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	<id>https://wiki.rhythm.cafe/index.php?action=history&amp;feed=atom&amp;title=Go_To_Level</id>
	<title>Go To Level - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rhythm.cafe/index.php?action=history&amp;feed=atom&amp;title=Go_To_Level"/>
	<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/index.php?title=Go_To_Level&amp;action=history"/>
	<updated>2026-10-24T15:11:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rhythm.cafe/index.php?title=Go_To_Level&amp;diff=4488&amp;oldid=prev</id>
		<title>Protolyte: Created page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rhythm.cafe/index.php?title=Go_To_Level&amp;diff=4488&amp;oldid=prev"/>
		<updated>2026-10-08T23:33:41Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event&lt;br /&gt;
 | event = Go To Level&lt;br /&gt;
 | image = File:GoToLevelicon.png&lt;br /&gt;
 | tablocation = VFX&lt;br /&gt;
 | eventtype = GoToLevel&lt;br /&gt;
 | versionorigin = v1.2.0&lt;br /&gt;
 | shortcut = Shift + L&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Go To Level&amp;#039;&amp;#039;&amp;#039; is an event in the &amp;#039;&amp;#039;&amp;#039;VFX Tab&amp;#039;&amp;#039;&amp;#039; that switches .rdlevel files mid-level.&lt;br /&gt;
== Usage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Action || Buttons || Determines whether to set the next level to go to, load the next level, or directly go to a level.&lt;br /&gt;
|-&lt;br /&gt;
| Level File || Dropdown || Determines what level to load.&lt;br /&gt;
|-&lt;br /&gt;
| Enable skip button || Checkbox || Allows the player to skip to the next level.&lt;br /&gt;
|-&lt;br /&gt;
| Fade out || Checkbox || Fade to black before switching levels.&lt;br /&gt;
|-&lt;br /&gt;
| Start immediately || Checkbox || Instantly begins the level, bypassing the &amp;quot;Press the space bar to begin&amp;quot; screen.&lt;br /&gt;
|-&lt;br /&gt;
| Keep mistakes || Checkbox || Mistakes will persist between levels.&lt;br /&gt;
|-&lt;br /&gt;
| Preserve Restart button || Checkbox || Restart the player in the original level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Surgery ==&lt;br /&gt;
&amp;lt;code&amp;gt;{ &amp;quot;bar&amp;quot;: X, &amp;quot;beat&amp;quot;: X, &amp;quot;y&amp;quot;: X, &amp;quot;type&amp;quot;: &amp;quot;GoToLevel&amp;quot;, &amp;quot;action&amp;quot;: &amp;quot;LoadImmediately&amp;quot;, &amp;quot;rdlevel&amp;quot;: &amp;quot;Example.rdlevel&amp;quot;, &amp;quot;fadeOut&amp;quot;: true, &amp;quot;startImmediately&amp;quot;: false, &amp;quot;keepMistakes&amp;quot;: false, &amp;quot;dontUpdateRestart&amp;quot;: false }&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;action&amp;#039;&amp;#039;&amp;#039; (Enum)&lt;br /&gt;
&amp;lt;br&amp;gt;Can be either &amp;quot;LoadImmediately&amp;quot;, &amp;quot;SetNext&amp;quot;, or &amp;quot;LoadNext&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;rdlevel&amp;#039;&amp;#039;&amp;#039; (String)&lt;br /&gt;
&amp;lt;br&amp;gt;The file name of the level to load. You must include the &amp;quot;.rdlevel&amp;quot; file extension.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;skippable&amp;#039;&amp;#039;&amp;#039; (Boolean)&lt;br /&gt;
&amp;lt;br&amp;gt;Allows the player to skip to the next level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;fadeOut&amp;#039;&amp;#039;&amp;#039; (Boolean)&lt;br /&gt;
&amp;lt;br&amp;gt;Fade out the screen before beginning the next level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;startImmediately&amp;#039;&amp;#039;&amp;#039; (Boolean)&lt;br /&gt;
&amp;lt;br&amp;gt;Skip the button prompt and immediately enter the gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;keepMistakes&amp;#039;&amp;#039;&amp;#039; (Boolean)&lt;br /&gt;
&amp;lt;br&amp;gt;Keep mistakes made between levels.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;dontUpdateRestart&amp;#039;&amp;#039;&amp;#039; (Boolean)&lt;br /&gt;
&amp;lt;br&amp;gt;Don&amp;#039;t change the restart point to the new level.&lt;br /&gt;
{{EventNavBox}}&lt;/div&gt;</summary>
		<author><name>Protolyte</name></author>
	</entry>
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