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	<id>https://wiki.rhythm.cafe/index.php?action=history&amp;feed=atom&amp;title=Set_Game_Sound</id>
	<title>Set Game Sound - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rhythm.cafe/index.php?action=history&amp;feed=atom&amp;title=Set_Game_Sound"/>
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	<updated>2026-10-24T17:29:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rhythm.cafe/index.php?title=Set_Game_Sound&amp;diff=3404&amp;oldid=prev</id>
		<title>Azabiphetamine: Created page with &quot;{{Event  | event = Set Game Sound  | image = File:EditorSetGameSound.png  | tablocation = Sounds  | eventtype = SetGameSound  | versionorigin = r&lt;code&gt;Version&lt;/code&gt;  | shortcut = G }} &#039;&#039;&#039;Set Game Sound&#039;&#039;&#039; is an event in the &#039;&#039;&#039;Sounds Tab&#039;&#039;&#039; that can change a default game sound.  == Usage ==  {| class=&quot;wikitable&quot; |+ Properties |- ! Setting !! Type !! Description |- | Game Sound || Dropdown (Enum) || Game Sound to change. |- | Sound || Text Box || Sound to play for the ch...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/index.php?title=Set_Game_Sound&amp;diff=3404&amp;oldid=prev"/>
		<updated>2025-02-09T20:37:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Event  | event = Set Game Sound  | image = File:EditorSetGameSound.png  | tablocation = Sounds  | eventtype = SetGameSound  | versionorigin = r&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;  | shortcut = G }} &amp;#039;&amp;#039;&amp;#039;Set Game Sound&amp;#039;&amp;#039;&amp;#039; is an event in the &amp;#039;&amp;#039;&amp;#039;Sounds Tab&amp;#039;&amp;#039;&amp;#039; that can change a default game sound.  == Usage ==  {| class=&amp;quot;wikitable&amp;quot; |+ Properties |- ! Setting !! Type !! Description |- | Game Sound || Dropdown (Enum) || Game Sound to change. |- | Sound || Text Box || Sound to play for the ch...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event&lt;br /&gt;
 | event = Set Game Sound&lt;br /&gt;
 | image = File:EditorSetGameSound.png&lt;br /&gt;
 | tablocation = Sounds&lt;br /&gt;
 | eventtype = SetGameSound&lt;br /&gt;
 | versionorigin = r&amp;lt;code&amp;gt;Version&amp;lt;/code&amp;gt;&lt;br /&gt;
 | shortcut = G&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Set Game Sound&amp;#039;&amp;#039;&amp;#039; is an event in the &amp;#039;&amp;#039;&amp;#039;Sounds Tab&amp;#039;&amp;#039;&amp;#039; that can change a default game sound.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Properties&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Game Sound || Dropdown (Enum) || Game Sound to change.&lt;br /&gt;
|-&lt;br /&gt;
| Sound || Text Box || Sound to play for the chosen &amp;#039;&amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039;. Can be either the default sound (empty box), an internal file, or a custom file. If the &amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039; consists of multiple sounds, each one can be edited individually.&lt;br /&gt;
|-&lt;br /&gt;
| Sound settings || Popup || Settings of the sound(s). Includes volume, pitch, pan, and offset.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sound settings ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Slider with Text Box (Number) || Volume of the sound. Ranges from 0% to 300%.&lt;br /&gt;
|-&lt;br /&gt;
| Pitch || Slider with Text Box (Number) || Pitch of the sound. Ranges from 0% to 300%.&lt;br /&gt;
|-&lt;br /&gt;
| Pan || Slider with Text Box (Number) || Panning of the sound. Ranges from -100% to 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;soundType&amp;#039;&amp;#039;&amp;#039; (enum)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039; to change. Possible sounds include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetGameSound&amp;quot;, &amp;quot;soundType&amp;quot;: &amp;quot;SmallMistake&amp;quot;, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot; }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;filename&amp;#039;&amp;#039;&amp;#039; (string)&lt;br /&gt;
&amp;lt;br&amp;gt;Filename of the sound. Must either be a local file and include file extension, or an internal sound. Only appears if the &amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039; contains a single sound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;SetGameSound&amp;quot;, &amp;quot;soundType&amp;quot;: &amp;quot;PulseSoundHold&amp;quot;, &amp;quot;soundSubtypes&amp;quot;: [{&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldStart&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}, {&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldShortEnd&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}, {&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldEnd&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}, {&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldStartAlt&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}, {&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldShortEndAlt&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}, {&amp;quot;groupSubtype&amp;quot;: &amp;quot;PulseSoundHoldEndAlt&amp;quot;, &amp;quot;used&amp;quot;: true, &amp;quot;filename&amp;quot;: &amp;quot;&amp;quot;}] }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;soundSubtypes&amp;#039;&amp;#039;&amp;#039; (json[])&lt;br /&gt;
&amp;lt;br&amp;gt;Only appears if the &amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039; contains multiple sounds.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;groupSubtype&amp;#039;&amp;#039;&amp;#039; (enum)&lt;br /&gt;
  &amp;lt;br&amp;gt;Sound that&amp;#039;s part of the &amp;#039;&amp;#039;&amp;#039;Game Sound&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;used&amp;#039;&amp;#039;&amp;#039; (boolean)&lt;br /&gt;
  &amp;lt;br&amp;gt;Whether the sound is used or not&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;filename&amp;#039;&amp;#039;&amp;#039; (string)&lt;br /&gt;
  &amp;lt;br&amp;gt;Filename of the sound. Must either be a local file and include file extension, or an internal sound.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Azabiphetamine</name></author>
	</entry>
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