could be about four-to-six months of rehabilitation-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Six MONTHS?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Nope. Forget it. Cancel it. What's the quick option? Whatever it costs, I'll pay, I don't care.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Um. This isn't easy to say, but...the surgery kind of IS the quick option.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I know that you need your shoulder in your line of work. But still.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|A thorough timeline of surgery and rehab would be my suggestion, so that you can slowly regain full motion-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Stop.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Hey, can I have a pillow, please?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Oh. Yes, of course. Here, here's one.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Thank you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=angry}}&lt;br /&gt;
|'''*MUFFLED SCREAMING*'''&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Feeling better, sir?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Lucky|expr=cast}}&lt;br /&gt;
|Get out of my room, please. Now.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Yeah, that makes sense...I'll check in later.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|We've got &amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Lucky Jonronero&amp;lt;/span&amp;gt; in the building now?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I'm not one to get starstruck, but...I'm kind of a baseball guy.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Been rooting for the Middlesea Scales since I was still in diapers. My dad would plop me down in front of the TV with him.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I've seen a lot of good players come and go over the years.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Let me tell you, Lucky is one of the greats. He brought the team out of a rut.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Don't you hurt a hair on his head, you hear me? We need him in one piece!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level's name is a play on words concerning the name of the patient, &amp;quot;Lucky,&amp;quot; and the idiomatic expression, &amp;quot;lucky break.&amp;quot; A lucky break is a stroke of good luck, but the title &amp;quot;Lucky Break&amp;quot; instead means that it is literally Lucky's break from playing baseball. This essentially inverts the typical meaning of the phrase, as Lucky views his situation to be a stroke of bad luck.&lt;br /&gt;
* To unlock the fifth act, the player is required to clear [[Super Battleworn Insomniac]] and [[wish i could care less]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Blackest_Luxury_Car&amp;diff=4291</id>
		<title>Blackest Luxury Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Blackest_Luxury_Car&amp;diff=4291"/>
		<updated>2026-04-19T13:09:45Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:BlackestLuxuryCar.png&lt;br /&gt;
|prequote=&amp;quot;Who's driving that thing?! Let's teach him a lesson!&amp;quot;&lt;br /&gt;
|levelno=MD-1&lt;br /&gt;
|bpm=178&lt;br /&gt;
|patients={{Plainlist|&lt;br /&gt;
* [https://musedash.fandom.com/wiki/Marija Marija]&lt;br /&gt;
* [https://musedash.fandom.com/wiki/Buro Buro]&lt;br /&gt;
* [https://musedash.fandom.com/wiki/Rin Rin]&lt;br /&gt;
}}&lt;br /&gt;
|preclear=Three unknown individuals are chasing the Health Secretary through the streets. Take care of their elevated heart rates.&lt;br /&gt;
|postclear=The three visitors seem to have gotten their aggression out of their system.&lt;br /&gt;
|postquote=&amp;quot;Not so bad, doc. Wanna join my band?&amp;quot;&lt;br /&gt;
|sdesc=FULLLLL COMBO!&lt;br /&gt;
|amiss=10&lt;br /&gt;
|adesc=As graceful as... an idol!&lt;br /&gt;
|bmiss=30&lt;br /&gt;
|bdesc=As graceful as... a bunny!&lt;br /&gt;
|cmiss=45&lt;br /&gt;
|cdesc=As graceful as... a sleepwalker.&lt;br /&gt;
|dmiss=70&lt;br /&gt;
|ddesc=As graceful as... a zombie.&lt;br /&gt;
|fdesc=too poor to afford rank text&lt;br /&gt;
|act=Muse Dash Collab&lt;br /&gt;
|levelprevno=3-X&lt;br /&gt;
|levelprev=One Shift More&lt;br /&gt;
|levelnextno=MD-2&lt;br /&gt;
|levelnext=tape/stop/night&lt;br /&gt;
}}&lt;br /&gt;
'''Blackest Luxury Car''' (MD-1) is a level in Rhythm Doctor. It was included as part of the Muse Dash X Rhythm Doctor crossover event with PeroPero Games.&lt;br /&gt;
&lt;br /&gt;
It introduces [https://musedash.fandom.com/wiki/Marija Marija], [https://musedash.fandom.com/wiki/Buro Buro], and [https://musedash.fandom.com/wiki/Rin Rin]. It also introduces [[Squareshots]] and [[Subdivision Beats|Triangleshots]].&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/chicala_lpis/blackest-luxury-car The track] was created by Chicala Lpis.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Paige informs the player of a group of unknown girls chasing a car downtown. The player treats Marija, Buro, and Rin as they chase after Richard Hugh in a limo. The entire level is made to mimic a ''Muse Dash'' stage; all three girls run on-foot in a manner similar to how they would run in said game, fending off obstacles to the beat of the song, obstacles which are identical to the ones found in the Rainy Night stage of said game, and deflecting Richard's limousine and its projectiles as though it were the Boss obstacle of said stage. After the level, the three girls talk to Paige and Ian, revealing that their motivation behind the on-foot car chase was to get back at Richard for having cut past Buro in a bakery shop line, nabbing a donut that Buro had wanted to purchase. The two doctors react with surprise; Ian questions their attire, to which Rin responds harshly. Paige then suggests that the three of them stay the night at the hospital, asking them what their plans are for tomorrow. The three answer with their own desires, as Paige advises them to stay safe.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tutorial=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Before we go forward, there's a special type of SVT cue you'll need to know.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Sometimes patients will experience one-time, unexpected fluctuations in their rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|They're short and quick, but they're just as important to treat carefully!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|The nurse will cue it with a &amp;quot;Get, Set, One!&amp;quot; to help you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Instead of continuing to hit every beat like with the SVT beats...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...you just hit it once!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Sometimes the nurse gets tired, and leaves you to hear the sound cue instead...&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Tonk!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Got that? That also means you should hit just once after the cue.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Here we go!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Looks like you got the gist of it!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Now, when the nurse says 'two' instead of 'one'..&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|You'll then hear these two sounds..&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Tonk-Tonk!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|And you'll press twice!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Make sense? Cool, let's try it out.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Here we go!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Nice!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Finally, sometimes there will be a switch-up in the rhythm.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|You'll hear this sound...&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;Vroom!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Then you'll still follow the 'one' command, but! They'll come in a different pattern.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|No time to lose, let's get straight into it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Here we go!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If at least one beat was missed'':&amp;lt;/small&amp;gt;&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Looks like you're ready!&lt;br /&gt;
|}&lt;br /&gt;
::&amp;lt;small&amp;gt;''If all the beats are hit'':&amp;lt;/small&amp;gt;&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Perfect!&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|There's some sort of chase going on downtown.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I'd call it a &amp;quot;car chase&amp;quot; but I see some girls...running on-foot?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Head out there and treat them remotely before their hearts give out.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Thanks, good luck!&lt;br /&gt;
|}&lt;br /&gt;
|-|After Clear=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|We're glad you decided to stop by. That was quite the car chase.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Rin|expr=def}}&lt;br /&gt;
|Hah...yeah...hah...we can barely...hah...breathe...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|Why were you chasing that limo anyway? That Mr. Hugh's a pretty high-ranking guy, you know.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|(Plus, I'm pretty sure he hates us already.)&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Buro|expr=def}}&lt;br /&gt;
|That grumpy guy in the big suit stole my favorite donut! I saw it first!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I'm sorry, what?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Marija|expr=def}}&lt;br /&gt;
|We're not from here, we're here on summer break. We walked past a nice bakery and-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Buro|expr=def}}&lt;br /&gt;
|I saw the deluxe Blueberry Cream Cheese Donut first but that man CUT RIGHT IN FRONT OF ME!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Buro|expr=def}}&lt;br /&gt;
|HE TOOK IT! AND THAT WAS THE LAST ONE!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|You're mad about...a donut?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|Anyway. What's with the, uh, costumes? Should you really be walking around town dressed like that?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Rin|expr=def}}&lt;br /&gt;
|Hey bud, I don't remember askin' your opinion.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|Ouch...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|You might need to stay the night until your heart is back to normal. Any plans for tomorrow?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Rin|expr=def}}&lt;br /&gt;
|Sight-seeing!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Marija|expr=def}}&lt;br /&gt;
|Going to a club!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Buro|expr=def}}&lt;br /&gt;
|Food tour!!!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|A-ah, I see. Well...be careful out there!&lt;br /&gt;
|}&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I guess it wasn't enough to cause mayhem within the hospital...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|...now you all cause mayhem out in the city?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I'm just going to pretend I don't see any of the chaos going on out there.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In this level, Buro can be seen running alongside the other two girls, carried by a round bear who accompanies her for the entire level. This bear is known as Ola, and its appearance in this level is a reference to how Buro is always accompanied by Ola whenever she is the selected character during a ''Muse Dash'' level.&lt;br /&gt;
*Whenever any of the girls' beats are missed, the respective character will display an animation of them flashing red, hurt, as the text &amp;quot;-HP&amp;quot; appears near them. This is a reference to how health is lost in ''Muse Dash'' if an obstacle is not successfully hit, with a hurt animation displayed from the selected character in the level.&lt;br /&gt;
*During the rank screen, the victory theme from ''Muse Dash'' can be heard.&lt;br /&gt;
*Nearly all of the rank text features a reference to ''Muse Dash''.&lt;br /&gt;
::*&amp;quot;As graceful as... a zombie.&amp;quot; for the D-rank references the Zombie Girl Buro skin from said game.&lt;br /&gt;
::*&amp;quot;As graceful as... a sleepwalker.&amp;quot; for the C-rank references the Sleepwalker Girl Rin skin from said game.&lt;br /&gt;
::*&amp;quot;As graceful as... a bunny!&amp;quot; for the B-rank references the Bunny Girl Rin skin from said game.&lt;br /&gt;
::*&amp;quot;As graceful as... an idol!&amp;quot; for the A-rank references the Idol Buro skin from said game.&lt;br /&gt;
::*&amp;quot;FULLLLL COMBO!&amp;quot; for the S-rank references the voice clip that plays in said game whenever the player achieves a full combo in any level.&lt;br /&gt;
::::*Additionally, this voice clip from ''Muse Dash'' can be heard during this level's rank screen if the player achieves an S-rank. This serves to further highlight the reference and makes note of the fact that an S-rank in ''Rhythm Doctor'' requires the player to achieve a full combo.&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Burn_Beats&amp;diff=4290</id>
		<title>Burn Beats</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Burn_Beats&amp;diff=4290"/>
		<updated>2026-04-19T13:06:31Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
'''Burn Beats''', or Burnshots, are the opposite of [[Freeze Beats]]. The cue plays at the ''beginning'' of the last oneshot, and its interval determines how early to hit. Like Freeze Beats, Burn Beats cannot be repeated one after the other, but can be played directly after Freeze Beats.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* 5-2N [[Unsustainable Inconsolable]] (Tutorialized)&lt;br /&gt;
&lt;br /&gt;
==Cueing==&lt;br /&gt;
Burn beats are cued based on the pulse of the last cued oneshot and are timed to match the exact tick they will be hit on. For instance, when working with a 1-tick oneshot, regardless of how many additional pulses the shot contains, the Burn Beat cue will always start on the initial 1-tick pulse. This corresponds to the 'Get' of the 'Get-Set-Go' sequence used when cueing the oneshot.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Gameplay_Mechanics&amp;diff=4289</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Gameplay_Mechanics&amp;diff=4289"/>
		<updated>2026-04-19T13:05:26Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Styles ===&lt;br /&gt;
*[[Classic Beats|Classic]]&lt;br /&gt;
*[[Oneshot Beats|Oneshot]]&lt;br /&gt;
&lt;br /&gt;
=== Gimmicks ===&lt;br /&gt;
*[[Classic Beats]]&lt;br /&gt;
*[[Row Xs]]&lt;br /&gt;
*[[Insomniac Beats]]&lt;br /&gt;
*[[Skipshots]]&lt;br /&gt;
*[[Swing_(Gimmick)|Swing]]&lt;br /&gt;
*[[Holds]]&lt;br /&gt;
*[[Free Time Beats]]&lt;br /&gt;
*[[Squareshots]]&lt;br /&gt;
*[[Subdivision Beats]]&lt;br /&gt;
*[[Freeze Beats]]&lt;br /&gt;
*[[Burn Beats]]&lt;br /&gt;
*[[Blast Beats]]&lt;br /&gt;
*[[Syncopation]]&lt;br /&gt;
*[[Holdshots]]&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Window Dance]]&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=P%C3%BAblico_cautivo&amp;diff=4228</id>
		<title>Público cautivo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=P%C3%BAblico_cautivo&amp;diff=4228"/>
		<updated>2026-03-18T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: bpm oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{Level2&lt;br /&gt;
|song=público cautivo&lt;br /&gt;
|image=&lt;br /&gt;
|prequote= &lt;br /&gt;
|postquote= &lt;br /&gt;
|levelno= X-?&lt;br /&gt;
|bpm=92&lt;br /&gt;
|patients=&lt;br /&gt;
|othercharacters= &lt;br /&gt;
|preclear= &lt;br /&gt;
|postclear= &lt;br /&gt;
|sdesc=&lt;br /&gt;
|amiss=&lt;br /&gt;
|adesc=&lt;br /&gt;
|bmiss=&lt;br /&gt;
|bdesc=&lt;br /&gt;
|cmiss=&lt;br /&gt;
|cdesc=&lt;br /&gt;
|dmiss=&lt;br /&gt;
|ddesc=&lt;br /&gt;
|fdesc=&lt;br /&gt;
|act=Beatblock Crossover&lt;br /&gt;
|levelprevno=&lt;br /&gt;
|levelprev= &lt;br /&gt;
|levelnextno=&lt;br /&gt;
|levelnext= &lt;br /&gt;
|counterpartno=&lt;br /&gt;
|counterpart=}}&lt;br /&gt;
'''público cautivo''' is an upcoming level, as part of the Rhythm Doctor X Beatblock collab with BubbleTabby.&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=P%C3%BAblico_cautivo&amp;diff=4227</id>
		<title>Público cautivo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=P%C3%BAblico_cautivo&amp;diff=4227"/>
		<updated>2026-03-18T16:40:49Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: capitalized not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{Level2&lt;br /&gt;
|song=público cautivo&lt;br /&gt;
|image=&lt;br /&gt;
|prequote= &lt;br /&gt;
|postquote= &lt;br /&gt;
|levelno= X-?&lt;br /&gt;
|bpm=? &lt;br /&gt;
|patients=&lt;br /&gt;
|othercharacters= &lt;br /&gt;
|preclear= &lt;br /&gt;
|postclear= &lt;br /&gt;
|sdesc=&lt;br /&gt;
|amiss=&lt;br /&gt;
|adesc=&lt;br /&gt;
|bmiss=&lt;br /&gt;
|bdesc=&lt;br /&gt;
|cmiss=&lt;br /&gt;
|cdesc=&lt;br /&gt;
|dmiss=&lt;br /&gt;
|ddesc=&lt;br /&gt;
|fdesc=&lt;br /&gt;
|act=Beatblock Crossover&lt;br /&gt;
|levelprevno=&lt;br /&gt;
|levelprev= &lt;br /&gt;
|levelnextno=&lt;br /&gt;
|levelnext= &lt;br /&gt;
|counterpartno=&lt;br /&gt;
|counterpart=}}&lt;br /&gt;
'''público cautivo''' is an upcoming level, as part of the Rhythm Doctor X Beatblock collab with BubbleTabby.&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Show/Hide&amp;diff=4139</id>
		<title>Show/Hide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Show/Hide&amp;diff=4139"/>
		<updated>2026-02-04T16:33:26Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: gluh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Show/Hide&lt;br /&gt;
 | image = File:EditorSetVisible.png&lt;br /&gt;
 | tablocation = Decorations&lt;br /&gt;
 | eventtype = SetVisible&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;&lt;br /&gt;
 | shortcut = X&lt;br /&gt;
}}&lt;br /&gt;
'''Show/Hide''' is an event in the '''Decorations Tab''' used to show or hide a decoration instantly.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetVisible&amp;quot;, &amp;quot;target&amp;quot;: &amp;quot;abcdefg&amp;quot;, &amp;quot;visible&amp;quot;: true }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''target''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;ID of the decoration to apply to.&lt;br /&gt;
&lt;br /&gt;
'''visible''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether or not the decoration is visible.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=One_Shift_More&amp;diff=4113</id>
		<title>One Shift More</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=One_Shift_More&amp;diff=4113"/>
		<updated>2026-02-03T13:57:08Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: visting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:OneShiftMore.png&lt;br /&gt;
|prequote=&amp;quot;Everything's on my shoulders and now my heart feels like it's going to give out. Please help.&amp;quot;&lt;br /&gt;
|levelno=3-X&lt;br /&gt;
|bpm=100&lt;br /&gt;
|patients={{Plainlist|&lt;br /&gt;
* [[Mr. Stevenson]]&lt;br /&gt;
* [[Paige]]&lt;br /&gt;
&amp;lt;small&amp;gt;''Unmentioned:''&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mrs. Stevenson]]&lt;br /&gt;
* [[Richard Hugh]]&lt;br /&gt;
}}&lt;br /&gt;
|othercharacters={{Plainlist|&lt;br /&gt;
* [[Ian]]&lt;br /&gt;
}}&lt;br /&gt;
|preclear=Patient fell down the stairs, suspected broken femur. History of heart block requiring swung rhythmic defibrillation.&lt;br /&gt;
|postclear=[Ian I know I should've finished this write-up during my shift but I am straight up going to die from exhaustion, can you write it up please you are very sweet and handsome]&lt;br /&gt;
|postquote=&amp;quot;Phew. I swear, this job is going to take years off of my lifespan.&amp;quot;&lt;br /&gt;
|passdesc=Reach the level epilogue with less than 8 misses&lt;br /&gt;
|act=Act 3&lt;br /&gt;
|levelprevno=3-3&lt;br /&gt;
|levelprev=Distant Duet&lt;br /&gt;
|levelnextno=4-1&lt;br /&gt;
|levelnext=Training Doctor's Train Ride Performance&lt;br /&gt;
|act2=Muse Dash Collab&lt;br /&gt;
|levelnextno2=MD-1&lt;br /&gt;
|levelnext2=Blackest Luxury Car&lt;br /&gt;
}}&lt;br /&gt;
'''One Shift More''' (3-X) is a level in Rhythm Doctor.&lt;br /&gt;
&lt;br /&gt;
It is the third boss level in the game. It is the first time that [[Paige]] is a treatable patient; it is also the first time that the player themself has to treat Mr. Stevenson.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
The player treats Paige, Mr. &amp;amp; Mrs. Stevenson, and Richard Hugh through their respective heart problems. Each patient has a singing role in the level. At the start of the level, Paige attempts to do a proper check-up of Mr. Stevenson. Her pager goes off right as she tries to resolve the miscommunication issue that has prevented Mr. Stevenson from talking to his wife, leaving the issue unresolved. This leads into both Stevensons singing about the waiting time they've had to endure in order to get help, remaining unable to see each other. Paige sings about being overworked and the miscommunication she's been having. Finally, Richard Hugh sings cynically about doctors, expressing his negative views on them, and his belief that they should receive pay cuts. Near the end of the level, Paige sings about the interpersonal struggles she has faced in pursuing her studies and in pursuing her career as a doctor, lamenting the missed opportunities to catch up with her friends, emphasizing that her patients have been &amp;quot;waiting for so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The level ends with Ian returning, an hour late to handover. Paige is initially upset until she hears Ian explain that his mother had an episode, and that he attempted to call the hospital to let Paige know of the delay, but that this news did not seem to reach Paige. Paige, taken aback, apologizes and expresses sympathy, as Ian expresses gratitude for her covering his shift. The two then discuss the circumstances around Mr. Stevenson's injury, as he looks at a framed photo of his wife, with a sad expression, still unable to communicate with her. After the level, Ian expresses gratitude toward the player and Paige, recommending that she take a break. Paige then thanks the intern, letting them know that she'll drop by the vending machine whenever they're ready.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|In-game Lyrics &amp;amp; Dialogue=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|I've been waiting for so long,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Waiting for my doctor to come,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|These aches been going on for days now,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|And I'm feeling slightly down&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=singing}}&lt;br /&gt;
|I've been working night and day&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=singing}}&lt;br /&gt;
|Haven't had a wink of sleep&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=singing}}&lt;br /&gt;
|But they've been waiting for so long&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|(I've been waiting for so long!)&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=singing}}&lt;br /&gt;
|And I'm the one on-call this week&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Paige, Stevenson together]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Good morning Mr. Stevenson, my name is Dr. Paige,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|and I'm the consultant on call today.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|How are you?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Well I'm better thank you but it still hurts when I move.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Understandably so, you might be getting pressure sores.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Has the nurse come to change your position?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|No, not since the morning.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Oh dear, we'll get her here.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|u-u-u-urkgurqirguqhrigujkurk&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|The x-ray has come in now,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|and there is good news sir!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|You haven't broken your tailbone&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|and your hip is intact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Oh thank heavens I don't know why let myself fall-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Don't worry it happens to the best of us.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|But more importantly, how are you feeling?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|I-I'm okay... but&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Everything well at home?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|I-I-I think so.. but&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Great we'll get you discharged tomorrow then.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|But-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Is there anything else sir?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Well Y-Yes... my- my-my wife hasn't called since yesterday..&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|We always talk once a day, and-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Okay.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Yes.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Um, of course, we will get the nurse to call her up and see&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
|Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|if she's --&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Oh dear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|There my pager goes again!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|I've been waiting for so long...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Give me strength to carry on!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|Waiting for my doctor to come.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Thank you sir, have a good rest-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|But doc please check on my wife...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|My husband's somewhere in here too!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|She's just forgotten to call! OKAY?!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Don't fall for these doctors lies!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|Please could someone help me out!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Driving around in their cars!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|I should've been done at six!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Doctors are taking too long!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Stevensons together]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|The public deserve to have care!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=HELPPPPPP}}&lt;br /&gt;
|I'm the one that needs some HEEEEEEEEEEEEEEEEEELP!!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Saturday pay shall be cut!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Stevensons together]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/MrStevenson}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/MrsStevenson|expr=getup}}&lt;br /&gt;
|Heart-beat, heart-beat, heart-beat, heart,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=HELPPPPPP}}&lt;br /&gt;
|Someone save me from this he-ell!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|PRIVATISATION IS KEY!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=HELPPPPPP}}&lt;br /&gt;
|..Shouldn't have gone to med school.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Cut to black]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Fade to hospital room]&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|To all my friends that I have lost,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|While crossing bridges I have crossed,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Dinners, weddings, coffee sessions,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|Sorry I was never there.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|You see, I've been on call this week,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|I'm barely getting any sleep,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|I'd love to catch up, I really would,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|But they've been waiting for so looooong&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Cut to hospital hallway]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Ian enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=baffled}}&lt;br /&gt;
|There you are handover was an hour ago what took you so long-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=running}}&lt;br /&gt;
|Heyhey Ada sorry i'm ''[sic]'' late-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|I'm - I'm so sorry my mother had another episode,the ''[sic]'' carer was running late,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|I- I couldn't just leave her there-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|I called up the hospital to try and let you know but I guess they didn't-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|..Oh.. no they.. I'm sorry to hear that.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|It's fine. Thanks for covering Ada.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|Really appreciate it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|I.. hope the patients didn't give you much trouble?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Camera starts panning to Mr. Stevenson, holding a framed photo of his wife]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|..No, no, not at all..&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Voices begin to fade]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Hey, okay, so,&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Mr. Stevenson had his fall yesterday, he's - he's doing fine.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|But we still don't know if it was mechanical or syncope.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|He doesn't remember?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|No. X-rays were all clear.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|No history of AF?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Not on the records.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|Aspiration pneumonia?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|No, his lungs are fine.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|Munchausen's then.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Very funny, Ian.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Voices fade out]''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-|After Clear=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian|expr=tired}}&lt;br /&gt;
|I can take it all from here. Thank you, both of you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|You did great.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Thanks, man. Phew.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Ada, you look exhausted. You should clock out, I can handle everything.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Yeah, yeah. I'll grab something to eat and make my way out.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Intern. Thank you. That was a real rough one. We couldn't have done it without you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Starting to feel like you're the glue holding the place together.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Good luck with the next shift.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|When you're ready, maybe we can drop by the vending machine? I'm starving.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''(Attempting to enter the level after completion, before visiting Paige at the vending machine):''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dr Paige seems to be somewhere else.&lt;br /&gt;
|}&lt;br /&gt;
|-|Easter Egg=&lt;br /&gt;
&amp;lt;small&amp;gt;''[Level outro]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=walking}}&lt;br /&gt;
|But they've been waiting for so&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''Player is prompted to hit the final beat to make Paige finish her sentence. If the beat is not hit, the following dialogue occurs:''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|You can do it! Come on! Hurry up!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard exits]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Any time now! Come on! Let's go!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard exits]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Make a move already, would you?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard exits]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Oh, bloody hell, hurry up already!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard exits]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard enters]''&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/RichardHugh}}&lt;br /&gt;
|Oh, come on, make your move! Hurry up!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard exits]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[Richard's arm extends from the left, automatically pressing the button and finishing Paige's sentence]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the easter egg dialogue can be interrupted at any time if the player presses the button themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|English=&lt;br /&gt;
&amp;lt;poem style=&amp;quot;background-color: #faf7ed; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
[Verse 1]&lt;br /&gt;
[MR. STEVENSON]&lt;br /&gt;
I've been waiting for so long,&lt;br /&gt;
Waiting for my doctor to come,&lt;br /&gt;
These aches been going on for days now,&lt;br /&gt;
And I'm feeling slightly down&lt;br /&gt;
&lt;br /&gt;
[PAGER]&lt;br /&gt;
Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
&lt;br /&gt;
[Verse 2]&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
I've been working night and day&lt;br /&gt;
Haven't had a wink of sleep&lt;br /&gt;
But they've been waiting for so long&lt;br /&gt;
(I've been waiting for so long!)&lt;br /&gt;
And I'm the one on-call this week&lt;br /&gt;
&lt;br /&gt;
[BOTH]&lt;br /&gt;
Heart-beat, heart-beat, heart beat, heart,&lt;br /&gt;
Heart-beat, heart-beat, heart beat, heart,&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Good morning Mr. Stevenson, my name is Dr Paige,&lt;br /&gt;
And I'm the consultant on call today&lt;br /&gt;
How are you?&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
Well I'm better, thank you, but it still hurts when I move&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Understandably so - &lt;br /&gt;
You might be getting pressure sores,&lt;br /&gt;
Has the nurse come to change your position?&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
No, not since the morning&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Oh dear, we'll get her here&lt;br /&gt;
The x-ray has come in now, and there is good news sir!&lt;br /&gt;
You haven't broken your tailbone and your hip is intact&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
Oh thank heavens, I don't know why I let myself fall-&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Don't worry it happens to the best of us&lt;br /&gt;
But more importantly, how are you feeling?&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
I-I'm okay... but&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Everything well at home?&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
I-I-I think so.. but&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Great, we'll get you discharged tomorrow then&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
But-&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Is there anything else, sir?&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON, SPOKEN]&lt;br /&gt;
Well y-yes... my- my-my wife hasn't called since yesterday.. &lt;br /&gt;
We always talk once a day, and-&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Okay. Yes. Um, of course, we will get the nurse to call her up and see &lt;br /&gt;
&lt;br /&gt;
[PAGER]&lt;br /&gt;
Beep beep! Beep beep! Beep beep! Beep!&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
If she's --&lt;br /&gt;
Oh dear&lt;br /&gt;
&lt;br /&gt;
[Verse 3]&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
There my pager goes again!&lt;br /&gt;
&lt;br /&gt;
[MRS. STEVENSON]&lt;br /&gt;
I've been waiting for so long...&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
Give me strength to carry on!&lt;br /&gt;
&lt;br /&gt;
[MRS. STEVENSON]&lt;br /&gt;
Waiting for my doctor to come&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
Thank you sir, have a good rest-&lt;br /&gt;
&lt;br /&gt;
[MR. STEVENSON]&lt;br /&gt;
But doc please check on my wife...&lt;br /&gt;
&lt;br /&gt;
[MRS. STEVENSON]&lt;br /&gt;
My husband's somewhere in here too!&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
She's just forgotten to call! OKAY?!&lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
Don't fall for these doctors' lies!&lt;br /&gt;
&lt;br /&gt;
[MRS. STEVENSON]&lt;br /&gt;
Please could someone help me out!&lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
Driving around in their cars!&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
I should've been done at six!&lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
Doctors are taking too long!&lt;br /&gt;
&lt;br /&gt;
[BOTH MR. AND MRS. STEVENSON]&lt;br /&gt;
Heart-beat, heart-beat, heart-beat, heart&lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
The public deserve to have care!&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
I'm the one that needs some HEEEEEEEEEEEEEEEEEELP!! &lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
Saturday pay shall be cut!&lt;br /&gt;
&lt;br /&gt;
[BOTH MR. AND MRS. STEVENSON]&lt;br /&gt;
Heart-beat, heart-beat, heart-beat, heart&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
Someone save me from this he-ell!&lt;br /&gt;
&lt;br /&gt;
[RICHARD HUGH]&lt;br /&gt;
PRIVATISATION IS KEY!&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
..Shouldn't have gone to med school&lt;br /&gt;
&lt;br /&gt;
[Coda]&lt;br /&gt;
[ADA PAIGE]&lt;br /&gt;
To all my friends that I have lost,&lt;br /&gt;
While crossing bridges I have crossed,&lt;br /&gt;
Dinners, weddings, coffee sessions,&lt;br /&gt;
Sorry I was never there&lt;br /&gt;
&lt;br /&gt;
You see, I've been on call this week,&lt;br /&gt;
I'm barely getting any sleep,&lt;br /&gt;
I'd love to catch up, I really would,&lt;br /&gt;
But they've been waiting for so looooong... &lt;br /&gt;
&lt;br /&gt;
[Outro]&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
There you are! Handover was an hour ago, what took you so long-&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
Heyhey Ada sorry I'm late- &lt;br /&gt;
I'm - I'm so sorry my mother had another episode, the carer was running late,&lt;br /&gt;
I- I couldn't just leave her there- &lt;br /&gt;
I called up the hospital to try and let you know but I guess they didn't- &lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
..Oh.. no they.. I'm sorry to hear that&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
It's fine. Thanks for covering Ada&lt;br /&gt;
I really appreciate it&lt;br /&gt;
I.. hope the patients didn't give you too much trouble?&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
..No, no, not at all..&lt;br /&gt;
&lt;br /&gt;
[VOICES BEGIN TO FADE]&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Hey, okay, so,&lt;br /&gt;
Mr. Stevenson had his fall yesterday, he's - he's doing fine&lt;br /&gt;
But we still don't know if it was mechanical or syncope&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
He doesn't remember?&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
No. X-rays were all clear&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
No history of AF?&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Not on the records&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
Aspiration pneumonia?&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
No, his lungs are fine&lt;br /&gt;
&lt;br /&gt;
[IAN, SPOKEN]&lt;br /&gt;
Munchausen's then.&lt;br /&gt;
&lt;br /&gt;
[ADA PAIGE, SPOKEN]&lt;br /&gt;
Very funny, Ian.&lt;br /&gt;
&lt;br /&gt;
[VOICES FADE OUT]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|-|Mandarin=&lt;br /&gt;
&amp;lt;poem style=&amp;quot;background-color: #faf7ed; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
[段]&lt;br /&gt;
等呀等得心好慌&lt;br /&gt;
我的医生他在何方&lt;br /&gt;
伤口它痛得我快发狂&lt;br /&gt;
心情也有点紧张&lt;br /&gt;
嘀嘟！嘀嘟！嘀嘟！嘀！&lt;br /&gt;
嘀嘟！嘀嘟！嘀嘟！嘀！&lt;br /&gt;
&lt;br /&gt;
[段]&lt;br /&gt;
白天黑夜都在忙&lt;br /&gt;
眼睛七天没闭上&lt;br /&gt;
但他们等得心里慌&lt;br /&gt;
（等呀等得心好慌）&lt;br /&gt;
而今天正好我轮岗&lt;br /&gt;
扑通！扑通！扑通！咚！&lt;br /&gt;
扑通！扑通！扑通！咚！&lt;br /&gt;
&lt;br /&gt;
早上好史蒂文先生&lt;br /&gt;
我是佩奇医生&lt;br /&gt;
今天呢由我来当班&lt;br /&gt;
所以你感觉还好吗？&lt;br /&gt;
（我好点了 可是动的时候）&lt;br /&gt;
这也正常的&lt;br /&gt;
（还是会有点疼）&lt;br /&gt;
可能躺太久了有压疮&lt;br /&gt;
护士有来给你翻过身吗？&lt;br /&gt;
（没有，就早上来过）&lt;br /&gt;
哎呀，那我们赶紧让他过来&lt;br /&gt;
额 X光片刚出来&lt;br /&gt;
还是有好消息的&lt;br /&gt;
你的尾骨没有骨折&lt;br /&gt;
髖骨也很完好&lt;br /&gt;
（噢 真是谢天谢地啊）&lt;br /&gt;
（哎...我真不知道自己怎么会摔了一跤的）&lt;br /&gt;
可别这么说&lt;br /&gt;
摔跤还是常见的&lt;br /&gt;
总之&lt;br /&gt;
现在好点了吗？&lt;br /&gt;
（还..还..还挺好的）&lt;br /&gt;
家里也没事吧&lt;br /&gt;
（额..应该没有 但是..）&lt;br /&gt;
那好 你明天就可以出院了&lt;br /&gt;
（可是..）&lt;br /&gt;
还有什么问题吗？&lt;br /&gt;
（额 就是我老伴 从昨天起就没有给我打电话了）&lt;br /&gt;
（本来是每天都打的）&lt;br /&gt;
啊这样啊 好 让我去让护士联系一下看她是不是..&lt;br /&gt;
唉..&lt;br /&gt;
（嘀嘟！嘀嘟！）&lt;br /&gt;
&lt;br /&gt;
[副歌]&lt;br /&gt;
我的呼机又在响&lt;br /&gt;
（等呀等得心好慌）&lt;br /&gt;
希望我足够坚强&lt;br /&gt;
（我的医生他在何方）&lt;br /&gt;
（休息吧 好好养伤）&lt;br /&gt;
（可我老伴那边怎样）&lt;br /&gt;
（我老伴也在医院）&lt;br /&gt;
应该只是忘了打电话吧 别多想&lt;br /&gt;
（医生嘛就会瞎讲！）&lt;br /&gt;
（有谁能够帮帮我吗？）&lt;br /&gt;
（开着车到处乱晃）&lt;br /&gt;
我六点就该下班了&lt;br /&gt;
（好吧）&lt;br /&gt;
（别觉悟别干这行！）&lt;br /&gt;
（扑通！扑通!  扑通！咚！）&lt;br /&gt;
（全不为百姓着想）&lt;br /&gt;
倒是看看我多忙&lt;br /&gt;
（加班费就不该涨）&lt;br /&gt;
（扑通！扑通  扑通！咚！）&lt;br /&gt;
（私有化才是良方）&lt;br /&gt;
一堆破事在手上&lt;br /&gt;
早知就不该学医&lt;br /&gt;
&lt;br /&gt;
[结尾]&lt;br /&gt;
当朋友们都远离我&lt;br /&gt;
我孤单一人拼搏着&lt;br /&gt;
酒桌约会 婚礼咖啡&lt;br /&gt;
去不成的 只有我&lt;br /&gt;
看 这就是我的生活&lt;br /&gt;
朋友们请听我诉说&lt;br /&gt;
不是我不想来欢聚&lt;br /&gt;
可他们更需要...我..&lt;br /&gt;
&lt;br /&gt;
[其他]&lt;br /&gt;
说好的半小时前交班，你怎么现在才-&lt;br /&gt;
嘿嘿！不好意思艾达，我迟到了..&lt;br /&gt;
不-不好意思 我妈病情又发作了，护工来晚了&lt;br /&gt;
我只能先陪着她 我之前给医院打过电话 &lt;br /&gt;
要他们跟你说一下&lt;br /&gt;
但看起来没能通知到你.......&lt;br /&gt;
啊...那应该是他们忘了说..那个...你还好吧&lt;br /&gt;
没事的，谢谢你顶我班&lt;br /&gt;
真麻烦你了，病人们那边没有太麻烦你吧？&lt;br /&gt;
没...没挺好的&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This the first and only boss level thus far to not feature the presence of the virus.&lt;br /&gt;
* The last beat of the level is impossible to miss. An easter egg occurs if the player does not manually press it.&lt;br /&gt;
* The voice clip &amp;quot;Let's go!&amp;quot; in the easter egg is sampled in the song [[All The Times]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Swing_(Gimmick)&amp;diff=4087</id>
		<title>Swing (Gimmick)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Swing_(Gimmick)&amp;diff=4087"/>
		<updated>2026-01-31T02:14:22Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: ??????????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SamuraiSwingBeat.png|thumb|A row with swing applied to it.]]&lt;br /&gt;
[[File:Swing_editorview.png|thumb|A swing beat in the editor.]]&lt;br /&gt;
'''Swing''' (also ''Swing beats'' or ''Heart block'') is a gimmick that causes even pulses to occur a set amount of beats earlier or later than a [[Classic Beats|Classic Beat]], giving the row an uneven feel. Despite their differing appearance, rows affected by swing have the same hit timing as a Classic Beat of the same tick speed. While swing is not exclusive to any character, the gimmick is associated with [[Mr. Stevenson]] and [[Mrs. Stevenson]]. It is introduced in [[Distant Duet]], but it is first seen, unplayed, in [[Lo-fi Hip-Hop Beats To Treat Patients To]].&lt;br /&gt;
&lt;br /&gt;
'''Double swing''' is a variation of swing where the classic beat pattern is divided into a repeating pair of 4s. It is also introduced in Distant Duet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
*[[Distant Duet]] (Tutorialized)&lt;br /&gt;
*[[Distant Duet (Night)]]&lt;br /&gt;
*[[Chinese New Year]]&lt;br /&gt;
*[[theme of really spooky bird]]&lt;br /&gt;
*[[One Shift More]]&lt;br /&gt;
*[[One Shift More (Rhythm Dogtor)]]&lt;br /&gt;
*[[Steinway]]&lt;br /&gt;
*[[Steinway Reprise]]&lt;br /&gt;
*[[One Slip Too Late]]&lt;br /&gt;
*[[Corazones Viejos]] (Combined with [[Holds]] at some points. The combination is tutorialized.)&lt;br /&gt;
*[[Welcome Back]]&lt;br /&gt;
*[[Boss Fight]]&lt;br /&gt;
*[[Blurred]]&lt;br /&gt;
*[[Miracle Defibrillator]]&lt;br /&gt;
*[[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
*[[Helping Hands]]&lt;br /&gt;
*[[Worn Out Tapes]]&lt;br /&gt;
*[[tape/stop/night]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
Swing has no unique audio cue, but can be identified by listening to the spacing of pulse sounds. Rows affected by swing will also appear to have curved pulses (often referred to as &amp;quot;banana beats&amp;quot;) that curve left before a longer pause, and shake into place on the beat after.&lt;br /&gt;
&lt;br /&gt;
To apply swing in the editor, select a Classic Beat, then adjust the &amp;quot;Swing&amp;quot; slider to the appropriate amount of beats or type a value in the text box beside it.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*In the flash prototype of Rhythm Doctor, there was no visual cue for swing.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*&amp;quot;Banana beats&amp;quot; can also appear in [[Syncopation]] and [[Free Time Beats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Add_Classic_Beat&amp;diff=4086</id>
		<title>Add Classic Beat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Add_Classic_Beat&amp;diff=4086"/>
		<updated>2026-01-31T02:13:22Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: i feel like that makes more sense in this context (link to Add Free Time Beat, not Free Time Beats)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Add Classic Beat&lt;br /&gt;
 | image = File:EditorAddClassicBeat.png&lt;br /&gt;
 | tablocation = Rows&lt;br /&gt;
 | eventtype = AddClassicBeat&lt;br /&gt;
 | versionorigin = r1&lt;br /&gt;
}}&lt;br /&gt;
'''Add Classic Beat''' is an event in the '''Rows Tab''' that can only be applied on classic rows. It triggers a classic beat. It can be affected by all official classic gimmicks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
It can be placed on a classic row. When clicking on the timeline, it will automatically be placed. Here, the author can edit the beat's tick, swing, and hold time. One can also change this event into [[Set Beat Modifiers]] and break it into [[Add Free Time Beat|Free Time Pulses]] from this menu.&lt;br /&gt;
&lt;br /&gt;
The '''tick''' of a classic beat refers to the spacing between each of the beat's pulses. The default is 1, making the player hit on the 7th beat.&lt;br /&gt;
&lt;br /&gt;
The '''swing''' of a classic beat refers to how the 2nd, 4th, and 6th pulses swing relative to the other pulses. (See more at [[Swing_(Gimmick)|Swing]]).&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;AddClassicBeat&amp;quot;, &amp;quot;row&amp;quot;: X, &amp;quot;hold&amp;quot;: 0, &amp;quot;tick&amp;quot;: 1, &amp;quot;swing&amp;quot;: 0 }&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;AddClassicBeat&amp;quot;, &amp;quot;row&amp;quot;: X, &amp;quot;tick&amp;quot;: 1, &amp;quot;swing&amp;quot;: 1.5, &amp;quot;hold&amp;quot;: 1, &amp;quot;setXs&amp;quot;: &amp;quot;NoChange&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''row''' (integer)&lt;br /&gt;
&amp;lt;br&amp;gt;Classic row to add a classic beat to. Must be equal to '''y'''.&lt;br /&gt;
&lt;br /&gt;
'''tick''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt;Tick of the classic beat.&lt;br /&gt;
&lt;br /&gt;
'''swing''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt;Swing of the classic beat. Ranges from 0 to '''tick''' doubled.&lt;br /&gt;
&lt;br /&gt;
'''hold''' (float)&lt;br /&gt;
&amp;lt;br&amp;gt;Hold of the classic beat.&lt;br /&gt;
&lt;br /&gt;
'''setXs''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Allows for creating a built-in [[Set Beat Modifiers]] event to change the Xs. Only available if '''hold''' is greater than 0. Allows values ''NoChange'', ''ThreeBeat'' (&amp;lt;code&amp;gt;-xx-xx&amp;lt;/code&amp;gt;), and ''FourBeat'' (&amp;lt;code&amp;gt;-x-x-x&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
this may be... the most common event in the game [citation needed]&lt;br /&gt;
other than [[Play Song]]&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorShakeScreenCustom.png&amp;diff=4077</id>
		<title>File:EditorShakeScreenCustom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorShakeScreenCustom.png&amp;diff=4077"/>
		<updated>2026-01-28T21:15:01Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: shake screen custom???? what&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
shake screen custom???? what&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Level_Editor&amp;diff=4076</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Level_Editor&amp;diff=4076"/>
		<updated>2026-01-28T20:18:36Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: windows!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhythm Doctor Level Editor (also called 'RDLE' or just 'Editor') is the primary way to create custom levels for Rhythm Doctor. It is built into the Steam version of the game, but also exists as a [https://giacomopc.itch.io/rdle free standalone] with less features. &lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
[[File:Rdle_explanation.png|400px|thumb|right]]&lt;br /&gt;
The Editor consists of three main parts: The '''Timeline''', where you place events that control the contents of a level by clicking anywhere on it, the '''Event window''', where you can select the events you want to place and modify them as wanted, and the '''Preview window''', allowing you to see a preview of your level. The preview window only refreshes, if playback is started anew. There's multiple ways to do this, for example clicking on one of the yellow 'skip' buttons under the preview window, or by clicking a bar number on the timeline.&lt;br /&gt;
&lt;br /&gt;
You can find a dedicated (albeit slightly outdated) tutorial [https://rd-editor-docs.github.io/intro/ here].&lt;br /&gt;
&lt;br /&gt;
== Events == &lt;br /&gt;
&lt;br /&gt;
===Sound Tab===&lt;br /&gt;
* [[Play Song]]&lt;br /&gt;
* [[Set Crotchets Per Bar]]&lt;br /&gt;
* [[Play Sound]]&lt;br /&gt;
* [[Set Beats Per Minute]]&lt;br /&gt;
* [[Set Clap Sounds]]&lt;br /&gt;
* [[Set Heart Explode Volume]]&lt;br /&gt;
* [[Set Heart Explosion Interval]]&lt;br /&gt;
* [[Say Ready, Get, Set, Go!]]&lt;br /&gt;
* [[Set Game Sound]]&lt;br /&gt;
* [[Set Beat Sound]]&lt;br /&gt;
* [[Set Counting Sound]]&lt;br /&gt;
&amp;lt;!-- * [[Read Narration]]&lt;br /&gt;
* [[Narrate Row Info]] --&amp;gt;&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
&lt;br /&gt;
===Rows Tab===&lt;br /&gt;
* [[Add Classic Beat]]&lt;br /&gt;
* [[Set Beat Modifiers]]&lt;br /&gt;
* [[Add Free Time Beat]]&lt;br /&gt;
* [[Pulse Free Time Beat]]&lt;br /&gt;
* [[Add Oneshot Beat]]&lt;br /&gt;
* [[Set Oneshot Wave]]&lt;br /&gt;
&lt;br /&gt;
===Actions Tab===&lt;br /&gt;
* [[Set Theme]]&lt;br /&gt;
* [[Set VFX Preset]]&lt;br /&gt;
* [[Set Background]]&lt;br /&gt;
* [[Set Foreground]]&lt;br /&gt;
* [[Set Speed]]&lt;br /&gt;
* [[Custom Flash]]&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Move Camera]]&lt;br /&gt;
* [[Pulse Camera]]&lt;br /&gt;
* [[Hide Row]]&lt;br /&gt;
* [[Move Row]]&lt;br /&gt;
* [[Reorder Row]]&lt;br /&gt;
* [[Play Expression (Row)]]&lt;br /&gt;
* [[Paint Rows]]&lt;br /&gt;
* [[Bass Drop]]&lt;br /&gt;
* [[Custom Shake]]&lt;br /&gt;
* [[Shake Screen]]&lt;br /&gt;
* [[Invert Colors]]&lt;br /&gt;
* [[Flip Screen]]&lt;br /&gt;
* [[Show Dialogue]]&lt;br /&gt;
* [[Show Status Sign]]&lt;br /&gt;
* [[Floating Text]]&lt;br /&gt;
* [[Advance Floating Text]]&lt;br /&gt;
* [[Text Explosion]]&lt;br /&gt;
* [[Change Players' Rows]]&lt;br /&gt;
* [[Finish Level]]&lt;br /&gt;
* [[Stutter]]&lt;br /&gt;
* [[Show Hands]]&lt;br /&gt;
* [[Paint Hands]]&lt;br /&gt;
* [[Assign Hands]]&lt;br /&gt;
* [[Tag Action]]&lt;br /&gt;
* [[Call Custom Method]]&lt;br /&gt;
* [[Set Play Style]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
&lt;br /&gt;
===Decorations Tab===&lt;br /&gt;
* [[Move Sprite]]&lt;br /&gt;
* [[Paint Sprite]]&lt;br /&gt;
* [[Play Expression (Sprite)]]&lt;br /&gt;
* [[Show/Hide]]&lt;br /&gt;
* [[Reorder Sprite]]&lt;br /&gt;
* [[Tile Sprite]]&lt;br /&gt;
* [[Blend Sprite]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
&lt;br /&gt;
===Rooms Tab===&lt;br /&gt;
* [[Show Rooms Horizontally]]&lt;br /&gt;
* [[Move Room]]&lt;br /&gt;
* [[Reorder Rooms]]&lt;br /&gt;
* [[Set Room Content Mode]]&lt;br /&gt;
* [[Mask Room]]&lt;br /&gt;
* [[Fade Room]]&lt;br /&gt;
* [[Set Room Perspective]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
&lt;br /&gt;
===Windows Tab===&lt;br /&gt;
* [[Window Dance (Event)|Window Dance]]&lt;br /&gt;
* [[Resize Window]]&lt;br /&gt;
* [[Set Window Content]]&lt;br /&gt;
* [[Reorder Windows]]&lt;br /&gt;
* [[Hide Window]]&lt;br /&gt;
* [[Set Main Window]]&lt;br /&gt;
* [[Rename Window]]&lt;br /&gt;
* [[Set Desktop Color]]&lt;br /&gt;
* [[Comment]]&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorWindowResize.png&amp;diff=4075</id>
		<title>File:EditorWindowResize.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorWindowResize.png&amp;diff=4075"/>
		<updated>2026-01-28T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetWindowContent.png&amp;diff=4074</id>
		<title>File:EditorSetWindowContent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetWindowContent.png&amp;diff=4074"/>
		<updated>2026-01-28T19:52:26Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetMainWindow.png&amp;diff=4073</id>
		<title>File:EditorSetMainWindow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetMainWindow.png&amp;diff=4073"/>
		<updated>2026-01-28T19:52:17Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetDesktopColor.png&amp;diff=4072</id>
		<title>File:EditorSetDesktopColor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorSetDesktopColor.png&amp;diff=4072"/>
		<updated>2026-01-28T19:52:07Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: this is technically 4 rows long but... do we really need it that long?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
this is technically 4 rows long but... do we really need it that long?&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorReorderWindows.png&amp;diff=4071</id>
		<title>File:EditorReorderWindows.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorReorderWindows.png&amp;diff=4071"/>
		<updated>2026-01-28T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: 7bg... please... wdym you cant align the pixels... fuckkkk...

image isnt taken exactly from rd. edited a bit to look prettier (equal vertical and horizontal spacing for everything as well as size)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
7bg... please... wdym you cant align the pixels... fuckkkk...&lt;br /&gt;
&lt;br /&gt;
image isnt taken exactly from rd. edited a bit to look prettier (equal vertical and horizontal spacing for everything as well as size)&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorRenameWindow.png&amp;diff=4070</id>
		<title>File:EditorRenameWindow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorRenameWindow.png&amp;diff=4070"/>
		<updated>2026-01-28T19:50:12Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorHideWindow.png&amp;diff=4069</id>
		<title>File:EditorHideWindow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorHideWindow.png&amp;diff=4069"/>
		<updated>2026-01-28T19:50:03Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:WindowDance.png&amp;diff=4068</id>
		<title>File:WindowDance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:WindowDance.png&amp;diff=4068"/>
		<updated>2026-01-28T19:32:40Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Window Dance event from Rhythm Doctor&lt;br /&gt;
&lt;br /&gt;
technically old! as it is now in the WINDOWS tab and is BLUE!!!! (but i guess you see it in the vfx tab sometimes? idk man)&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Window_Dance_(Event)&amp;diff=4067</id>
		<title>Window Dance (Event)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Window_Dance_(Event)&amp;diff=4067"/>
		<updated>2026-01-28T19:31:32Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: wance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Window Dance&lt;br /&gt;
 | image = File:EditorWindowDance.png&lt;br /&gt;
 | tablocation = Windows&lt;br /&gt;
 | eventtype = NewWindowDance&lt;br /&gt;
 | versionorigin = r19&lt;br /&gt;
 | shortcut = W&lt;br /&gt;
}}&lt;br /&gt;
'''Window Dance''' is an event in the '''Windows Tab''' that minimizes the Window and sets the resolution to 2x when the level is entered / played.&lt;br /&gt;
When the Window Movement setting is set to Simulate. It instead generates a window in a fake desktop.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This window can move in many different ways. Within Act 5, the window can also resize vertically and horizontally. &amp;lt;!-- TODO add this below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Modes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Move || Moves the window to an exact point.&lt;br /&gt;
|-&lt;br /&gt;
| Sway || Moves the window up and down within a specific angle and amplitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || Moves and Sways the window to a side and teleports it to the opposite side.&lt;br /&gt;
|-&lt;br /&gt;
| Ellipse || Moves the window by a circle.&lt;br /&gt;
|-&lt;br /&gt;
| Shake || Shakes the window within a specific region and speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Move =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Reference || Anchor Point (Enum) || If the position should be based on the center or the edge.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Reference'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
Anchors the window based on the setting. Can be set to either '''Edge''' or '''Center'''.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Sway =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the swaying.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Ease type || Ease type (Enum) || How does the easing behave.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window move from the original position.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Wrap =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Speed (Float) || How fast does the window wrap.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the swaying.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Frequency || Sway Speed (Float) || How fast does the swaying occur.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
The speed of the warping.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window sway from the track.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Frequency'''&lt;br /&gt;
Works exactly like Easing Duration on swaying.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Ellipse =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Speed (Float) || How fast does the window wrap.&lt;br /&gt;
|-&lt;br /&gt;
| Use Circle || Circle (Enum) || Shows Amplitude or X/Y Amplitude based on the setting.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the circle.&lt;br /&gt;
|-&lt;br /&gt;
| X Amplitude || Vector Amplitude (Float) || How intense is the amplitude of the X axis.&lt;br /&gt;
|-&lt;br /&gt;
| Y Amplitude || Vector Amplitude (Float) || How intense is the amplitude of the Y axis.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the current position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accessible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
The speed of the warping.&lt;br /&gt;
&lt;br /&gt;
'''Use Circle'''&lt;br /&gt;
If set to on, limits the Amplitude to one setting which sets both X and Y to the same thing.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
Accesible when Use Circle is set to On.&lt;br /&gt;
How far does the window sway from the center.&lt;br /&gt;
&lt;br /&gt;
'''X Amplitude'''&lt;br /&gt;
Accessible when Use Circle is set to Off.&lt;br /&gt;
How far does the window sway from the center in the X axis.&lt;br /&gt;
&lt;br /&gt;
'''Y Amplitude'''&lt;br /&gt;
Accessible when Use Circle is set to Off.&lt;br /&gt;
How far does the window sway from the center in the Y axis.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Frequency'''&lt;br /&gt;
Works exactly like Easing Duration on swaying.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Shake =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the circle.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Period || Period (Float) || How fast will the window move to a position.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the current position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accessible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window sway from the center.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Period'''&lt;br /&gt;
How much time will the window take to move to another position.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
Usually people don't use window dance, but instead recreate it because of the restrictions that you cannot do on the event. For example you can scale the window or angle it.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;NewWindowDance&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;preset&amp;quot;: &amp;quot;Move&amp;quot;, &amp;quot;usePosition&amp;quot;: &amp;quot;New&amp;quot;, &amp;quot;position&amp;quot;: [50, 50], &amp;quot;reference&amp;quot;: &amp;quot;Center&amp;quot;, &amp;quot;useCircle&amp;quot;: false, &amp;quot;speed&amp;quot;: 0, &amp;quot;amplitude&amp;quot;: 0, &amp;quot;amplitudeVector&amp;quot;: [0, 0], &amp;quot;angle&amp;quot;: 0, &amp;quot;frequency&amp;quot;: 0, &amp;quot;period&amp;quot;: 0, &amp;quot;easeType&amp;quot;: &amp;quot;Repeat&amp;quot;, &amp;quot;easingDuration&amp;quot;: 0, &amp;quot;ease&amp;quot;: &amp;quot;Linear&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* According to the type (''NewWindowDance'') there was an old window dance which was most likely used in developement.&lt;br /&gt;
&lt;br /&gt;
* '''Window Dance''' used to be located in the '''VFX Tab''' prior to 1.0, but was moved to its own tab alongside the other '''Windows Tab''' events.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Prior to the full release, Window Dance isn't that flexible because you cannot modify the scale of the window, most likely because of issues in other operating systems (Mac/Linux).&lt;br /&gt;
&lt;br /&gt;
*A lot of creators instead use '''fake window dance''', which uses 1 room for the window border and 1 room for stuff happening inside of the window.&lt;br /&gt;
&lt;br /&gt;
*The Window Dance event has a room setting visible, even if it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Window_Dance_(Event)&amp;diff=4066</id>
		<title>Window Dance (Event)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Window_Dance_(Event)&amp;diff=4066"/>
		<updated>2026-01-28T19:30:15Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Window Dance&lt;br /&gt;
 | image = File:EditorWindowDance.png&lt;br /&gt;
 | tablocation = Windows&lt;br /&gt;
 | eventtype = NewWindowDance&lt;br /&gt;
 | versionorigin = r19&lt;br /&gt;
 | shortcut = W&lt;br /&gt;
}}&lt;br /&gt;
'''Window Dance''' is an event in the '''VFX Tab''' that minimizes the Window and sets the resolution to 2x when the level is entered / played.&lt;br /&gt;
When the Window Movement setting is set to Simulate. It instead generates a window in a fake desktop.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This window can move in many different ways. Within Act 5, the window can also resize vertically and horizontally. &amp;lt;!-- TODO add this below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Modes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Move || Moves the window to an exact point.&lt;br /&gt;
|-&lt;br /&gt;
| Sway || Moves the window up and down within a specific angle and amplitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wrap || Moves and Sways the window to a side and teleports it to the opposite side.&lt;br /&gt;
|-&lt;br /&gt;
| Ellipse || Moves the window by a circle.&lt;br /&gt;
|-&lt;br /&gt;
| Shake || Shakes the window within a specific region and speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Move =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Reference || Anchor Point (Enum) || If the position should be based on the center or the edge.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Reference'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
Anchors the window based on the setting. Can be set to either '''Edge''' or '''Center'''.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
Appears when Use Position is set to New.&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Sway =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the swaying.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Ease type || Ease type (Enum) || How does the easing behave.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window move from the original position.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Wrap =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Speed (Float) || How fast does the window wrap.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the swaying.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Frequency || Sway Speed (Float) || How fast does the swaying occur.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the currect position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
The speed of the warping.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window sway from the track.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Frequency'''&lt;br /&gt;
Works exactly like Easing Duration on swaying.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Ellipse =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Speed (Float) || How fast does the window wrap.&lt;br /&gt;
|-&lt;br /&gt;
| Use Circle || Circle (Enum) || Shows Amplitude or X/Y Amplitude based on the setting.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the circle.&lt;br /&gt;
|-&lt;br /&gt;
| X Amplitude || Vector Amplitude (Float) || How intense is the amplitude of the X axis.&lt;br /&gt;
|-&lt;br /&gt;
| Y Amplitude || Vector Amplitude (Float) || How intense is the amplitude of the Y axis.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the current position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accessible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
The speed of the warping.&lt;br /&gt;
&lt;br /&gt;
'''Use Circle'''&lt;br /&gt;
If set to on, limits the Amplitude to one setting which sets both X and Y to the same thing.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
Accesible when Use Circle is set to On.&lt;br /&gt;
How far does the window sway from the center.&lt;br /&gt;
&lt;br /&gt;
'''X Amplitude'''&lt;br /&gt;
Accessible when Use Circle is set to Off.&lt;br /&gt;
How far does the window sway from the center in the X axis.&lt;br /&gt;
&lt;br /&gt;
'''Y Amplitude'''&lt;br /&gt;
Accessible when Use Circle is set to Off.&lt;br /&gt;
How far does the window sway from the center in the Y axis.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Frequency'''&lt;br /&gt;
Works exactly like Easing Duration on swaying.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
===== Shake =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Movement Modes (Enum) || How will the Window move.&lt;br /&gt;
|-&lt;br /&gt;
| Use Position || Custom Position (Enum) || If the Window should stop / move to a new position.&lt;br /&gt;
|-&lt;br /&gt;
| X Position || Position (Float) || Which X coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Y Position || Position (Float) || Which Y coordinate should the Window move to.&lt;br /&gt;
|-&lt;br /&gt;
| Amplitude || Amplitude (Float) || How intense is the amplitude of the circle.&lt;br /&gt;
|-&lt;br /&gt;
| Angle || Angle (Float) || Which direction will the window sway.&lt;br /&gt;
|-&lt;br /&gt;
| Period || Period (Float) || How fast will the window move to a position.&lt;br /&gt;
|-&lt;br /&gt;
| Easing Duration || Duration (Float) || How much time will the window take.&lt;br /&gt;
|-&lt;br /&gt;
| Ease || Easing List (Enum) || How does the window move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Mode'''&lt;br /&gt;
The behavour of the Window Dance. Refer to the &amp;quot;Mode&amp;quot; table for more information.&lt;br /&gt;
&lt;br /&gt;
'''Use Position'''&lt;br /&gt;
If the window should stop at the current position when the window is moving, or if it should move at a specified position.&lt;br /&gt;
&lt;br /&gt;
'''X Position'''&lt;br /&gt;
Accesible when Use Position is set to New.&lt;br /&gt;
Moves the window horizontally based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Y Position'''&lt;br /&gt;
Accessible when Use Position is set to New.&lt;br /&gt;
Moves the window vertically based on the percentage and the Reference setting.&lt;br /&gt;
&lt;br /&gt;
'''Amplitude'''&lt;br /&gt;
How far does the window sway from the center.&lt;br /&gt;
&lt;br /&gt;
'''Angle'''&lt;br /&gt;
Which angle does the window move to.&lt;br /&gt;
&lt;br /&gt;
'''Period'''&lt;br /&gt;
How much time will the window take to move to another position.&lt;br /&gt;
&lt;br /&gt;
'''Easing Duration'''&lt;br /&gt;
The duration of the movement. The maximum duration for Beats can be 999999 ''(6 digits)''.&lt;br /&gt;
&lt;br /&gt;
'''Ease'''&lt;br /&gt;
How does the movement progress. All of the easings can be found [https://easings.net here].&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
Usually people don't use window dance, but instead recreate it because of the restrictions that you cannot do on the event. For example you can scale the window or angle it.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;NewWindowDance&amp;quot;, &amp;quot;rooms&amp;quot;: [0], &amp;quot;preset&amp;quot;: &amp;quot;Move&amp;quot;, &amp;quot;usePosition&amp;quot;: &amp;quot;New&amp;quot;, &amp;quot;position&amp;quot;: [50, 50], &amp;quot;reference&amp;quot;: &amp;quot;Center&amp;quot;, &amp;quot;useCircle&amp;quot;: false, &amp;quot;speed&amp;quot;: 0, &amp;quot;amplitude&amp;quot;: 0, &amp;quot;amplitudeVector&amp;quot;: [0, 0], &amp;quot;angle&amp;quot;: 0, &amp;quot;frequency&amp;quot;: 0, &amp;quot;period&amp;quot;: 0, &amp;quot;easeType&amp;quot;: &amp;quot;Repeat&amp;quot;, &amp;quot;easingDuration&amp;quot;: 0, &amp;quot;ease&amp;quot;: &amp;quot;Linear&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
According to the type there was an old window dance which was most likely used in developement.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Prior to the full release, Window Dance isn't that flexible because you cannot modify the scale of the window, most likely because of issues in other operating systems (Mac/Linux).&lt;br /&gt;
&lt;br /&gt;
*A lot of creators instead use '''fake window dance''', which uses 1 room for the window border and 1 room for stuff happening inside of the window.&lt;br /&gt;
&lt;br /&gt;
*The Window Dance event has a room setting visible, even if it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=File:EditorWindowDance.png&amp;diff=4065</id>
		<title>File:EditorWindowDance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=File:EditorWindowDance.png&amp;diff=4065"/>
		<updated>2026-01-28T19:29:56Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Template:EventNavBox&amp;diff=4064</id>
		<title>Template:EventNavBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Template:EventNavBox&amp;diff=4064"/>
		<updated>2026-01-28T19:26:03Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | name  = Template:EventNavBox&lt;br /&gt;
 | title = Events&lt;br /&gt;
 | listclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Sound Tab&lt;br /&gt;
 | list1  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Play Song]]&lt;br /&gt;
* [[Set Crotchets Per Bar]]&lt;br /&gt;
* [[Play Sound]]&lt;br /&gt;
* [[Set Beats Per Minute]]&lt;br /&gt;
* [[Set Clap Sounds]]&lt;br /&gt;
* [[Set Heart Explode Volume]]&lt;br /&gt;
* [[Set Heart Explosion Interval]]&lt;br /&gt;
* [[Say Ready, Get, Set, Go!]]&lt;br /&gt;
* [[Set Game Sound]]&lt;br /&gt;
* [[Set Beat Sound]]&lt;br /&gt;
* [[Set Counting Sound]]&lt;br /&gt;
&amp;lt;!-- * [[Read Narration]]&lt;br /&gt;
* [[Narrate Row Info]] --&amp;gt;&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group2 = Gameplay Tab&lt;br /&gt;
 | list2  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Add Classic Beat]]&lt;br /&gt;
* [[Set Beat Modifiers]]&lt;br /&gt;
* [[Add Free Time Beat]]&lt;br /&gt;
* [[Pulse Free Time Beat]]&lt;br /&gt;
* [[Add Oneshot Beat]]&lt;br /&gt;
* [[Set Oneshot Wave]]&lt;br /&gt;
}}&lt;br /&gt;
 | group3 = VFX Tab&lt;br /&gt;
 | list3  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Set Theme]]&lt;br /&gt;
* [[Set VFX Preset]]&lt;br /&gt;
* [[Set Background]]&lt;br /&gt;
* [[Set Foreground]]&lt;br /&gt;
* [[Set Speed]]&lt;br /&gt;
* [[Custom Flash]]&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Move Camera]]&lt;br /&gt;
* [[Pulse Camera]]&lt;br /&gt;
* [[Hide Row]]&lt;br /&gt;
* [[Move Row]]&lt;br /&gt;
* [[Reorder Row]]&lt;br /&gt;
* [[Play Expression (Row)]]&lt;br /&gt;
* [[Paint Rows]]&lt;br /&gt;
* [[Bass Drop]]&lt;br /&gt;
* [[Custom Shake]]&lt;br /&gt;
* [[Shake Screen]]&lt;br /&gt;
* [[Invert Colors]]&lt;br /&gt;
* [[Flip Screen]]&lt;br /&gt;
* [[Show Dialogue]]&lt;br /&gt;
* [[Show Status Sign]]&lt;br /&gt;
* [[Floating Text]]&lt;br /&gt;
* [[Advance Floating Text]]&lt;br /&gt;
* [[Text Explosion]]&lt;br /&gt;
* [[Change Players' Rows]]&lt;br /&gt;
* [[Finish Level]]&lt;br /&gt;
* [[Stutter]]&lt;br /&gt;
* [[Show Hands]]&lt;br /&gt;
* [[Paint Hands]]&lt;br /&gt;
* [[Assign Hands]]&lt;br /&gt;
* [[Tag Action]]&lt;br /&gt;
* [[Call Custom Method]]&lt;br /&gt;
* [[Set Play Style]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group4 = Decoration Tab&lt;br /&gt;
 | list4  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Move Sprite]]&lt;br /&gt;
* [[Paint Sprite]]&lt;br /&gt;
* [[Play Expression (Sprite)]]&lt;br /&gt;
* [[Show/Hide]]&lt;br /&gt;
* [[Reorder Sprite]]&lt;br /&gt;
* [[Tile Sprite]]&lt;br /&gt;
* [[Blend Sprite]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group5 = Rooms Tab&lt;br /&gt;
 | list5  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Show Rooms Horizontally]]&lt;br /&gt;
* [[Move Room]]&lt;br /&gt;
* [[Reorder Rooms]]&lt;br /&gt;
* [[Set Room Content Mode]]&lt;br /&gt;
* [[Mask Room]]&lt;br /&gt;
* [[Fade Room]]&lt;br /&gt;
* [[Set Room Perspective]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group6 = Windows Tab&lt;br /&gt;
 | list6  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Window Dance (Event)|Window Dance]]&lt;br /&gt;
* [[Resize Window]]&lt;br /&gt;
* [[Set Window Content]]&lt;br /&gt;
* [[Reorder Windows]]&lt;br /&gt;
* [[Hide Window]]&lt;br /&gt;
* [[Set Main Window]]&lt;br /&gt;
* [[Rename Window]]&lt;br /&gt;
* [[Set Desktop Color]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Comment&amp;diff=4063</id>
		<title>Comment</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Comment&amp;diff=4063"/>
		<updated>2026-01-28T19:25:43Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
 | event = Comment&lt;br /&gt;
 | image = File:EditorComment.png&lt;br /&gt;
 | tablocation = Sounds, VFX, Decorations, Rooms, Windows&lt;br /&gt;
 | eventtype = Comment&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;&lt;br /&gt;
 | shortcut = M (Sound, VFX, Decorations, Windows), T (Rooms)&lt;br /&gt;
}}&lt;br /&gt;
'''Comment''' is an event available in the '''Sound, VFX, Decoration, Rooms, and Windows Tabs'''. Comments typically have no effect on the behavior of a level, and instead serve as a means for level creators to write notes or commentary within the [[Level Editor]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Text || Text Box (String) || Text displayed within the comment.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Color (Color) || Event color on the editor timeline.&lt;br /&gt;
|-&lt;br /&gt;
| Show comment on playback || Checkbox (Bool) || Whether comment is automatically displayed during playback.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Text'''&lt;br /&gt;
&amp;lt;br&amp;gt;Text displayed within the comment.&lt;br /&gt;
&lt;br /&gt;
'''Color'''&lt;br /&gt;
&amp;lt;br&amp;gt;Color of the comment on the editor timeline. Alpha channel is not supported, default is #F2E644. &lt;br /&gt;
&lt;br /&gt;
'''Show comment on playback'''&lt;br /&gt;
&amp;lt;br&amp;gt;When checked, the comment will automatically display in the editor's left-side panel if the playhead moves past it during playback.&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
Comments can affect a level's behavior if supplied with certain text. These are known as '''comment commands''', and take the form &amp;lt;code&amp;gt;()=&amp;gt;command(arguments)&amp;lt;/code&amp;gt;. They function similarly to custom methods, and some comment commands also have equivalent custom methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;create(CustomParticles/HitExplosion, X, Y)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates a hit explosion.  Only supported on room 1.&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': x-position of the explosion, expressed as a percentage. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Y''': y-position of the explosion, expressed as a percentage. (float)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;create(CustomParticles/leveleventexplosion, X, Y)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates an explosion of level editor events. Only supported on room 1.&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': x-position of the explosion, expressed as a percentage. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Y''': y-position of the explosion, expressed as a percentage. (float)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;shockwave(size, X)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the size of heartbeat shockwaves.&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': Size of the shockwaves. Default is 1. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;The equivalent custom method is &amp;lt;code&amp;gt;shockwaveSizeMultiplier = X&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;shockwave(distortion, X)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the amplitude of the distortion of heartbeat shockwaves.&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': Amplitude of the distortion. Default is 1. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;The equivalent custom method is &amp;lt;code&amp;gt;shockwaveDistortionMultiplier = X&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;shockwave(duration, X)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the duration of heartbeat shockwaves. Note that each row can only have one active shockwave at a time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': length of the shockwaves. Default is 1. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;The equivalent custom method is &amp;lt;code&amp;gt;shockwaveDurationMultiplier = X&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;trueCameraMove(RoomID, X, Y, Duration, Ease)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves the &amp;quot;in-world&amp;quot; camera. This camera is used to pan around themes that extend beyond the edges of the screen (Train, Basement, Roller Disco, Hospital).&lt;br /&gt;
&amp;lt;br&amp;gt;'''RoomID''': Affected room, from 0-3. On-top is not supported. (int)&lt;br /&gt;
&amp;lt;br&amp;gt;'''X''': x-position of the camera, in pixels. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Y''': y-position of the camera, in pixels. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Duration''': duration of the animation. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Ease''': easing used for the animation. (enum)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;()=&amp;gt;wavyRowsAmplitude(RoomID, Amplitude, Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the amplitude of displacement for the Wavy Rows vfx preset.&lt;br /&gt;
&amp;lt;br&amp;gt;'''RoomID''': Affected room, from 0-3. On-top is not supported. (int)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Amplitude''': Amplitude of the row displacement. Default is 15. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Duration''': Duration in which the amplitude gradually changes from the old to new value. (float)&lt;br /&gt;
&amp;lt;br&amp;gt;The equivalent custom method is &amp;lt;code&amp;gt;room[RoomID].wavyRowsAmplitude = Amplitude&amp;lt;/code&amp;gt;. However, the custom method lacks a Duration argument and cannot be used for gradual changes.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;Comment&amp;quot;, &amp;quot;tab&amp;quot;: &amp;quot;Actions&amp;quot;, &amp;quot;show&amp;quot;: false, &amp;quot;text&amp;quot;: &amp;quot;Example&amp;quot;, &amp;quot;color&amp;quot;: &amp;quot;F2E644&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
'''tab''' (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Which editor tab the comment is in. (either &amp;quot;Song&amp;quot;, &amp;quot;Actions&amp;quot;, &amp;quot;Sprites&amp;quot;, or &amp;quot;Rooms&amp;quot;.) &lt;br /&gt;
&amp;lt;br&amp;gt;'''show''' (bool)&lt;br /&gt;
&amp;lt;br&amp;gt;Whether comment is automatically displayed during playback.&lt;br /&gt;
&amp;lt;br&amp;gt;'''text''' (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Text displayed within the comment.&lt;br /&gt;
&amp;lt;br&amp;gt;'''color''' (color)&lt;br /&gt;
&amp;lt;br&amp;gt;Event color on the editor timeline.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;leveleventexplosion&amp;lt;/code&amp;gt; comment command was specifically created for use in the custom level PONPONPON by Kneeckoh, for the first Rhythm Doctor Sight Reading Tournament. The icons still retain their look from version r&amp;lt;code&amp;gt;???&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Template:EventNavBox&amp;diff=4062</id>
		<title>Template:EventNavBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Template:EventNavBox&amp;diff=4062"/>
		<updated>2026-01-28T19:25:00Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: windows tab!!! 1.0 baby!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | name  = Template:EventNavBox&lt;br /&gt;
 | title = Events&lt;br /&gt;
 | listclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Sound Tab&lt;br /&gt;
 | list1  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Play Song]]&lt;br /&gt;
* [[Set Crotchets Per Bar]]&lt;br /&gt;
* [[Play Sound]]&lt;br /&gt;
* [[Set Beats Per Minute]]&lt;br /&gt;
* [[Set Clap Sounds]]&lt;br /&gt;
* [[Set Heart Explode Volume]]&lt;br /&gt;
* [[Set Heart Explosion Interval]]&lt;br /&gt;
* [[Say Ready, Get, Set, Go!]]&lt;br /&gt;
* [[Set Game Sound]]&lt;br /&gt;
* [[Set Beat Sound]]&lt;br /&gt;
* [[Set Counting Sound]]&lt;br /&gt;
&amp;lt;!-- * [[Read Narration]]&lt;br /&gt;
* [[Narrate Row Info]] --&amp;gt;&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group2 = Gameplay Tab&lt;br /&gt;
 | list2  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Add Classic Beat]]&lt;br /&gt;
* [[Set Beat Modifiers]]&lt;br /&gt;
* [[Add Free Time Beat]]&lt;br /&gt;
* [[Pulse Free Time Beat]]&lt;br /&gt;
* [[Add Oneshot Beat]]&lt;br /&gt;
* [[Set Oneshot Wave]]&lt;br /&gt;
}}&lt;br /&gt;
 | group3 = VFX Tab&lt;br /&gt;
 | list3  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Set Theme]]&lt;br /&gt;
* [[Set VFX Preset]]&lt;br /&gt;
* [[Set Background]]&lt;br /&gt;
* [[Set Foreground]]&lt;br /&gt;
* [[Set Speed]]&lt;br /&gt;
* [[Custom Flash]]&lt;br /&gt;
* [[Flash]]&lt;br /&gt;
* [[Move Camera]]&lt;br /&gt;
* [[Pulse Camera]]&lt;br /&gt;
* [[Hide Row]]&lt;br /&gt;
* [[Move Row]]&lt;br /&gt;
* [[Reorder Row]]&lt;br /&gt;
* [[Play Expression (Row)]]&lt;br /&gt;
* [[Paint Rows]]&lt;br /&gt;
* [[Bass Drop]]&lt;br /&gt;
* [[Custom Shake]]&lt;br /&gt;
* [[Shake Screen]]&lt;br /&gt;
* [[Invert Colors]]&lt;br /&gt;
* [[Flip Screen]]&lt;br /&gt;
* [[Show Dialogue]]&lt;br /&gt;
* [[Show Status Sign]]&lt;br /&gt;
* [[Floating Text]]&lt;br /&gt;
* [[Advance Floating Text]]&lt;br /&gt;
* [[Text Explosion]]&lt;br /&gt;
* [[Change Players' Rows]]&lt;br /&gt;
* [[Finish Level]]&lt;br /&gt;
* [[Stutter]]&lt;br /&gt;
* [[Show Hands]]&lt;br /&gt;
* [[Paint Hands]]&lt;br /&gt;
* [[Assign Hands]]&lt;br /&gt;
* [[Tag Action]]&lt;br /&gt;
* [[Call Custom Method]]&lt;br /&gt;
* [[Set Play Style]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group4 = Decoration Tab&lt;br /&gt;
 | list4  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Move Sprite]]&lt;br /&gt;
* [[Paint Sprite]]&lt;br /&gt;
* [[Play Expression (Sprite)]]&lt;br /&gt;
* [[Show/Hide]]&lt;br /&gt;
* [[Reorder Sprite]]&lt;br /&gt;
* [[Tile Sprite]]&lt;br /&gt;
* [[Blend Sprite]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group5 = Rooms Tab&lt;br /&gt;
 | list5  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Show Rooms Horizontally]]&lt;br /&gt;
* [[Move Room]]&lt;br /&gt;
* [[Reorder Rooms]]&lt;br /&gt;
* [[Set Room Content Mode]]&lt;br /&gt;
* [[Mask Room]]&lt;br /&gt;
* [[Fade Room]]&lt;br /&gt;
* [[Set Room Perspective]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 | group6 = Windows Tab&lt;br /&gt;
 | list6  = {{Navbox|child&lt;br /&gt;
   | list1 =&lt;br /&gt;
* [[Window Dance (Event)||Window Dance]]&lt;br /&gt;
* [[Resize Window]]&lt;br /&gt;
* [[Set Window Content]]&lt;br /&gt;
* [[Reorder Windows]]&lt;br /&gt;
* [[Hide Window]]&lt;br /&gt;
* [[Set Main Window]]&lt;br /&gt;
* [[Rename Window]]&lt;br /&gt;
* [[Set Desktop Color]]&lt;br /&gt;
* [[Comment]]&lt;br /&gt;
}}&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Holdshots&amp;diff=4035</id>
		<title>Holdshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Holdshots&amp;diff=4035"/>
		<updated>2026-01-26T17:22:08Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Holdshots''' are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next &amp;quot;Get!&amp;quot; period. Like with [[Holds|Classic Holds]], holdshots have the ability to catch any other beat while being held, up until and including the release period.&lt;br /&gt;
== Levels ==&lt;br /&gt;
* [[Blurred]] (Tutorialized)&lt;br /&gt;
* [[Miracle Defibrillator (Cole's Song)]]&lt;br /&gt;
&lt;br /&gt;
== Cueing ==&lt;br /&gt;
Holdshots are cued by a rising ''zoop!'' sound that can play at any point before the next hit, whether or not that point lines up with the &amp;quot;Get!&amp;quot; period or not. Once the holdshot has been successfully handled, a falling ''zoop!'' sound will played immediately after.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Boss_Fight&amp;diff=3922</id>
		<title>Boss Fight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Boss_Fight&amp;diff=3922"/>
		<updated>2026-01-09T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image= File:BossFight.png&lt;br /&gt;
|prequote= ...&lt;br /&gt;
|postquote= The mood around here is...uncomfortable! But thanks for trying to help.&lt;br /&gt;
|levelno=6-X&lt;br /&gt;
|bpm=150, 225&lt;br /&gt;
|patients= {{Plainlist|&lt;br /&gt;
* [[Mark|Mark Booker]]&lt;br /&gt;
* [[Paige]]&lt;br /&gt;
}}&lt;br /&gt;
|sdesc= good job, intern.&lt;br /&gt;
|passdesc= congratulations, intern!&lt;br /&gt;
|preclear= &lt;br /&gt;
|postclear= Standard rhythm defibrillation seems ineffective regarding patient's condition.&lt;br /&gt;
|act=Act 6&lt;br /&gt;
|levelprevno=6-2&lt;br /&gt;
|levelprev= Welcome Back&lt;br /&gt;
|levelnextno=7-1&lt;br /&gt;
|levelnext= Blurred&lt;br /&gt;
|counterpartno=&lt;br /&gt;
|counterpart=&lt;br /&gt;
}}&lt;br /&gt;
Boss Fight is the third and final level of Act 6.&lt;br /&gt;
&lt;br /&gt;
On your first playthrough of [[Welcome Back]], it will immediately transition to this level without returning to the level select screen.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
TBA &lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Dialogue=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige|expr=running}}&lt;br /&gt;
|Hey! Sorry I'm late...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Where have you been? The patient's waiting.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=scared}}&lt;br /&gt;
|He's here...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=lookleft}}&lt;br /&gt;
|...why is he here?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
''[Interlude]''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I'm so sorry, sir, it's just that I'm super behind on paperwork.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I wanted to jot down notes on Mr Stevenson's recovery...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...and send off some questions for Logan's pediatrician...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I got so exhausted that I...dozed off in my chair.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|You...fell asleep?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Maybe I was wrong about you, Dr Paige.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|I had always seen you as someone who would do anything for her hospital.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|But I see now that you're just careless.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I'm really sorry, I must have been so exhausted my body just-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Again with the &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''excuses.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
''[Ending (Only occurs on first playthrough)]''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(Gabe really hasn't changed...)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(Maybe this was a mistake.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|Um, based on what Ian wrote, I think I know what sort of chronic condition Mark is suffering from.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|There was a new study on this just recently, let me find-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Enough of this.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Stop wasting our time. Use the defibrillator to stabilise the patient.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Okay! I'll try!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I'm so sorry. Let me try again!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|Don't let him get in your head.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Forget it. You, intern. You're up.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Show Ms Paige how it's done.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=explaining}}&lt;br /&gt;
|Don't worry about me. I'll be okay.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
::''Any hit:''&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Excellent work, intern.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Dr Paige, meet me in my office.&lt;br /&gt;
|}&lt;br /&gt;
::''All missed:''&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|. . .&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(Did you just...?)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|After Clear=&lt;br /&gt;
''If any of the notes in the ending sequence were hit:''&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|the next day...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|...oh. Hey. It's you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|I wasn't expecting you to follow me here.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Y'know, before I go, you should know...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|...I'm not mad at you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|The day you joined Middlesea, I could tell you were going to be great.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|You're constantly learning new things. When you make mistakes, you push through and get it right.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|I knew I'd never be able to keep up with that.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Dr Edega made it clear that his goal for the hospital was a staff that could do rhythm treatment.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Personally...I could never get the hang of it.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|And with you here...there isn't really a need for me.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|It's not your fault. I knew it would happen sooner or later.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|I know I probably look like a coward for quitting and running away.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|But I couldn't stand to wait around and get fired.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Or worse...stay and become useless.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|My flight is soon, so I've gotta run.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Thank you so much for all of your hard work, intern.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|I know you're gonna help a lot of people.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|It's funny, I can barely even remember why I went to med school anymore.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Was it even to help people? Or was it to make my parents proud of me?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Maybe it was just a way to feel useful.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Anyway, good luck at Middlesea.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Oh. And when you see Ian...can you tell him something for me?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Oh, right. You can't.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=casual}}&lt;br /&gt;
|Nevermind.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''If all of the notes in the ending sequence were missed:''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Mark seems to be doing a little bit better than yesterday.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=notepad}}&lt;br /&gt;
|His test results are in.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Ian, can you cross-reference them with the patients who have had Connectifia abortus?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Maybe there's something we can learn about early warning signs.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=running}}&lt;br /&gt;
|Yeah, I'll give it a shot. I'll meet you in his room.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=yoyo}}&lt;br /&gt;
|Sounds great, see ya.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Hey, intern...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I have a feeling I know what you did. Yesterday, I mean.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|You fumbled those beats at the end. But there's no way that was an accident. Right?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|After all those things I've seen you pull off... I mean, you're Edega's favorite for a reason.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Yesterday was... not my greatest day. I thought I was getting fired for sure.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|But in that moment... you made me not look so bad.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I thought Edega was gonna blow up on me, but he hasn't said anything since.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|So, if there's any chance that you did that for my sake...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|Thank you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|I won't forget it, and I won't let it go to waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
''If any beats were hit during the ending sequence:''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Is everything alright?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I just saw Dr Paige walk out. Her face was all red, and she looked...upset, I think.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|She didn't even say anything to me. Nothing at all.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|If one of you hurt her feelings, you'll be gettin' a swift kick to the shins from me, I can promise you that.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|If there's any guardian angels living among us on Earth, that lady is one of them.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''If all of the notes in the ending sequence were missed:''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|This is a placeholder.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Boss Fight switches between 6/4 and 10/4 time.&lt;br /&gt;
* If all beats are missed during the ending sequence, an alternate story route will occur where Paige never leaves. This affects several cutscenes and the lyrics of [[Miracle Defibrillator (Cole's Song)]], as well as preventing the robots from appearing in the hospital.&lt;br /&gt;
** The ending sequence can only occur once per save file.&lt;br /&gt;
*The title doesn't mean the level is a boss fight, it's a literal boss fight, where around the end, the intern fights the boss, Edega. &amp;lt;!-- ? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
	<entry>
		<id>https://wiki.rhythm.cafe/w/index.php?title=Welcome_Back&amp;diff=3921</id>
		<title>Welcome Back</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/w/index.php?title=Welcome_Back&amp;diff=3921"/>
		<updated>2026-01-09T21:46:27Z</updated>

		<summary type="html">&lt;p&gt;Azabiphetamine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level2&lt;br /&gt;
|image=File:WelcomeBack.png&lt;br /&gt;
|prequote= Hopefully this works and I can get back home where it's nice and comfy.&lt;br /&gt;
|postquote= I-I'll do my best to keep the anxiety under control.&lt;br /&gt;
|levelno=6-2&lt;br /&gt;
|bpm=200 &lt;br /&gt;
|patients= {{Plainlist|&lt;br /&gt;
* [[Mark|Mark Booker]]&lt;br /&gt;
* [[Paige]] &amp;lt;small&amp;gt;(Unmentioned)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|preclear= The patient has suffered from severe chest pain for years, and says it is often triggered by anxiety.&lt;br /&gt;
|postclear= Going forward, let's remember the requested accommodations. Effects of patient's anxiety attacks are significant.&lt;br /&gt;
|sdesc=that was perfect, doc.&lt;br /&gt;
|amiss=5&lt;br /&gt;
|adesc=great work managing his anxiety, doc.&lt;br /&gt;
|bmiss=11&lt;br /&gt;
|bdesc=good job with the new patient, doc.&lt;br /&gt;
|cmiss=16&lt;br /&gt;
|cdesc=you'll need to do better than that.&lt;br /&gt;
|dmiss=21&lt;br /&gt;
|ddesc=you'll need to do better than that.&lt;br /&gt;
|fdesc=you'll need to do better than that.&lt;br /&gt;
|act=Act 6&lt;br /&gt;
|levelprevno=6-1&lt;br /&gt;
|levelprev= Something to Tell You&lt;br /&gt;
|levelnextno=6-X&lt;br /&gt;
|levelnext= Boss Fight&lt;br /&gt;
|counterpartno=&lt;br /&gt;
|counterpart=&lt;br /&gt;
}}&lt;br /&gt;
Welcome Back is the second level of Act 6. It introduces 5-beat defibrillation, tutorializes triple-time oneshots, and includes the split-heart mechanic.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
Mark is being treated in the Medical Records room during an anxiety attack, triggered by Dr. Edega suddenly appearing in his room. Flashbacks of the main hospital hall appear with Edega front-and-center, portraying him as some sort of horror antagonist. Halfway through the level, it shows Paige asleep before she suddenly wakes up with the visual of the screen shattering. While the player is still treating Mark, Paige is shown running through the main hall, briefly stopping by each patient, presumably asking them where Ian and Mark are. After this, on the level's first playthrough, it seamlessly transitions into Boss Fight. Otherwise, the level ends.&lt;br /&gt;
&lt;br /&gt;
The level is quite difficult due to its unusual time signature and fast pace, which is likely to catch players off-guard along with the dramatic visuals &amp;amp; unannounced split heart. &lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tutorial=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|Hey!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|I just hooked the new patient up to the defibrillator and...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Well, I've never seen anything like this before.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|His row... it's &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;shorter&amp;lt;/span&amp;gt; than it should be!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Whatever this patient went through, it must have been extremely rough.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|His heart is barely holding it together.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|Hi there. That's, uh, an interesting way to greet a patient. Are you supposed to be the doctor on call today?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Well...I'm one of them, I guess. I'm Ian.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=explaining}}&lt;br /&gt;
|Nice to meet you. I'm Mark.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|As you guessed, I've had some bad history with heart health.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=lookleft}}&lt;br /&gt;
|And I feel like I should warn you...it tends to flare up even worse when I experience, um...moments of anxiety. It's a long story.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Good to know! I'll write that down for Dr Paige. &amp;lt;span style=&amp;quot;color:#BBBBBB&amp;quot;&amp;gt;(Managing patient anxiety is more her specialty.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Anyway!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Intern, you know by now that the Rhythm Defibrillator is programmed to treat patients on the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;seventh beat&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|But given Mr Booker's current condition, it seems you'll be hitting on...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|...beat five!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=explaining}}&lt;br /&gt;
|That's two less than seven!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Fantastic observation, Mr Booker.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|Y'know, I've been to a lot of specialists. None have been able to make heads or tails of my symptoms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|Every prescription, every remedy...nothing's helped. So don't beat yourself up if you can't help either.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|The only reason I decided to come to Middlesea Hospital is because I've heard you've got this new &amp;quot;experimental treatment&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=explaining}}&lt;br /&gt;
|So give it a go, &amp;quot;intern&amp;quot;. Let's test it out and see how it feels. I'm curious to see it up close.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Alright! Let's show him what rhythm defibrillation can do. This time, uh, with five beats!&lt;br /&gt;
|}&lt;br /&gt;
::''No misses:''&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|...I thought you said the intern had never tried this.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Looks like they're a natural!&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Now, intern, one more thing...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|You've seen SVT beats that double and halve the tempo...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|But in rare cases, it might cut into thirds!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|It sounds scary, but if you let yourself feel the rhythm, it should come naturally.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Let's give that a try while we're here.&lt;br /&gt;
|}&lt;br /&gt;
::''Some misses:''&lt;br /&gt;
::{|&lt;br /&gt;
|{{Sprite/Ian}}&lt;br /&gt;
|Pretty good! That looked tricky.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|What a fascinating way to treat cardiac symptoms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark}}&lt;br /&gt;
|And in the hands of the right user... you'd definitely be able to operate efficiently. Assuming you don't slip up.&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|We can try it again if you'd like, so you can get more practice.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Proceed with the treatment. Quit stalling for Dr Paige.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=scared}}&lt;br /&gt;
|...!&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=explaining}}&lt;br /&gt;
|Oh, h-hi! Hey, actually, shouldn't you wait outside? Because of the patient's request. The one that mentioned...you.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Edega}}&lt;br /&gt;
|Hm. Fine. Begin the procedure, and I'll wait for Dr Paige. She should've been here already.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Ian|expr=running}}&lt;br /&gt;
|Let's get started!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Dialogue=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Mark|expr=lookright}}&lt;br /&gt;
|He's not coming in here...&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Mark|expr=lookleft}}&lt;br /&gt;
|...is he?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Interlude''&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Paige}}&lt;br /&gt;
|What time-&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Paige|expr=run}}&lt;br /&gt;
|OH NO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Janitor=&lt;br /&gt;
{|&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I heard there's a new patient roaming around somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|I think he's sitting in the old Records Room?&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|That's fine by me. One less room to get set up. If he wants to sit in all the dust and files, be my guest.&lt;br /&gt;
|-&lt;br /&gt;
|{{Sprite/Janitor}}&lt;br /&gt;
|Can't wait to meet this guy, I want to get a look at him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The majority of Welcome Back is in 9/4 time (grouped 4+5). Paige's interlude is in 4/4 time.&lt;br /&gt;
* Welcome Back is the first level to use a 5-beat row, though [[Know You]] and [[Worn Out Tapes]] also used a 5-beat &amp;lt;code&amp;gt;xx----&amp;lt;/code&amp;gt; pattern.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LevelNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
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